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state_inline.go
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state_inline.go
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// Copyright 2015 The Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package markdown
import "bytes"
type StateInline struct {
StateCore
Pos int
PosMax int
Level int
Pending bytes.Buffer
PendingLevel int
Cache map[int]int
}
func (s *StateInline) PushToken(tok Token) {
if s.Pending.Len() > 0 {
s.PushPending()
}
tok.SetLevel(s.Level)
s.PendingLevel = s.Level
s.Tokens = append(s.Tokens, tok)
}
func (s *StateInline) PushOpeningToken(tok Token) {
if s.Pending.Len() > 0 {
s.PushPending()
}
tok.SetLevel(s.Level)
s.Level++
s.PendingLevel = s.Level
s.Tokens = append(s.Tokens, tok)
}
func (s *StateInline) PushClosingToken(tok Token) {
if s.Pending.Len() > 0 {
s.PushPending()
}
s.Level--
tok.SetLevel(s.Level)
s.PendingLevel = s.Level
s.Tokens = append(s.Tokens, tok)
}
func (s *StateInline) PushPending() {
s.Tokens = append(s.Tokens, &Text{
Content: s.Pending.String(),
Lvl: s.PendingLevel,
})
s.Pending.Reset()
}