forked from mongodb/node-mongodb-native
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repl_set_servers.js
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/
repl_set_servers.js
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var Connection = require('./connection').Connection,
DbCommand = require('../commands/db_command').DbCommand,
MongoReply = require('../responses/mongo_reply').MongoReply,
debug = require('util').debug,
SimpleEmitter = require('./simple_emitter').SimpleEmitter,
inherits = require('util').inherits,
inspect = require('util').inspect,
Server = require('./server').Server,
PingStrategy = require('./strategies/ping_strategy').PingStrategy,
StatisticsStrategy = require('./strategies/statistics_strategy').StatisticsStrategy;
/**
* ReplSetServers constructor provides master-slave functionality
*
* @param serverArr{Array of type Server}
* @return constructor of ServerCluster
*
*/
var ReplSetServers = exports.ReplSetServers = function(servers, options) {
// Contains the master server entry
this.options = options == null ? {} : options;
this.reconnectWait = this.options["reconnectWait"] != null ? this.options["reconnectWait"] : 1000;
this.retries = this.options["retries"] != null ? this.options["retries"] : 30;
this.replicaSet = this.options["rs_name"];
// Are we allowing reads from secondaries ?
this.readSecondary = this.options["read_secondary"];
this.slaveOk = true;
this.closedConnectionCount = 0;
// Set up ssl connections
this.ssl = this.options.ssl == null ? false : this.options.ssl;
// Just keeps list of events we allow
this.eventHandlers = {error:[], parseError:[], poolReady:[], message:[], close:[], timeout:[]};
// Internal state of server connection
this._serverState = 'disconnected';
// Read preference
this._readPreference = null;
// Do we record server stats or not
this.recordQueryStats = false;
// Strategy for picking a secondary
this.strategy = this.options['strategy'] == null ? 'statistical' : this.options['strategy'];
// Make sure strategy is one of the two allowed
if(this.strategy != null && (this.strategy != 'ping' && this.strategy != 'statistical')) throw new Error("Only ping or statistical strategies allowed");
// Let's set up our strategy object for picking secodaries
if(this.strategy == 'ping') {
// Create a new instance
this.strategyInstance = new PingStrategy(this);
} else if(this.strategy == 'statistical') {
// Set strategy as statistical
this.strategyInstance = new StatisticsStrategy(this);
// Add enable query information
this.enableRecordQueryStats(true);
}
// Set default connection pool options
this.socketOptions = this.options.socketOptions != null ? this.options.socketOptions : {};
// Set up logger if any set
this.logger = this.options.logger != null
&& (typeof this.options.logger.debug == 'function')
&& (typeof this.options.logger.error == 'function')
&& (typeof this.options.logger.debug == 'function')
? this.options.logger : {error:function(message, object) {}, log:function(message, object) {}, debug:function(message, object) {}};
// Ensure all the instances are of type server and auto_reconnect is false
if(!Array.isArray(servers) || servers.length == 0) {
throw Error("The parameter must be an array of servers and contain at least one server");
} else if(Array.isArray(servers) || servers.length > 0) {
var count = 0;
servers.forEach(function(server) {
if(server instanceof Server) count = count + 1;
// Ensure no server has reconnect on
server.options.auto_reconnect = false;
});
if(count < servers.length) {
throw Error("All server entries must be of type Server");
} else {
this.servers = servers;
}
}
// Auto Reconnect property
Object.defineProperty(this, "autoReconnect", { enumerable: true
, get: function () {
return true;
}
});
// Get Read Preference method
Object.defineProperty(this, "readPreference", { enumerable: true
, get: function () {
if(this._readPreference == null && this.readSecondary) {
return Server.READ_SECONDARY;
} else if(this._readPreference == null && !this.readSecondary) {
return Server.READ_PRIMARY;
} else {
return this._readPreference;
}
}
});
// Db Instances
Object.defineProperty(this, "dbInstances", {enumerable:true
, get: function() {
var servers = this.allServerInstances();
return servers[0].dbInstances;
}
})
// Auto Reconnect property
Object.defineProperty(this, "host", { enumerable: true
, get: function () {
if (this.primary != null) return this.primary.host;
}
});
Object.defineProperty(this, "port", { enumerable: true
, get: function () {
if (this.primary != null) return this.primary.port;
}
});
Object.defineProperty(this, "read", { enumerable: true
, get: function () {
return this.secondaries.length > 0 ? this.secondaries[0] : null;
}
});
// Get list of secondaries
Object.defineProperty(this, "secondaries", {enumerable: true
, get: function() {
var keys = Object.keys(this._state.secondaries);
var array = new Array(keys.length);
// Convert secondaries to array
for(var i = 0; i < keys.length; i++) {
array[i] = this._state.secondaries[keys[i]];
}
return array;
}
});
// Get list of all secondaries including passives
Object.defineProperty(this, "allSecondaries", {enumerable: true
, get: function() {
return this.secondaries.concat(this.passives);
}
});
// Get list of arbiters
Object.defineProperty(this, "arbiters", {enumerable: true
, get: function() {
var keys = Object.keys(this._state.arbiters);
var array = new Array(keys.length);
// Convert arbiters to array
for(var i = 0; i < keys.length; i++) {
array[i] = this._state.arbiters[keys[i]];
}
return array;
}
});
// Get list of passives
Object.defineProperty(this, "passives", {enumerable: true
, get: function() {
var keys = Object.keys(this._state.passives);
var array = new Array(keys.length);
// Convert arbiters to array
for(var i = 0; i < keys.length; i++) {
array[i] = this._state.passives[keys[i]];
}
return array;
}
});
// Master connection property
Object.defineProperty(this, "primary", { enumerable: true
, get: function () {
return this._state != null ? this._state.master : null;
}
});
};
inherits(ReplSetServers, SimpleEmitter);
// Always ourselves
ReplSetServers.prototype.setReadPreference = function(preference) {
// Set read preference
this._readPreference = preference;
// Ensure slaveOk is correct for secodnaries read preference and tags
if(this._readPreference == Server.READ_SECONDARY
|| (this._readPreference != null && typeof this._readPreference == 'object')) {
this.slaveOk = true;
}
}
ReplSetServers.prototype.setTarget = function(target) {
this.target = target;
};
ReplSetServers.prototype.isConnected = function() {
// Return the state of the replicaset server
return this.primary != null && this._state.master != null && this._state.master.isConnected();
}
ReplSetServers.prototype.isPrimary = function(config) {
return this.readSecondary && this.secondaries.length > 0 ? false : true;
}
ReplSetServers.prototype.isReadPrimary = ReplSetServers.prototype.isPrimary;
// Clean up dead connections
var cleanupConnections = ReplSetServers.cleanupConnections = function(connections, addresses, byTags) {
// Ensure we don't have entries in our set with dead connections
var keys = Object.keys(connections);
for(var i = 0; i < keys.length; i++) {
var server = connections[keys[i]];
// If it's not connected remove it from the list
if(!server.isConnected()) {
// Remove from connections and addresses
delete connections[keys[i]];
delete addresses[keys[i]];
// Clean up tags if needed
if(server.tags != null && typeof server.tags === 'object') {
cleanupTags(server, byTags);
}
}
}
}
var cleanupTags = ReplSetServers._cleanupTags = function(server, byTags) {
var serverTagKeys = Object.keys(server.tags);
// Iterate over all server tags and remove any instances for that tag that matches the current
// server
for(var i = 0; i < serverTagKeys.length; i++) {
// Fetch the value for the tag key
var value = server.tags[serverTagKeys[i]];
// If we got an instance of the server
if(byTags[serverTagKeys[i]] != null
&& byTags[serverTagKeys[i]][value] != null
&& Array.isArray(byTags[serverTagKeys[i]][value])) {
// List of clean servers
var cleanInstances = [];
// We got instances for the particular tag set
var instances = byTags[serverTagKeys[i]][value];
for(var j = 0; j < instances.length; j++) {
var serverInstance = instances[j];
// If we did not find an instance add it to the clean instances
if((serverInstance.host + ":" + serverInstance.port) !== (server.host + ":" + server.port)) {
cleanInstances.push(serverInstance);
}
}
// Update the byTags list
byTags[serverTagKeys[i]][value] = cleanInstances;
}
}
}
ReplSetServers.prototype.allServerInstances = function() {
var self = this;
// Close all the servers (concatenate entire list of servers first for ease)
var allServers = self._state.master != null ? [self._state.master] : [];
// Secondary keys
var keys = Object.keys(self._state.secondaries);
// Add all secondaries
for(var i = 0; i < keys.length; i++) {
allServers.push(self._state.secondaries[keys[i]]);
}
// Arbiter keys
var keys = Object.keys(self._state.arbiters);
// Add all arbiters
for(var i = 0; i < keys.length; i++) {
allServers.push(self._state.arbiters[keys[i]]);
}
// Passive keys
var keys = Object.keys(self._state.passives);
// Add all arbiters
for(var i = 0; i < keys.length; i++) {
allServers.push(self._state.passives[keys[i]]);
}
// Return complete list of all servers
return allServers;
}
// Ensure no callback is left hanging when we have an error
var __executeAllCallbacksWithError = function(dbInstance, error) {
// console.log("========================== dbInstance")
// console.dir(dbInstance._mongodbHandlers)
var keys = Object.keys(dbInstance._mongodbHandlers._notReplied);
// Iterate over all callbacks
for(var i = 0; i < keys.length; i++) {
// console.log("------------------------------------------------------------ callback")
// Get info element
var info = dbInstance._mongodbHandlers._notReplied[keys[i]];
// Get callback
var _callback = dbInstance._mongodbHandlers._mongodbCallbacks[keys[i]];
// Cleanup
delete dbInstance._mongodbHandlers._notReplied[keys[i]];
delete dbInstance._mongodbHandlers._mongodbCallbacks[keys[i]];
// Perform callback in next Tick
_callback(error, null);
}
}
ReplSetServers.prototype.connect = function(parent, options, callback) {
var dateStamp = new Date().getTime();
// console.log("================================== ReplSetServers.prototype.connect :: " + dateStamp)
if('function' === typeof options) callback = options, options = {};
if(options == null) options = {};
if(!('function' === typeof callback)) callback = null;
// Keep reference to parent
this.db = parent;
// Set server state to connecting
this._serverState = 'connecting';
// Reference to the instance
var replSetSelf = this;
var serverConnections = this.servers;
// Ensure parent can do a slave query if it's set
parent.slaveOk = this.slaveOk ? this.slaveOk : parent.slaveOk;
// Number of total servers that need to initialized (known servers)
var numberOfServersLeftToInitialize = serverConnections.length;
// Clean up state
replSetSelf._state = {'master':null, 'secondaries':{}, 'arbiters':{}, 'passives':{}, 'errors':{}, 'addresses':{}, 'byTags':{}, 'setName':null, 'errorMessages':[]};
// console.log("================================== ReplSetServers.prototype.connect :: " + dateStamp + " :: 0")
// // Add a close event handler to ourselves to notify the parent
// this.on("close", function() {
// // console.log("----------------------------------------------------------------------- close")
//
// // Stop instance
// if(replSetSelf.strategyInstance != null) {
// // Stop the strategy
// replSetSelf.strategyInstance.stop(function() {
// // Emit close
// parent.emit("close");
// })
// } else {
// // Emit close
// parent.emit("close");
// }
// })
// console.log("CONNECT CONNECT CONNECT CONNECT CONNECT CONNECT CONNECT CONNECT CONNECT CONNECT")
// Create a connection handler
var connectionHandler = function(instanceServer) {
return function(err, result) {
// console.log("================================== ReplSetServers.prototype.connect :: " + dateStamp + " :: 0::0 " + replSetSelf._serverState)
// Don't attempt to connect if we are done
if(replSetSelf._serverState === 'disconnected') return;
// Remove a server from the list of intialized servers we need to perform
numberOfServersLeftToInitialize = numberOfServersLeftToInitialize - 1;
// Add enable query information
instanceServer.enableRecordQueryStats(replSetSelf.recordQueryStats);
if(err == null && result.documents[0].hosts != null) {
// Fetch the isMaster command result
var document = result.documents[0];
// Break out the results
var setName = document.setName;
var isMaster = document.ismaster;
var secondary = document.secondary;
var passive = document.passive;
var arbiterOnly = document.arbiterOnly;
var hosts = Array.isArray(document.hosts) ? document.hosts : [];
var arbiters = Array.isArray(document.arbiters) ? document.arbiters : [];
var passives = Array.isArray(document.passives) ? document.passives : [];
var tags = document.tags ? document.tags : {};
var primary = document.primary;
var me = document.me;
// console.log("============================================================================")
// console.dir(document)
// Handle a closed connection
var closeHandler = function(err, server) {
// console.log("====================================================== replset::server::close")
// Shut down the replicaset for now and Fire off all the callbacks sitting with no reply
replSetSelf.close(function() {
__executeAllCallbacksWithError(parent, new Error("connection closed"));
// Emit error
parent.emit("timeout", new Error("connection closed"));
});
}
// Handle a connection timeout
var timeoutHandler = function(err, server) {
// console.log("====================================================== replset::server::timeout")
// Shut down the replicaset for now and Fire off all the callbacks sitting with no reply
replSetSelf.close(function() {
__executeAllCallbacksWithError(parent, new Error("connection timed out"));
// Emit error
parent.emit("timeout", new Error("connection timed out"));
});
}
// Handle an error
var errorHandler = function(err, server) {
// console.log("====================================================== replset::server::error")
// Shut down the replicaset for now and Fire off all the callbacks sitting with no reply
replSetSelf.close(function() {
__executeAllCallbacksWithError(parent, err);
// Emit error
parent.emit("error", err);
});
}
// Add error handler to the instance of the server
instanceServer.on("close", closeHandler);
// Add error handler to the instance of the server
instanceServer.on("error", errorHandler);
// instanceServer.on("timeout", errorHandler);
instanceServer.on("timeout", timeoutHandler);
// Add tag info
instanceServer.tags = tags;
// For each tag in tags let's add the instance Server to the list for that tag
if(tags != null && typeof tags === 'object') {
var tagKeys = Object.keys(tags);
// For each tag file in the server add it to byTags
for(var i = 0; i < tagKeys.length; i++) {
var value = tags[tagKeys[i]];
// Check if we have a top level tag object
if(replSetSelf._state.byTags[tagKeys[i]] == null) replSetSelf._state.byTags[tagKeys[i]] = {};
// For the value check if we have an array of server instances
if(!Array.isArray(replSetSelf._state.byTags[tagKeys[i]][value])) replSetSelf._state.byTags[tagKeys[i]][value] = [];
// Check that the instance is not already registered there
var valueArray = replSetSelf._state.byTags[tagKeys[i]][value];
var found = false;
// Iterate over all values
for(var j = 0; j < valueArray.length; j++) {
if(valueArray[j].host == instanceServer.host && valueArray[j].port == instanceServer.port) {
found = true;
break;
}
}
// If it was not found push the instance server to the list
if(!found) valueArray.push(instanceServer);
}
}
// Remove from error list
delete replSetSelf._state.errors[me];
// Add our server to the list of finished servers
replSetSelf._state.addresses[me] = instanceServer;
// Assign the set name
if(replSetSelf.replicaSet == null) {
replSetSelf._state.setName = setName;
} else if(replSetSelf.replicaSet != setName && replSetSelf._serverState != 'disconnected') {
replSetSelf._state.errorMessages.push(new Error("configured mongodb replicaset does not match provided replicaset [" + setName + "] != [" + replSetSelf.replicaSet + "]"));
// Set done
replSetSelf._serverState = 'disconnected';
// ensure no callbacks get called twice
var internalCallback = callback;
callback = null;
// Return error message ignoring rest of calls
return internalCallback(replSetSelf._state.errorMessages[0], parent);
}
// Let's add the server to our list of server types
if(secondary == true && (passive == false || passive == null)) {
replSetSelf._state.secondaries[me] = instanceServer;
} else if(arbiterOnly == true) {
replSetSelf._state.arbiters[me] = instanceServer;
} else if(secondary == true && passive == true) {
replSetSelf._state.passives[me] = instanceServer;
} else if(isMaster == true) {
replSetSelf._state.master = instanceServer;
} else if(isMaster == false && primary != null && replSetSelf._state.addresses[primary]) {
replSetSelf._state.master = replSetSelf._state.addresses[primary];
}
// Let's go throught all the "possible" servers in the replicaset
var candidateServers = hosts.concat(arbiters).concat(passives);
// If we have new servers let's add them
for(var i = 0; i < candidateServers.length; i++) {
// Fetch the server string
var candidateServerString = candidateServers[i];
// Add the server if it's not defined
if(replSetSelf._state.addresses[candidateServerString] == null) {
// Split the server string
var parts = candidateServerString.split(/:/);
if(parts.length == 1) {
parts = [parts[0], Connection.DEFAULT_PORT];
}
// Default empty socket options object
var socketOptions = {};
// If a socket option object exists clone it
if(replSetSelf.socketOptions != null) {
var keys = Object.keys(replSetSelf.socketOptions);
for(var i = 0; i < keys.length;i++) socketOptions[keys[i]] = replSetSelf.socketOptions[keys[i]];
}
// Add host information to socket options
socketOptions['host'] = parts[0];
socketOptions['port'] = parseInt(parts[1]);
// Create a new server instance
var newServer = new Server(parts[0], parseInt(parts[1]), {auto_reconnect:false, 'socketOptions':socketOptions
, logger:replSetSelf.logger, ssl:replSetSelf.ssl});
// Add handlers
newServer.on("close", closeHandler);
newServer.on("timeout", timeoutHandler);
newServer.on("error", errorHandler);
// Add server to list, ensuring we don't get a cascade of request to the same server
replSetSelf._state.addresses[candidateServerString] = newServer;
// Add a new server to the total number of servers that need to initialized before we are done
numberOfServersLeftToInitialize = numberOfServersLeftToInitialize + 1;
// Let's set up a new server instance
newServer.connect(parent, {returnIsMasterResults: true, eventReceiver:newServer}, connectionHandler(newServer));
}
}
}
// If done finish up
if((numberOfServersLeftToInitialize == 0) && replSetSelf._serverState === 'connecting' && replSetSelf._state.errorMessages.length == 0) {
// Set db as connected
replSetSelf._serverState = 'connected';
// If we don't expect a master let's call back, otherwise we need a master before
// the connection is successful
if(replSetSelf.masterNotNeeded || replSetSelf._state.master != null) {
// If we have a read strategy boot it
if(replSetSelf.strategyInstance != null) {
// Ensure we have a proper replicaset defined
replSetSelf.strategyInstance.replicaset = replSetSelf;
// Start strategy
replSetSelf.strategyInstance.start(function(err) {
// ensure no callbacks get called twice
var internalCallback = callback;
callback = null;
// Perform callback
internalCallback(null, parent);
})
} else {
// ensure no callbacks get called twice
var internalCallback = callback;
callback = null;
// Perform callback
internalCallback(null, parent);
}
} else if(replSetSelf.readSecondary == true && Object.keys(replSetSelf._state.secondaries).length > 0) {
// If we have a read strategy boot it
if(replSetSelf.strategyInstance != null) {
// Ensure we have a proper replicaset defined
replSetSelf.strategyInstance.replicaset = replSetSelf;
// Start strategy
replSetSelf.strategyInstance.start(function(err) {
// ensure no callbacks get called twice
var internalCallback = callback;
callback = null;
// Perform callback
internalCallback(null, parent);
})
} else {
// ensure no callbacks get called twice
var internalCallback = callback;
callback = null;
// Perform callback
internalCallback(null, parent);
}
} else if(replSetSelf.readSecondary == true && Object.keys(replSetSelf._state.secondaries).length == 0) {
replSetSelf._serverState = 'disconnected';
// Force close all connections
// replSetSelf.close(function() {
// replSetSelf.close();
// ensure no callbacks get called twice
var internalCallback = callback;
callback = null;
// Perform callback
internalCallback(new Error("no secondary server found"), null);
// });
} else {
replSetSelf._serverState = 'disconnected';
// Force close all connections
// replSetSelf.close(function() {
// ensure no callbacks get called twice
var internalCallback = callback;
callback = null;
// Perform callback
internalCallback(new Error("no primary server found"), null);
// });
}
} else if((numberOfServersLeftToInitialize == 0) && replSetSelf._state.errorMessages.length > 0 && replSetSelf._serverState != 'disconnected') {
// Set done
replSetSelf._serverState = 'disconnected';
// Force close all connections
// replSetSelf.close();
// replSetSelf.close(function() {
// ensure no callbacks get called twice
var internalCallback = callback;
callback = null;
// Callback to signal we are done
internalCallback(replSetSelf._state.errorMessages[0], null);
// });
}
}
}
// console.log("================================== ReplSetServers.prototype.connect :: " + dateStamp + " :: 1")
// Ensure we have all registered servers in our set
for(var i = 0; i < serverConnections.length; i++) {
replSetSelf._state.addresses[serverConnections[i].host + ':' + serverConnections[i].port] = serverConnections[i];
}
// console.log("================================== ReplSetServers.prototype.connect :: " + dateStamp + " :: 2")
// Initialize all the connections
for(var i = 0; i < serverConnections.length; i++) {
// try {
// Set up the logger for the server connection
serverConnections[i].logger = replSetSelf.logger;
// Default empty socket options object
var socketOptions = {};
// If a socket option object exists clone it
if(this.socketOptions != null && typeof this.socketOptions === 'object') {
var keys = Object.keys(this.socketOptions);
for(var j = 0; j < keys.length;j++) socketOptions[keys[j]] = this.socketOptions[keys[j]];
}
// If ssl is specified
if(replSetSelf.ssl) serverConnections[i].ssl = true;
// Add host information to socket options
socketOptions['host'] = serverConnections[i].host;
socketOptions['port'] = serverConnections[i].port;
// Set the socket options
serverConnections[i].socketOptions = socketOptions;
// Connect to server
serverConnections[i].connect(parent, {returnIsMasterResults: true, eventReceiver:serverConnections[i]}, connectionHandler(serverConnections[i]));
// } catch (err) {
// numberOfServersLeftToInitialize = numberOfServersLeftToInitialize - 1;
// // Remove from list off addresses, close down and fire error
// replSetSelf._state.addresses[serverConnections[i].host + ':' + serverConnections[i].port]
// // Close connections
// replSetSelf.close();
// // Add error message
// replSetSelf._state.errorMessages.push(err);
// }
}
// console.log("================================== ReplSetServers.prototype.connect :: " + dateStamp + " :: 3")
// Check if we have an error in the inital set of servers and callback with error
if(replSetSelf._state.errorMessages.length > 0 && typeof callback === 'function') {
// ensure no callbacks get called twice
var internalCallback = callback;
callback = null;
// Perform callback
internalCallback(replSetSelf._state.errorMessages[0], null);
}
}
ReplSetServers.prototype.checkoutWriter = function() {
// console.log("____________________________________________________________ ReplSetServers.prototype.checkoutWriter")
// console.dir(this._state)
return this._state.master != null ? this._state.master.checkoutWriter() : null;
}
ReplSetServers.prototype.checkoutReader = function() {
// If we have specified to read from a secondary server grab a random one and read
// from it, otherwise just pass the primary connection
if((this.readSecondary == true || this._readPreference == Server.READ_SECONDARY) && Object.keys(this._state.secondaries).length > 0) {
// Checkout a secondary server from the passed in set of servers
if(this.strategyInstance != null) {
return this.strategyInstance.checkoutSecondary();
} else {
// Pick a random key
var keys = Object.keys(this._state.secondaries);
var key = keys[Math.floor(Math.random() * keys.length)];
return this._state.secondaries[key].checkoutReader();
}
} else if(this._readPreference != null && typeof this._readPreference === 'object' && Object.keys(this._state.secondaries).length > 0) {
// Get all tag keys (used to try to find a server that is valid)
var keys = Object.keys(this._readPreference);
// final instance server
var instanceServer = null;
// for each key look for an avilable instance
for(var i = 0; i < keys.length; i++) {
// Grab subkey value
var value = this._readPreference[keys[i]];
// Check if we have any servers for the tag, if we do pick a random one
if(this._state.byTags[keys[i]] != null
&& this._state.byTags[keys[i]][value] != null
&& Array.isArray(this._state.byTags[keys[i]][value])
&& this._state.byTags[keys[i]][value].length > 0) {
// Let's grab an available server from the list using a random pick
var serverInstances = this._state.byTags[keys[i]][value];
// Set instance to return
instanceServer = serverInstances[Math.floor(Math.random() * serverInstances.length)];
break;
}
}
// Return the instance of the server
return instanceServer != null ? instanceServer.checkoutReader() : this.checkoutWriter();
} else {
return this.checkoutWriter();
}
}
ReplSetServers.prototype.allRawConnections = function() {
// Neeed to build a complete list of all raw connections, start with master server
var allConnections = [];
// Get connection object
var allMasterConnections = this._state.master.connectionPool.getAllConnections();
// Add all connections to list
allConnections = allConnections.concat(allMasterConnections);
// If we have read secondary let's add all secondary servers
if(this.readSecondary && Object.keys(this._state.secondaries).length > 0) {
// Get all the keys
var keys = Object.keys(this._state.secondaries);
// For each of the secondaries grab the connections
for(var i = 0; i < keys.length; i++) {
// Get connection object
var secondaryPoolConnections = this._state.secondaries[keys[i]].connectionPool.getAllConnections();
// Add all connections to list
allConnections = allConnections.concat(secondaryPoolConnections);
}
}
// Return all the conections
return allConnections;
}
ReplSetServers.prototype.enableRecordQueryStats = function(enable) {
// Set the global enable record query stats
this.recordQueryStats = enable;
// Ensure all existing servers already have the flag set, even if the
// connections are up already or we have not connected yet
if(this._state != null && this._state.addresses != null) {
var keys = Object.keys(this._state.addresses);
// Iterate over all server instances and set the enableRecordQueryStats flag
for(var i = 0; i < keys.length; i++) {
this._state.addresses[keys[i]].enableRecordQueryStats(enable);
}
} else if(Array.isArray(this.servers)) {
for(var i = 0; i < this.servers.length; i++) {
this.servers[i].enableRecordQueryStats(enable);
}
}
}
ReplSetServers.prototype.disconnect = function(callback) {
this.close(callback);
}
ReplSetServers.prototype.close = function(callback) {
var self = this;
// Set server status as disconnected
this._serverState = 'disconnected';
// Get all the server instances and close them
var allServers = [];
// Make sure we have servers
if(this._state['addresses'] != null) {
var keys = Object.keys(this._state.addresses);
for(var i = 0; i < keys.length; i++) {
allServers.push(this._state.addresses[keys[i]]);
}
}
// Let's process all the closing
var numberOfServersToClose = allServers.length;
// Remove all the listeners
self.removeAllListeners();
// Close the servers
for(var i = 0; i < allServers.length; i++) {
var server = allServers[i];
// Close each server
server.close(function() {
numberOfServersToClose = numberOfServersToClose - 1;
// Clear out state if we are done
if(numberOfServersToClose == 0) {
// Clear out state
self._state = {'master':null, 'secondaries':{}, 'arbiters':{}, 'passives':{}, 'errors':{}, 'addresses':{}, 'byTags':{}, 'setName':null, 'errorMessages':[]};
}
// If we are finished perform the call back
if(numberOfServersToClose == 0 && typeof callback === 'function') {
// console.log("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 0")
// Remove all the listeners
// self.removeAllListeners();
callback(null);
} else if(numberOfServersToClose == 0) {
// console.log("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1")
// Remove all the listeners
// self.removeAllListeners();
}
})
}
}