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Missing ammo if no ammo used in first high slot #10

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Salvoxia opened this issue Aug 28, 2014 · 1 comment
Closed

Missing ammo if no ammo used in first high slot #10

Salvoxia opened this issue Aug 28, 2014 · 1 comment

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@Salvoxia
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If the first high slot of a ship does not have a weapon fitted using any ammo, all other fitted weapons using ammo are regarded as empty, even if they were not at the time of the kill.
Example: First high slot is a neutralizer, the missiles in the other launcher are disregarded (http://kb.bunkerhub.de/?a=kill_detail&kll_id=320900)

Example: First high slot is a launcer, ammo is recognized correctly (http://kb.bunkerhub.de/?a=kill_detail&kll_id=320829)

The problem seems to be in the Statistics::slot() method, which looks for ammo explicitly in the first High or medium power slot (disregarding charges for ancillary armor reppers in the low slots).

@chrissheppard41
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