/
f2063.go
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/
f2063.go
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package internal
import (
"unsafe"
)
func f2063(ctx *Context, l0 int32, l1 int32, l2 int32, l3 int32) {
var l4 int32
_ = l4
var l5 int32
_ = l5
var l6 int32
_ = l6
var l7 int32
_ = l7
var l8 int32
_ = l8
var l9 int32
_ = l9
var l10 int32
_ = l10
var l11 int32
_ = l11
var s0i32 int32
_ = s0i32
var s1i32 int32
_ = s1i32
var s2i32 int32
_ = s2i32
var s3i32 int32
_ = s3i32
var s4i32 int32
_ = s4i32
s0i32 = l3
s1i32 = 1
if s0i32 >= s1i32 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
s0i32 = l1
s1i32 = l2
s0i32 = s0i32 + s1i32
l4 = s0i32
s1i32 = l2
s0i32 = s0i32 + s1i32
l2 = s0i32
lbl1:
s0i32 = l0
s1i32 = l5
s2i32 = 2
s1i32 = s1i32 << (uint32(s2i32) & 31)
s0i32 = s0i32 + s1i32
s1i32 = l1
s1i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s1i32+4)]))
l6 = s1i32
s2i32 = 24
s1i32 = int32(uint32(s1i32) >> (uint32(s2i32) & 31))
s2i32 = l1
s2i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s2i32+0)]))
l7 = s2i32
s3i32 = 24
s2i32 = int32(uint32(s2i32) >> (uint32(s3i32) & 31))
s1i32 = s1i32 + s2i32
s2i32 = l2
s2i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s2i32+0)]))
l8 = s2i32
s3i32 = 24
s2i32 = int32(uint32(s2i32) >> (uint32(s3i32) & 31))
s1i32 = s1i32 + s2i32
s2i32 = l2
s2i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s2i32+4)]))
l9 = s2i32
s3i32 = 24
s2i32 = int32(uint32(s2i32) >> (uint32(s3i32) & 31))
s1i32 = s1i32 + s2i32
s2i32 = l4
s2i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s2i32+4)]))
l10 = s2i32
s3i32 = 24
s2i32 = int32(uint32(s2i32) >> (uint32(s3i32) & 31))
s3i32 = l4
s3i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s3i32+0)]))
l11 = s3i32
s4i32 = 24
s3i32 = int32(uint32(s3i32) >> (uint32(s4i32) & 31))
s2i32 = s2i32 + s3i32
s3i32 = 1
s2i32 = s2i32 << (uint32(s3i32) & 31)
s1i32 = s1i32 + s2i32
s2i32 = 21
s1i32 = s1i32 << (uint32(s2i32) & 31)
s2i32 = -16777216
s1i32 = s1i32 & s2i32
s2i32 = l6
s3i32 = 255
s2i32 = s2i32 & s3i32
s3i32 = l7
s4i32 = 255
s3i32 = s3i32 & s4i32
s2i32 = s2i32 + s3i32
s3i32 = l11
s4i32 = 1
s3i32 = s3i32 << (uint32(s4i32) & 31)
s4i32 = 510
s3i32 = s3i32 & s4i32
s2i32 = s2i32 + s3i32
s3i32 = l8
s4i32 = 255
s3i32 = s3i32 & s4i32
s2i32 = s2i32 + s3i32
s3i32 = l10
s4i32 = 1
s3i32 = s3i32 << (uint32(s4i32) & 31)
s4i32 = 510
s3i32 = s3i32 & s4i32
s2i32 = s2i32 + s3i32
s3i32 = l9
s4i32 = 255
s3i32 = s3i32 & s4i32
s2i32 = s2i32 + s3i32
s3i32 = 3
s2i32 = int32(uint32(s2i32) >> (uint32(s3i32) & 31))
s1i32 = s1i32 | s2i32
s2i32 = l6
s3i32 = 8
s2i32 = int32(uint32(s2i32) >> (uint32(s3i32) & 31))
s3i32 = 255
s2i32 = s2i32 & s3i32
s3i32 = l7
s4i32 = 8
s3i32 = int32(uint32(s3i32) >> (uint32(s4i32) & 31))
s4i32 = 255
s3i32 = s3i32 & s4i32
s2i32 = s2i32 + s3i32
s3i32 = l11
s4i32 = 7
s3i32 = int32(uint32(s3i32) >> (uint32(s4i32) & 31))
s4i32 = 510
s3i32 = s3i32 & s4i32
s2i32 = s2i32 + s3i32
s3i32 = l10
s4i32 = 7
s3i32 = int32(uint32(s3i32) >> (uint32(s4i32) & 31))
s4i32 = 510
s3i32 = s3i32 & s4i32
s2i32 = s2i32 + s3i32
s3i32 = l8
s4i32 = 8
s3i32 = int32(uint32(s3i32) >> (uint32(s4i32) & 31))
s4i32 = 255
s3i32 = s3i32 & s4i32
s2i32 = s2i32 + s3i32
s3i32 = l9
s4i32 = 8
s3i32 = int32(uint32(s3i32) >> (uint32(s4i32) & 31))
s4i32 = 255
s3i32 = s3i32 & s4i32
s2i32 = s2i32 + s3i32
s3i32 = 5
s2i32 = s2i32 << (uint32(s3i32) & 31)
s3i32 = 65280
s2i32 = s2i32 & s3i32
s1i32 = s1i32 | s2i32
s2i32 = l6
s3i32 = 16
s2i32 = int32(uint32(s2i32) >> (uint32(s3i32) & 31))
s3i32 = 255
s2i32 = s2i32 & s3i32
s3i32 = l7
s4i32 = 16
s3i32 = int32(uint32(s3i32) >> (uint32(s4i32) & 31))
s4i32 = 255
s3i32 = s3i32 & s4i32
s2i32 = s2i32 + s3i32
s3i32 = l11
s4i32 = 15
s3i32 = int32(uint32(s3i32) >> (uint32(s4i32) & 31))
s4i32 = 510
s3i32 = s3i32 & s4i32
s2i32 = s2i32 + s3i32
s3i32 = l10
s4i32 = 15
s3i32 = int32(uint32(s3i32) >> (uint32(s4i32) & 31))
s4i32 = 510
s3i32 = s3i32 & s4i32
s2i32 = s2i32 + s3i32
s3i32 = l8
s4i32 = 16
s3i32 = int32(uint32(s3i32) >> (uint32(s4i32) & 31))
s4i32 = 255
s3i32 = s3i32 & s4i32
s2i32 = s2i32 + s3i32
s3i32 = l9
s4i32 = 16
s3i32 = int32(uint32(s3i32) >> (uint32(s4i32) & 31))
s4i32 = 255
s3i32 = s3i32 & s4i32
s2i32 = s2i32 + s3i32
s3i32 = 13
s2i32 = s2i32 << (uint32(s3i32) & 31)
s3i32 = 16711680
s2i32 = s2i32 & s3i32
s1i32 = s1i32 | s2i32
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)])) = uint32(s1i32)
s0i32 = l2
s1i32 = 8
s0i32 = s0i32 + s1i32
l2 = s0i32
s0i32 = l4
s1i32 = 8
s0i32 = s0i32 + s1i32
l4 = s0i32
s0i32 = l1
s1i32 = 8
s0i32 = s0i32 + s1i32
l1 = s0i32
s0i32 = l5
s1i32 = 1
s0i32 = s0i32 + s1i32
l5 = s0i32
s1i32 = l3
if s0i32 != s1i32 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
goto lbl1
}
}
}