/
f1983.go
229 lines (227 loc) · 4.03 KB
/
f1983.go
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package internal
import (
"math"
"unsafe"
)
func f1983(ctx *Context, l0 int32, l1 int32, l2 int32, l3 int32) {
var l4 int32
_ = l4
var l5 int32
_ = l5
var l6 int64
_ = l6
var l7 int64
_ = l7
var l8 float32
_ = l8
var s0i32 int32
_ = s0i32
var s1i32 int32
_ = s1i32
var s2i32 int32
_ = s2i32
var s3i32 int32
_ = s3i32
var s4i32 int32
_ = s4i32
var s6i32 int32
_ = s6i32
var s7i32 int32
_ = s7i32
var s0i64 int64
_ = s0i64
var s1i64 int64
_ = s1i64
var s2i64 int64
_ = s2i64
var s3i64 int64
_ = s3i64
var s4i64 int64
_ = s4i64
var s5i64 int64
_ = s5i64
var s6i64 int64
_ = s6i64
var s7i64 int64
_ = s7i64
var s3f32 float32
_ = s3f32
var s4f32 float32
_ = s4f32
s0i32 = l3
s1i32 = 1
if s0i32 >= s1i32 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
s0i64 = 2147475456
s1i64 = 0
s2i32 = l1
s2i64 = int64(*(*uint16)(unsafe.Pointer(&ctx.Mem[int(s2i32+0)])))
l6 = s2i64
s3i64 = 32767
s2i64 = s2i64 & s3i64
l7 = s2i64
s2i32 = int32(s2i64)
s3i32 = 1023
if uint32(s2i32) > uint32(s3i32) {
s2i32 = 1
} else {
s2i32 = 0
}
if s2i32 != 0 {
// s0i64 = s0i64
} else {
s0i64 = s1i64
}
s1i64 = l7
s2i64 = 13
s1i64 = s1i64 << (uint64(s2i64) & 63)
s2i64 = 939524096
s1i64 = s1i64 + s2i64
s0i64 = s0i64 & s1i64
s1i64 = l6
s2i64 = 16
s1i64 = s1i64 << (uint64(s2i64) & 63)
s2i64 = 2147483648
s1i64 = s1i64 & s2i64
s0i64 = s0i64 | s1i64
s0i32 = int32(s0i64)
l4 = s0i32
s0i32 = 0
l2 = s0i32
lbl1:
s0i32 = l0
s1i32 = l2
s2i32 = 1
s1i32 = s1i32 << (uint32(s2i32) & 31)
s0i32 = s0i32 + s1i32
s1i32 = 65535
s2i32 = 0
s3i32 = l4
s3f32 = math.Float32frombits(uint32(s3i32))
s4i64 = 2147475456
s5i64 = 0
s6i32 = l1
s6i64 = int64(*(*uint16)(unsafe.Pointer(&ctx.Mem[int(s6i32+2)])))
l6 = s6i64
s7i64 = 32767
s6i64 = s6i64 & s7i64
l7 = s6i64
s6i32 = int32(s6i64)
s7i32 = 1023
if uint32(s6i32) > uint32(s7i32) {
s6i32 = 1
} else {
s6i32 = 0
}
if s6i32 != 0 {
// s4i64 = s4i64
} else {
s4i64 = s5i64
}
s5i64 = l7
s6i64 = 13
s5i64 = s5i64 << (uint64(s6i64) & 63)
s6i64 = 939524096
s5i64 = s5i64 + s6i64
s4i64 = s4i64 & s5i64
s5i64 = l6
s6i64 = 16
s5i64 = s5i64 << (uint64(s6i64) & 63)
s6i64 = 2147483648
s5i64 = s5i64 & s6i64
s4i64 = s4i64 | s5i64
s4i32 = int32(s4i64)
s4f32 = math.Float32frombits(uint32(s4i32))
l8 = s4f32
s3f32 = s3f32 + s4f32
s4f32 = l8
s3f32 = s3f32 + s4f32
s4i64 = 2147475456
s5i64 = 0
s6i32 = l1
s6i64 = int64(*(*uint16)(unsafe.Pointer(&ctx.Mem[int(s6i32+4)])))
l6 = s6i64
s7i64 = 32767
s6i64 = s6i64 & s7i64
l7 = s6i64
s6i32 = int32(s6i64)
s7i32 = 1023
if uint32(s6i32) > uint32(s7i32) {
s6i32 = 1
} else {
s6i32 = 0
}
if s6i32 != 0 {
// s4i64 = s4i64
} else {
s4i64 = s5i64
}
s5i64 = l7
s6i64 = 13
s5i64 = s5i64 << (uint64(s6i64) & 63)
s6i64 = 939524096
s5i64 = s5i64 + s6i64
s4i64 = s4i64 & s5i64
s5i64 = l6
s6i64 = 16
s5i64 = s5i64 << (uint64(s6i64) & 63)
s6i64 = 2147483648
s5i64 = s5i64 & s6i64
s4i64 = s4i64 | s5i64
s4i32 = int32(s4i64)
l4 = s4i32
s4f32 = math.Float32frombits(uint32(s4i32))
s3f32 = s3f32 + s4f32
s4f32 = 0.25
s3f32 = s3f32 * s4f32
s3i32 = int32(math.Float32bits(s3f32))
l5 = s3i32
s4i32 = 2147475456
s3i32 = s3i32 & s4i32
s4i32 = 947904511
if uint32(s3i32) > uint32(s4i32) {
s3i32 = 1
} else {
s3i32 = 0
}
if s3i32 != 0 {
// s1i32 = s1i32
} else {
s1i32 = s2i32
}
s2i32 = l5
s3i32 = -134217728
s2i32 = s2i32 - s3i32
s3i32 = 13
s2i32 = int32(uint32(s2i32) >> (uint32(s3i32) & 31))
s1i32 = s1i32 & s2i32
s2i32 = l5
s3i32 = 16
s2i32 = int32(uint32(s2i32) >> (uint32(s3i32) & 31))
s3i32 = 32768
s2i32 = s2i32 & s3i32
s1i32 = s1i32 | s2i32
*(*uint16)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)])) = uint16(s1i32)
s0i32 = l1
s1i32 = 4
s0i32 = s0i32 + s1i32
l1 = s0i32
s0i32 = l2
s1i32 = 1
s0i32 = s0i32 + s1i32
l2 = s0i32
s1i32 = l3
if s0i32 != s1i32 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
goto lbl1
}
}
}