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Expand inactivity system #23

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samverijdt opened this issue Jun 8, 2022 · 0 comments
Open

Expand inactivity system #23

samverijdt opened this issue Jun 8, 2022 · 0 comments

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@samverijdt
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I was thinking a keepalive ping every 30 seconds or so, if no ping was received in the last 2 minutes mark player as OFFLINE.
If a ping was received but no 'active' data was changed in the last x minutes, mark player as inactive(or remove this entirely, this is basically identical to how it works currently)

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