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GameObject.h
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GameObject.h
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#pragma once
#include "Texture.h"
#include "Camera.h"
#include "Global.h"
class GameObject
{
public:
//constructor y destructor
GameObject(void);
GameObject(bool selec=true);
virtual ~GameObject(void);
//Manejo de eventos
virtual int event(SDL_Event* e, SDL_Rect selection, SDL_Point xyrel)=0;
//Selección
void select();
void deselect();
bool getSel();
//Renderizado
virtual void render(Camera cam);
void setMarker(Texture *m);
//Posición
Vector2 GetPos();
virtual void SetPos(float x, float y);
//Centro
Vector2 GetCen();
virtual void SetCen(float x, float y);
void SetTex(Texture *t);
//Tamaño
void setSize(int s);
int getType();
protected:
Texture *marker, *tex;
//posicion y centro
Vector2 pos;
Vector2 cen;
int size;
int width;
int height;
float angle;
//flag de seleccion
bool sel;
int sel_angle;
private:
bool seleccionable;
};