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Crash in DOOM2 MAP08 #8
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Debugger callstack.
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Logged In: YES I can reproduce it every time I do the same thing (go to the room, start shooting with the BFG, then after a few seconds, the crash). A demo is impossible since I'm using cheats (IDDQD and IDKFA). My OS is Windows XP Professional Service Pack 2. I built Chocolate Doom with Code::Blocks. I attached the Callstack if it helps. |
Logged In: YES Here's a demo that causes the crash: http://84.40.169.249/al/files/raztk/crash.zip |
The crash happens when I go to the room where the cyberdemon and all the barons are. I shoot with the BFG and after a few seconds I get the crash.
This is what I get from GDB:
Program received signal SIGSEGV, Segmentation fault.
0x0042e2a7 in P_RunThinkers () at ../src/p_tick.c:121
121 currentthinker = currentthinker->next;
I'm using my own build, r756.
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