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// Copyright (c) 2012 DotNetAnywhere
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "Compat.h"
#include "Sys.h"
#include "Thread.h"
#include "MethodState.h"
#include "Heap.h"
#include "Type.h"
static tThread *pAllThreads = NULL;
static tThread *pCurrentThread;
tThread* Thread() {
static U32 threadID = 0;
tThread *pThis;
// Create thread and initial method state. This is allocated on the managed heap, and
// mark as undeletable. When the thread exits, it was marked as deletable.
pThis = (tThread*)Heap_AllocType(types[TYPE_SYSTEM_THREADING_THREAD]);
Heap_MakeUndeletable((HEAP_PTR)pThis);
pThis->threadID = ++threadID;
pThis->pCurrentMethodState = NULL;
pThis->threadExitValue = 0;
pThis->nextFinallyUnwindStack = 0;
pThis->pAsync = NULL;
pThis->hasParam = 0;
pThis->startDelegate = NULL;
pThis->param = NULL;
pThis->state = THREADSTATE_UNSTARTED;
// Allocate the first chunk of thread-local stack
pThis->pThreadStack = TMALLOC(tThreadStack);
pThis->pThreadStack->ofs = 0;
pThis->pThreadStack->pNext = NULL;
// Add to list of all thread
pThis->pNextThread = pAllThreads;
pAllThreads = pThis;
return pThis;
}
void* Thread_StackAlloc(tThread *pThread, U32 size) {
tThreadStack *pStack = pThread->pThreadStack;
void *pAddr = pStack->memory + pStack->ofs;
#if _DEBUG
*(U32*)pAddr = 0xabababab;
((U32*)pAddr)++;
pStack->ofs += 4;
#endif
pStack->ofs += size;
if (pStack->ofs > THREADSTACK_CHUNK_SIZE) {
Crash("Thread-local stack is too large");
}
#if _DEBUG
memset(pAddr, 0xcd, size);
*(U32*)(((char*)pAddr) + size) = 0xfbfbfbfb;
pStack->ofs += 4;
#endif
return pAddr;
}
void Thread_StackFree(tThread *pThread, void *pAddr) {
tThreadStack *pStack = pThread->pThreadStack;
#if _DEBUG
((U32*)pAddr)--;
memset(pAddr, 0xfe, pStack->ofs - (U32)(((unsigned char*)pAddr) - pStack->memory));
#endif
pStack->ofs = (U32)(((unsigned char*)pAddr) - pStack->memory);
}
void Thread_SetEntryPoint(tThread *pThis, tMetaData *pMetaData, IDX_TABLE entryPointToken, PTR params, U32 paramBytes) {
// Set up the initial MethodState
pThis->pCurrentMethodState = MethodState(pThis, pMetaData, entryPointToken, NULL);
// Insert initial parameters (if any)
if (paramBytes > 0) {
memcpy(pThis->pCurrentMethodState->pParamsLocals, params, paramBytes);
}
}
static void Thread_Delete(tThread *pThis) {
tThreadStack *pStack = pThis->pThreadStack;
while (pStack != NULL) {
tThreadStack *pNextStack = pStack->pNext;
free(pStack);
pStack = pNextStack;
}
Heap_MakeDeletable((HEAP_PTR)pThis);
}
I32 Thread_Execute() {
tThread *pThread, *pPrevThread;
U32 status;
pThread = pAllThreads;
// Set the initial thread to the RUNNING state.
pThread->state = THREADSTATE_RUNNING;
// Set the initial CurrentThread
pCurrentThread = pThread;
for (;;) {
U32 minSleepTime = 0xffffffff;
I32 threadExitValue;
status = JIT_Execute(pThread, 100);
switch (status) {
case THREAD_STATUS_EXIT:
threadExitValue = pThread->threadExitValue;
log_f(1, "Thread ID#%d exited. Return value: %d\n", (int)pThread->threadID, (int)threadExitValue);
// Remove the current thread from the running threads list.
// Note that this list may have changed since before the call to JIT_Execute().
{
tThread **ppThread = &pAllThreads;
while (*ppThread != pThread) {
ppThread = &((*ppThread)->pNextThread);
}
*ppThread = (*ppThread)->pNextThread;
}
// Delete the current thread
Thread_Delete(pThread);
// If there are no more threads left running, then exit application (by returning)
// Threads that are unstarted or background do not stop the exit
{
tThread *pThread = pAllThreads;
U32 canExit = 1;
while (pThread != NULL) {
if ((!(pThread->state & THREADSTATE_BACKGROUND)) && ((pThread->state & (~THREADSTATE_BACKGROUND)) != THREADSTATE_UNSTARTED)) {
canExit = 0;
break;
}
pThread = pThread->pNextThread;
}
if (canExit) {
return threadExitValue;
}
}
pThread = pAllThreads; // This is not really correct, but it'll work for the time being
break;
case THREAD_STATUS_RUNNING:
case THREAD_STATUS_LOCK_EXIT:
// Nothing to do
break;
case THREAD_STATUS_ASYNC:
pThread->pAsync->startTime = msTime();
break;
}
// Move on to the next thread.
// Find the next thread that isn't sleeping or blocked on IO
pPrevThread = pThread;
for (;;) {
pThread = pThread->pNextThread;
if (pThread == NULL) {
pThread = pAllThreads;
}
// Set the CurrentThread correctly
pCurrentThread = pThread;
if ((pThread->state & (~THREADSTATE_BACKGROUND)) != 0) {
// Thread is not running
continue;
}
if (pThread->pAsync != NULL) {
// Discover if whatever is being waited for is finished
tAsyncCall *pAsync = pThread->pAsync;
if (pAsync->sleepTime >= 0) {
// This is a sleep
U64 nowTime = msTime();
I32 msSleepRemaining = pAsync->sleepTime - (I32)(nowTime - pAsync->startTime);
if (msSleepRemaining <= 0) {
// Sleep is finished
break;
}
// Sleep is not finished, so continue to next thread
if ((U32)msSleepRemaining < minSleepTime) {
minSleepTime = msSleepRemaining;
}
} else {
// This is blocking IO, or a lock
tMethodState *pMethodState = pThread->pCurrentMethodState;
PTR pThis;
U32 thisOfs;
U32 unblocked;
if (METHOD_ISSTATIC(pMethodState->pMethod)) {
pThis = NULL;
thisOfs = 0;
} else {
pThis = *(PTR*)pMethodState->pParamsLocals;
thisOfs = 4;
}
unblocked = pAsync->checkFn(pThis, pMethodState->pParamsLocals + thisOfs, pMethodState->pEvalStack, pAsync);
if (unblocked) {
// The IO has unblocked, and the return value is ready.
// So delete the async object.
// TODO: The async->state object needs to be deleted somehow (maybe)
free(pAsync);
// And remove it from the thread
pThread->pAsync = NULL;
break;
}
minSleepTime = 5;
}
} else {
// Thread is ready to run
break;
}
if (pThread == pPrevThread) {
// When it gets here, it means that all threads are currently blocked.
//printf("All blocked; sleep(%d)\n", minSleepTime);
SleepMS(minSleepTime);
}
}
}
}
tThread* Thread_GetCurrent() {
return pCurrentThread;
}
void Thread_GetHeapRoots(tHeapRoots *pHeapRoots) {
tThread *pThread;
pThread = pAllThreads;
while (pThread != NULL) {
tMethodState *pMethodState;
pMethodState = pThread->pCurrentMethodState;
while (pMethodState != NULL) {
// Put the evaluation stack on the roots
Heap_SetRoots(pHeapRoots, pMethodState->pEvalStack, pMethodState->pMethod->pJITted->maxStack);
// Put the params/locals on the roots
Heap_SetRoots(pHeapRoots, pMethodState->pParamsLocals,
pMethodState->pMethod->parameterStackSize+pMethodState->pMethod->pJITted->localsStackSize);
pMethodState = pMethodState->pCaller;
}
pThread = pThread->pNextThread;
}
}