forked from Haskely/Mahjong
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Game.py
292 lines (256 loc) · 10.5 KB
/
Game.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
from random import shuffle
from copy import deepcopy
import AI
class Game():
globle_name_set=set()
def __init__(self,name,is_show = 'normal',Player_names=["player1","player2","player3","player4"], AI_names = ['no_AI','no_AI','no_AI','no_AI'],debug = False ,Rules={"放炮":False, "碰": False, "吃":False}):
if name in Game.globle_name_set:
name = input("发现%s重名!请重新输入游戏名称:"%name)
self.name=name
self.debug = debug
self.gametable= Gametable(debug)
self.is_show=is_show#'mute','little','normal','full'
if len(Player_names) <4:
for i in range(len(Player_names),4):
Player_names.append("player%d"%i)
self.players_list=[Player(self.gametable,Rules,Player_names[0],AI_names[0],self.is_show),
Player(self.gametable,Rules,Player_names[1],AI_names[1],self.is_show),
Player(self.gametable,Rules,Player_names[2],AI_names[2],self.is_show),
Player(self.gametable,Rules,Player_names[3],AI_names[3],self.is_show)]
self.Rules=Rules
self.gamestate=0
self.game_round = 0
self.turn = 0
def play(self,r):#开始游戏
self.game_round = r
#r=int(input("玩多少局?"))
for p in self.players_list:
p.win_n=0
while(r>0):
r-=1
self.gametable.shuffle()#洗牌
self.start()#发牌
self.turn=1
while(self.gamestate==1):#游戏中。。。
if self.is_show in ['normal','full']:
print("\n\n第%d轮"%self.turn)
self.turn+=1
i=0
while i<4 and (self.gamestate==1):
if self.players_list[i].draw(self.gametable):
if self.is_win(self.players_list[i]):
break
# if self.game_player_list[0].cnt[18]>2:
# print("!")
else:
if self.is_show != 'mute':
print("平局")
self.gamestate = 3
self.players_list[i].drop(self.gametable)
for k in range(0, 4):
if self.players_list[k].pong(self.gametable):
if self.is_win(self.players_list[k]):
break
i = k
self.players_list[i].drop(self.gametable)
i += 1
for p in self.players_list:#玩家归还牌
p.reset()
#print("end",self.turn)
def start(self):#发牌
for i in range(0, 13):
for p in self.players_list:
p.draw(self.gametable)
self.gamestate=1
def is_win(self,p):
if p.hu_judge():
self.winner = p.name
self.gamestate = 2
p.win_n += 1
if self.is_show != 'mute':
p.show("和牌")
print("!!!胜利者是:", self.winner, "\n")
return True
return False
class Player():
globle_name_list=['']
def __init__(self,gametable,Rules,name = str(len(globle_name_list)),AI_name = None,is_show='normal'):
self.gametable = gametable
self.set_name(name)
self.set_AI(AI_name)
if is_show == 'little':
is_show = 'mute'
self.is_show = is_show
self.reset()
self.Rules=Rules
self.win_n = 0
#初始化相关方法:
def set_name(self,name):
if name in Player.globle_name_list:
name = input("发现%s名字已经存在!请重新输入玩家名称:"%name)
self.name=name
Player.globle_name_list.append(name)
def set_AI(self,AI_name):
self.AI_name = AI_name
self.AI = AI.init(self,self.gametable)
def reset(self):
self.cnt = [0] * 34 # 0-8:"万";9-17:"条";18-26:"桶";27-33:"东","南","西","北","白","发","中"
self.cnt_p = [0] * 34
self.last_draw = None
self.peng = 0
self.state = True
##
#显示相关方法:
def show(self,type,tile = -1):
if self.is_show == 'mute':
pass
elif self.is_show == 'normal':
if type == '摸牌':
print(self.name, ":", type, end=" ")
elif type == '出牌':
print(self.name,":", type, self.get_tile_name(tile), end="\n")
elif type == '和牌':
print(self.name,":我和牌了!")
self.show_tiles()
else:
print("操作类型有误")
elif self.is_show == 'full':
print(self.name, type, self.get_tile_name(tile))
self.show_tiles()
else:
print("显示模式有误,应该为mute,normal 或 full")
def show_tiles(self):
print("玩家:",self.name,"->")
for i in range(0, 3):
for j in range(0, 9):
e = self.cnt[i*9+j]
while(e):
print("%d"%(j+1) + Gametable.type[i],end=' ')
e-=1
#print(e)
if e<0:
print("!")
for j in range(0,7):
e=self.cnt[27+j]
while(e):
print(Gametable.s_type[j] , end=' ')
e -= 1
print("\n")
##
#游戏行为相关方法:
def draw(self,gametable = None):
if gametable == None:
gametable = self.gametable
t=gametable.draw()
if t!="End":
# if t == 18:
# print("!")
# if self.name=="a" and t == 8:
# print("!")
self.cnt[t]+=1
self.last_draw=t
# if self.cnt[18]>4:
# print("!")
self.show("摸牌",t)
return True
elif t=="End":
return False
def drop(self,gametable = None):
if gametable == None:
gametable = self.gametable
t=self.AI.think()
# if self.cnt[t]<=0:
# print("!")
if t==None:
print(t)
self.cnt[t] -= 1
gametable._receive(self.name,t)
self.show("出牌", t)
def pong(self,gametable = None):
if gametable == None:
gametable = self.gametable
if self.Rules["放炮"]:
self.cnt[gametable.receive_tiles[-1][1]] += 1
if self.hu_judge():
if self.is_show in ["normal", "full"]:
print(gametable.receive_tiles[-1][0],"放炮给",self.name,gametable.receive_tiles[-1][1],sep=" ")
return True
self.cnt[gametable.receive_tiles[-1][1]] -= 1
if self.Rules["碰"]:
if self.cnt[gametable.receive_tiles[-1][1]]==2:
self.cnt[gametable.receive_tiles[-1][1]] += 1
if self.hu_judge():
return False
self.cnt[gametable.receive_tiles[-1][1]] -= 1
if self.AI.think_peng():
self.cnt_p[gametable.receive_tiles[-1][1]]+=1
self.cnt[gametable.receive_tiles[-1][1]] -= 2
self.peng +=1
if self.is_show in ["normal","full"]:
print("\n",self.name,"碰了",gametable.receive_tiles[-1][0],"的",self.get_tile_name(gametable.receive_tiles[-1][1]))
return True
if self.Rules["吃"]:
pass
return False
pass
def hu_judge(self):
tmp = deepcopy(self.cnt)
for t in range(0,34):
if (tmp[t] >= 2):
tmp[t] -= 2
#34
ret = 0
for i in range(0, 19, 9):
for j in range(0, 9):
if (tmp[i + j] >= 3):
tmp[i + j] -= 3
ret += 1
while (j + 2 < 9 and tmp[i + j] and tmp[i + j + 1] and tmp[i + j + 2]):
tmp[i + j] -= 1
tmp[i + j + 1] -= 1
tmp[i + j + 2] -= 1
ret += 1
for j in range(0, 7):
if (tmp[27 + j] >= 3):
tmp[27 + j] -= 3
ret += 1
tmp[t] += 2
if (ret+self.peng == 4):
return True
return False
##
#其他方法:
def get_tile_name(self, t):
if t >= 0:
if t <= 26:
return str(t % 9 + 1) + Gametable.type[t // 9]
elif t <= 33:
return Gametable.s_type[t - 27]
return ''
class Gametable():
type = ["万", "条", "桶"]
s_type = ["东", "南", "西", "北", "白", "发", "中"]
def __init__(self,debug = False):
self.Tiles=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33]
#数字对应牌型0-8:"万";9-17:"条";18-26:"桶";27-33:"东","南","西","北","白","发","中"
#self.shuffle()#洗牌
self.debug=debug
def shuffle(self):
self.draw_loc = 0
self.receive_cnt = [0] * 34
self.receive_tiles = []
if self.debug:
self.Tiles=[25, 26, 22, 28, 24, 14, 12, 16, 12, 13, 20, 2, 26, 30, 17, 33, 9, 22, 31, 33, 27, 19, 25, 20, 11, 2, 22, 20, 25, 4, 32, 4, 16, 28, 19, 5, 24, 29, 26, 7, 20, 15, 0, 24, 9, 11, 25, 15, 2, 27, 30, 22, 31, 18, 6, 4, 29, 16, 14, 3, 9, 21, 3, 21, 8, 17, 1, 13, 29, 11, 18, 2, 23, 32, 10, 31, 1, 7, 12, 15, 19, 6, 14, 17, 4, 28, 32, 23, 1, 17, 14, 33, 27, 5, 8, 10, 18, 13, 21, 8, 30, 1, 26, 28, 0, 7, 3, 5, 21, 30, 12, 8, 5, 7, 10, 15, 9, 10, 13, 31, 19, 6, 23, 29, 18, 23, 32, 27, 0, 6, 3, 24, 33, 11, 0, 16]
else:
shuffle(self.Tiles)
def draw(self):
if self.draw_loc>=136:
return "End"
t=self.Tiles[self.draw_loc]
self.draw_loc+=1
# if t==18:
# print("!")
return t
def _receive(self,p_name,t):
self.receive_tiles.append([p_name,t])
self.receive_cnt[t] += 1