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Implement win detection. This entailed changes in the
Settings
andArea
code to simplify lifetimes.Area
s no longer hold a reference to theGameSettings
and instead just copy out the particular fields they care about.I've also introduced the new idea of
Dealer
s, which are essentially factory objects forGame
. It's theDealer
's job to generate, order, and place the theCard
s to create aGame
. This makes testing easier because now we have some "cheaty" dealers that always deal in order or always deal a win. There is a hidden setting to set the dealer.Fixes #4.