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Using High-level multiplayer protocol (UDP) and synchronizing position beetwen server and clients with MultiplayerSynchronizer node, each player see his character move normally but the others moves jerkily.
The text was updated successfully, but these errors were encountered:
Using High-level multiplayer protocol (UDP) and synchronizing position beetwen server and clients with MultiplayerSynchronizer node, each player see his character move normally but the others moves jerkily.
The text was updated successfully, but these errors were encountered: