-
Notifications
You must be signed in to change notification settings - Fork 14
/
recording.js
336 lines (305 loc) · 9.48 KB
/
recording.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
/* global $:false, tagpro:false */
/**
* Record and save the state of the game, emitting an event to the
* window with the replay data.
*
* This file is injected into the page by the content script. This
* is necessary in order to listen to the game socket which provides
* game state information.
*
* Communication with the content script is done through custom events.
*
* script -- replay.save --> content script
* {data, name} - the JSON replay data and the name to use when saving.
*
* script <-- replay.saved -- content script
* {failed} - the result of the operation.
*/
const logger = require('util/logger')('recording');
const Cookies = require('util/cookies');
let positions;
/**
* Create an array of size N filled with zeros.
* @param {integer} N - The size of the array to create.
* @return {Array.<integer>} - An array of size `N` filled with zeros.
*/
function createZeroArray(N) {
return Array.apply(null, {length: N}).map(Number.call, function() {
return 0;
});
}
function recordReplayData() {
let fps = Number(Cookies.read('tpr_fps'));
let saveDuration = Number(Cookies.read('tpr_duration'));
let frames = fps * saveDuration;
// set up map data
positions.chat = [];
positions.splats = [];
positions.bombs = [];
positions.spawns = [];
positions.map = tagpro.map;
delete positions.map.splats;
positions.wallMap = tagpro.wallMap;
positions.floorTiles = [];
positions.objects = {};
positions.score = createZeroArray(frames);
positions.gameEndsAt = [new Date(tagpro.gameEndsAt).getTime()];
positions.clock = createZeroArray(frames);
positions.tagproVersion = tagpro.version;
// Set up dynamic tiles.
const dynamic_tile_ids = [3, 4, 5, 6, 9, 10, 13, 14, 15, 16, 19, 20, 21];
positions.map.forEach((row, x) => {
row.forEach((tile, y) => {
if (dynamic_tile_ids.includes(Math.floor(tile))) {
positions.floorTiles.push({
x: x,
y: y,
value: createZeroArray(frames)
});
}
});
});
let chat_duration = 30000;
// Group chat listener.
if (tagpro.group && tagpro.group.socket) {
tagpro.group.socket.on('chat', (chat) => {
let o = Object.assign({}, chat);
o.removeAt = Date.now() + chat_duration;
positions.chat.push(o);
});
}
// set up listener for chats, splats, and bombs
tagpro.socket.on('chat', (chat) => {
let attributes = {};
if (typeof chat.from == 'number') {
// Preserve player attributes at time chat was made.
let player = tagpro.players[chat.from];
attributes.name = player.name;
attributes.auth = player.auth;
attributes.team = player.team;
}
let chat_info = Object.assign(attributes, chat);
chat_info.removeAt = Date.now() + chat_duration;
positions.chat.push(chat_info);
});
tagpro.socket.on('splat', (SPLAT) => {
SPLAT.time = new Date();
positions.splats.push(SPLAT);
});
tagpro.socket.on('bomb', (BOMB) => {
BOMB.time = new Date();
positions.bombs.push(BOMB);
});
tagpro.socket.on('spawn', (SPAWN) => {
SPAWN.time = new Date();
positions.spawns.push(SPAWN);
});
tagpro.socket.on('end', (END) => {
END.time = new Date();
positions.end = END;
});
tagpro.socket.on('time', (TIME) => {
TIME.startTime = new Date();
positions.gameEndsAt.push(TIME);
});
// function to save game data
function saveGameData() {
// Check for newly-created players.
let currentPlayers = tagpro.players;
for (let id in currentPlayers) {
let in_replay_id = `player${id}`;
if (positions.hasOwnProperty(in_replay_id)) continue;
positions[in_replay_id] = {
angle: createZeroArray(frames),
auth: createZeroArray(frames),
bomb: createZeroArray(frames),
dead: createZeroArray(frames),
degree: createZeroArray(frames),
draw: createZeroArray(frames),
flair: createZeroArray(frames),
flag: createZeroArray(frames),
fps: fps,
grip: createZeroArray(frames),
map: $('#mapInfo').text().replace('Map: ', '').replace(/ by.*/, ''),
// `me` is set when the replay is saved.
name: createZeroArray(frames),
tagpro: createZeroArray(frames),
team: createZeroArray(frames),
x: createZeroArray(frames),
y: createZeroArray(frames),
};
}
// Update players.
for (let id in positions) {
if (!id.startsWith('player')) continue;
let player = positions[id];
for (let prop in player) {
// Only apply to properties tracked over time.
if (Array.isArray(player[prop])) {
let frames = player[prop];
let playerId = id.replace('player', '');
frames.shift();
if (typeof tagpro.players[playerId] !== 'undefined') {
frames.push(tagpro.players[playerId][prop]);
} else {
frames.push(null);
}
}
}
}
// Check for any newly-created objects.
let currentObjects = tagpro.objects;
for (let id in currentObjects) {
if (!positions.objects[id]) {
positions.objects[id] = {
draw: createZeroArray(frames),
id: Number(id),
type: tagpro.objects[id].type,
x: createZeroArray(frames),
y: createZeroArray(frames)
};
}
}
// Update objects.
for (let id in positions.objects) {
let object = positions.objects[id];
for (let prop in object) {
// Only apply to properties tracked over time.
if (Array.isArray(object[prop])) {
let frames = object[prop];
frames.shift();
if (typeof tagpro.objects[id] !== 'undefined') {
frames.push(tagpro.objects[id][prop]);
} else {
frames.push(null);
}
}
}
}
for (let tile of positions.floorTiles) {
tile.value.shift();
tile.value.push(tagpro.map[tile.x][tile.y]);
}
positions.clock.shift();
positions.clock.push(new Date());
positions.score.shift();
positions.score.push(tagpro.score);
}
let updaters = [saveGameData];
// Extension returns false if not applicable or frame update function.
let extensions = [doEaster];
let extension_results = extensions.map(f => f());
updaters.push(...extension_results.filter(e => e));
setInterval(() => {
updaters.forEach(f => f());
}, 1000 / fps);
}
function doEaster() {
let fps = Number(Cookies.read('tpr_fps'));
let duration = Number(Cookies.read('tpr_duration'));
let applies = $('script[src]').toArray().some(e => e.src.endsWith('easter-2017.js'));
if (!applies) return false;
positions.event = {
name: "spring-2017",
data: {
egg_holder: createZeroArray(duration * fps)
}
};
let holder = null;
function frameFunction() {
positions.event.data.egg_holder.shift();
positions.event.data.egg_holder.push(holder);
}
// track egg holder
tagpro.socket.on('eggBall', (data) => {
holder = data.holder;
});
return frameFunction;
}
function emit(event, data) {
var e = new CustomEvent(event, {detail: data});
window.dispatchEvent(e);
}
// send position data to content script
function saveReplayData(positions) {
let players = Object.keys(positions).filter(
k => /player\d+/.test(k));
let id = tagpro.playerId;
for (let player of players) {
if (`player${id}` == player) {
positions[player].me = 'me';
} else {
positions[player].me = 'other';
}
}
var data = JSON.stringify(positions);
logger.info('Sending replay to content script.');
emit('replay.save', {
data: data
});
}
// this function sets up a listener wrapper
function listen(event, listener) {
window.addEventListener(event, function (e) {
listener(e.detail);
});
}
listen('replay.saved', function (result) {
logger.info('Replay save confirmed.');
if (result.failed) {
$('#savedFeedback').addClass('failed');
$('#savedFeedback').text('Failed!');
} else {
$('#savedFeedback').removeClass('failed');
$('#savedFeedback').text('Saved!');
}
$('#savedFeedback').fadeIn(300);
$('#savedFeedback').fadeOut(900);
});
// function to add button to record replay data AND if user has turned on key recording, add listener for that key.
function recordButton() {
var recordButton = document.createElement('div');
recordButton.id = 'recordButton';
recordButton.onclick = function () {
logger.info('Record button clicked.');
saveReplayData(positions);
}
$('body').append(recordButton);
var savedFeedback = document.createElement('div');
savedFeedback.id = 'savedFeedback';
savedFeedback.textContent = 'Saved!';
$('body').append(savedFeedback);
$(savedFeedback).hide();
if (Cookies.read('tpr_hotkey_enabled') == "true") {
let last_key = null;
let pressing = false;
$(document).on('keypress', (e) => {
let record_key = Cookies.read('tpr_hotkey');
if (e.which == record_key && !(last_key == e.key && pressing)) {
logger.info('Record hotkey pressed.');
pressing = true;
last_key = e.key;
saveReplayData(positions);
}
});
$(document).on('keyup', (e) => {
if (e.key == last_key) {
pressing = false;
}
});
}
}
if (Cookies.read('tpr_record') != 'false') {
tagpro.ready(() => {
var startInterval = setInterval(() => {
if (tagpro.map && tagpro.wallMap && tagpro.gameEndsAt !== 0) {
clearInterval(startInterval);
positions = {};
recordButton();
recordReplayData();
}
}, 1000);
});
} else {
logger.info('Extension disabled.');
}