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If the first high slot of a ship does not have a weapon fitted using any ammo, all other fitted weapons using ammo are regarded as empty, even if they were not at the time of the kill.
Example: First high slot is a neutralizer, the missiles in the other launcher are disregarded (http://kb.bunkerhub.de/?a=kill_detail&kll_id=320900)
The problem seems to be in the Statistics::slot() method, which looks for ammo explicitly in the first High or medium power slot (disregarding charges for ancillary armor reppers in the low slots).
The text was updated successfully, but these errors were encountered:
If the first high slot of a ship does not have a weapon fitted using any ammo, all other fitted weapons using ammo are regarded as empty, even if they were not at the time of the kill.
Example: First high slot is a neutralizer, the missiles in the other launcher are disregarded (http://kb.bunkerhub.de/?a=kill_detail&kll_id=320900)
Example: First high slot is a launcer, ammo is recognized correctly (http://kb.bunkerhub.de/?a=kill_detail&kll_id=320829)
The problem seems to be in the Statistics::slot() method, which looks for ammo explicitly in the first High or medium power slot (disregarding charges for ancillary armor reppers in the low slots).
The text was updated successfully, but these errors were encountered: