Releases: chrisj42/miniventure
Version 1.1, Pre-Release 5
Added a day / night cycle. one full cycle lasts 5 minutes. I also added torches which provide light, and are animated due to another awesome person.
Version 1.1, Pre-Release 4
Ive fixed log drops, and added some more tools. Also the tile system is implemented a bit different, though it doesnt affect the gameplay. Enjoy!
Version 1.1, Pre-Release 3
Added mobAis! They all have the same skin, but they do a couple different things. Try hitting them. :P
Version 1.1, Pre-Release 2
Added a crafting menu! It doesnt look pretty, and the sprite for a wood pickaxe is actually a gem sword... but Im a little short on sprites, so, thats just how its going to be for now I guess...
Version 1.1, Pre-Release 1
Here we have a rudimentary UI system, including the main menu, respawn screen, and inventory menu. Next up, crafting!
Version 1.0.1
I implemented world gen, and so I thought this was a good place to stop and release a version. Note, you can scroll the game "zoom" with the plus and minus keys
Version 1.0, Pre-Release 8
This has a number of improvements, such as knockback, damage particles, respawning, and a loading screen.
Version 1.0 Official
Here's the first official release! I'm going to be working on a UI next, so I figured this is a good place to stop. The game, as of this release, randomly generates a world out of a couple different tiles. You can interact with tiles, pickup the items they drop, and set the items down as well. You can also get hurt, die, and respawn. As of now, there are no other mobs or levels, and you can't craft things. You also can't save. And there are no menus.
Version 1.0.7
Tile items drop when you destory some tiles! And you can pick them up, they are added to your inventory (though you can only access the first item in your inv, that will be changed next time), and you can put the tiles back down where they go. Progress!
Version 1.0.6
item drops! Dont ask why dirt drops gem swords... thats the only item that exists right the moment...