Skip to content
This repository has been archived by the owner on Jan 14, 2022. It is now read-only.

Fails in multiplayer matches are indistinguishable from passes #6

Open
christopher-dG opened this issue Nov 21, 2017 · 1 comment
Open

Comments

@christopher-dG
Copy link
Owner

Maybe there is a way to find fails in the replay file? That could be quite a bit of work.

@christopher-dG
Copy link
Owner Author

christopher-dG commented Dec 10, 2017

We can get the replay files easily (#17), now there's the matter of simulating HP drain.

#19 should be finished beforehand so that we don't do this on thousands of scores every time.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

1 participant