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main.py
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main.py
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import pygame
from player import *
pygame.init()
windowSize = (700, 500)
screen = pygame.display.set_mode((windowSize[0], windowSize[1]))
pygame.display.set_caption('pingpong game')
clock = pygame.time.Clock()
fps = 30
# players
player1 = Player(0, 0, 10, 50, 'player1')
player2 = Player(windowSize[0]-10, 0, 10, 50, 'player2')
# ball
ball = Ball(0, 250, 15, 15)
# text
text = pygame.font.SysFont('comicsansms', 20)
def draw():
screen.fill((54, 54, 54))
p1score = text.render(f'Player1: {player1.score}', True, (255,255,255))
p2score = text.render(f'Player2: {player2.score}', True, (255,255,255))
screen.blit(p1score, (10, 10, p1score.get_width(), p1score.get_height()))
screen.blit(p2score, ((700 - p2score.get_width()), 10, p2score.get_width(), p2score.get_height()))
# draw player
player1.draw(screen)
player2.draw(screen)
# draw ball
ball.draw(screen)
ball.colplayer2(player2, player1)
ball.colplayer1(player1, player2)
pygame.display.flip()
def main():
run = True
while run:
clock.tick(fps)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
draw()
pygame.quit()
if __name__=='__main__':
main()