/
f1630.go
99 lines (97 loc) · 1.87 KB
/
f1630.go
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package internal
import (
"unsafe"
)
func f1630(ctx *Context, l0 int32) int32 {
var l1 int32
_ = l1
var l2 int32
_ = l2
var l3 int32
_ = l3
var l4 int32
_ = l4
var l5 int32
_ = l5
var s0i32 int32
_ = s0i32
var s1i32 int32
_ = s1i32
var s2i32 int32
_ = s2i32
var s3i32 int32
_ = s3i32
var s4i32 int32
_ = s4i32
s0i32 = l0
s0i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s0i32+16)]))
l1 = s0i32
s1i32 = 3
s0i32 = s0i32 + s1i32
s1i32 = l0
s1i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s1i32+12)]))
if s0i32 <= s1i32 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
s0i32 = l0
s1i32 = l0
s1i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s1i32+20)]))
l2 = s1i32
s2i32 = l1
s3i32 = 1
s2i32 = s2i32 << (uint32(s3i32) & 31)
s1i32 = s1i32 + s2i32
s1i32 = int32(*(*uint16)(unsafe.Pointer(&ctx.Mem[int(s1i32+4)])))
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+8)])) = uint32(s1i32)
s0i32 = l2
s1i32 = l1
s2i32 = 1
s1i32 = s1i32 + s2i32
l3 = s1i32
s2i32 = l1
s3i32 = l1
s4i32 = 1
s3i32 = s3i32 & s4i32
l4 = s3i32
if s3i32 != 0 {
// s1i32 = s1i32
} else {
s1i32 = s2i32
}
s2i32 = 1
s1i32 = s1i32 << (uint32(s2i32) & 31)
s0i32 = s0i32 + s1i32
s0i32 = int32(*(*uint16)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)])))
l5 = s0i32
s0i32 = l2
s1i32 = l1
s2i32 = l3
s3i32 = l4
if s3i32 != 0 {
// s1i32 = s1i32
} else {
s1i32 = s2i32
}
s2i32 = 1
s1i32 = s1i32 << (uint32(s2i32) & 31)
s0i32 = s0i32 + s1i32
s0i32 = int32(*(*uint16)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)])))
l1 = s0i32
s0i32 = l0
s1i32 = l3
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+16)])) = uint32(s1i32)
s0i32 = l0
s1i32 = l1
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+4)])) = uint32(s1i32)
s0i32 = l0
s1i32 = l5
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)])) = uint32(s1i32)
s0i32 = 1
} else {
s0i32 = 0
}
return s0i32
}