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Incorrect damage rect for first stroke w/ GPU acceleration #13

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emilieroberts opened this issue Aug 4, 2021 · 0 comments
Open

Incorrect damage rect for first stroke w/ GPU acceleration #13

emilieroberts opened this issue Aug 4, 2021 · 0 comments

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@emilieroberts
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In the demo, using GPU acceleration, if you draw a very quick stroke, the touch events seem to get ahead of the render and the damage rect is incorrect. Future strokes correct this.

This is only the first stroke.

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