/
f216.go
480 lines (478 loc) · 8.2 KB
/
f216.go
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package internal
import (
"math"
"unsafe"
)
func f216(ctx *Context, l0 int32, l1 int32, l2 int32, l3 int32, l4 int32, l5 int32, l6 int32) {
var l7 int32
_ = l7
var l8 int32
_ = l8
var l9 int32
_ = l9
var l10 int32
_ = l10
var l11 int32
_ = l11
var l12 float32
_ = l12
var l13 float32
_ = l13
var l14 float32
_ = l14
var l15 float32
_ = l15
var l16 float32
_ = l16
var l17 float32
_ = l17
var l18 float32
_ = l18
var l19 float32
_ = l19
var l20 float32
_ = l20
var l21 float32
_ = l21
var s0i32 int32
_ = s0i32
var s1i32 int32
_ = s1i32
var s2i32 int32
_ = s2i32
var s3i32 int32
_ = s3i32
var s4i32 int32
_ = s4i32
var s1i64 int64
_ = s1i64
var s0f32 float32
_ = s0f32
var s1f32 float32
_ = s1f32
var s2f32 float32
_ = s2f32
var s3f32 float32
_ = s3f32
var s4f32 float32
_ = s4f32
var s5f32 float32
_ = s5f32
s0i32 = ctx.g0
s1i32 = 272
s0i32 = s0i32 - s1i32
l8 = s0i32
ctx.g0 = s0i32
s0i32 = l2
if s0i32 == 0 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
s0i32 = l0
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+20)]))
l15 = s0f32
s0i32 = l0
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+12)]))
l14 = s0f32
s0i32 = l0
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+16)]))
l13 = s0f32
s0i32 = l0
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+8)]))
l12 = s0f32
s0i32 = l0
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+4)]))
l16 = s0f32
s0i32 = l0
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)]))
l17 = s0f32
goto lbl1
}
s0i32 = l3
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)]))
s1i32 = l0
s1i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s1i32+0)]))
l7 = s1i32
s2i32 = l0
s2i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s2i32+8)]))
l9 = s2i32
s3i32 = l7
s3f32 = math.Float32frombits(uint32(s3i32))
l17 = s3f32
s4i32 = l9
s4f32 = math.Float32frombits(uint32(s4i32))
l12 = s4f32
if s3f32 > s4f32 {
s3i32 = 1
} else {
s3i32 = 0
}
if s3i32 != 0 {
// s1i32 = s1i32
} else {
s1i32 = s2i32
}
l11 = s1i32
s2i32 = l0
s2i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s2i32+16)]))
l10 = s2i32
s3i32 = l11
s3f32 = math.Float32frombits(uint32(s3i32))
s4i32 = l10
s4f32 = math.Float32frombits(uint32(s4i32))
l13 = s4f32
if s3f32 > s4f32 {
s3i32 = 1
} else {
s3i32 = 0
}
if s3i32 != 0 {
// s1i32 = s1i32
} else {
s1i32 = s2i32
}
s1f32 = math.Float32frombits(uint32(s1i32))
l18 = s1f32
if s0f32 < s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1i32 = 1
s0i32 = s0i32 ^ s1i32
if s0i32 != 0 {
goto lbl0
}
s0i32 = l3
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+8)]))
s1i32 = l7
s2i32 = l9
s3f32 = l17
s4f32 = l12
if s3f32 < s4f32 {
s3i32 = 1
} else {
s3i32 = 0
}
if s3i32 != 0 {
// s1i32 = s1i32
} else {
s1i32 = s2i32
}
l7 = s1i32
s2i32 = l10
s3i32 = l7
s3f32 = math.Float32frombits(uint32(s3i32))
s4f32 = l13
if s3f32 < s4f32 {
s3i32 = 1
} else {
s3i32 = 0
}
if s3i32 != 0 {
// s1i32 = s1i32
} else {
s1i32 = s2i32
}
s1f32 = math.Float32frombits(uint32(s1i32))
l19 = s1f32
if s0f32 > s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1i32 = 1
s0i32 = s0i32 ^ s1i32
if s0i32 != 0 {
goto lbl0
}
s0i32 = l3
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+4)]))
s1i32 = l0
s1i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s1i32+4)]))
l7 = s1i32
s2i32 = l0
s2i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s2i32+12)]))
l9 = s2i32
s3i32 = l7
s3f32 = math.Float32frombits(uint32(s3i32))
l16 = s3f32
s4i32 = l9
s4f32 = math.Float32frombits(uint32(s4i32))
l14 = s4f32
if s3f32 > s4f32 {
s3i32 = 1
} else {
s3i32 = 0
}
if s3i32 != 0 {
// s1i32 = s1i32
} else {
s1i32 = s2i32
}
l11 = s1i32
s2i32 = l0
s2i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s2i32+20)]))
l10 = s2i32
s3i32 = l11
s3f32 = math.Float32frombits(uint32(s3i32))
s4i32 = l10
s4f32 = math.Float32frombits(uint32(s4i32))
l15 = s4f32
if s3f32 > s4f32 {
s3i32 = 1
} else {
s3i32 = 0
}
if s3i32 != 0 {
// s1i32 = s1i32
} else {
s1i32 = s2i32
}
s1f32 = math.Float32frombits(uint32(s1i32))
l20 = s1f32
if s0f32 < s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1i32 = 1
s0i32 = s0i32 ^ s1i32
if s0i32 != 0 {
goto lbl0
}
s0i32 = l3
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+12)]))
s1i32 = l7
s2i32 = l9
s3f32 = l16
s4f32 = l14
if s3f32 < s4f32 {
s3i32 = 1
} else {
s3i32 = 0
}
if s3i32 != 0 {
// s1i32 = s1i32
} else {
s1i32 = s2i32
}
l3 = s1i32
s2i32 = l10
s3i32 = l3
s3f32 = math.Float32frombits(uint32(s3i32))
s4f32 = l15
if s3f32 < s4f32 {
s3i32 = 1
} else {
s3i32 = 0
}
if s3i32 != 0 {
// s1i32 = s1i32
} else {
s1i32 = s2i32
}
s1f32 = math.Float32frombits(uint32(s1i32))
l21 = s1f32
if s0f32 > s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1i32 = 1
s0i32 = s0i32 ^ s1i32
if s0i32 != 0 {
goto lbl0
}
s0i32 = l2
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+8)]))
s1f32 = l18
if s0f32 >= s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1i32 = 1
s0i32 = s0i32 ^ s1i32
if s0i32 != 0 {
goto lbl1
}
s0i32 = l2
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)]))
s1f32 = l19
if s0f32 <= s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1i32 = 1
s0i32 = s0i32 ^ s1i32
if s0i32 != 0 {
goto lbl1
}
s0i32 = l2
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+12)]))
s1f32 = l20
if s0f32 >= s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1i32 = 1
s0i32 = s0i32 ^ s1i32
if s0i32 != 0 {
goto lbl1
}
s0i32 = l2
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+4)]))
s1f32 = l21
if s0f32 <= s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1i32 = 1
s0i32 = s0i32 ^ s1i32
if s0i32 != 0 {
goto lbl1
}
s0i32 = 0
l1 = s0i32
lbl1:
s0i32 = l8
s1i32 = l0
s1i64 = *(*int64)(unsafe.Pointer(&ctx.Mem[int(s1i32+0)]))
*(*uint64)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)])) = uint64(s1i64)
s0i32 = 1
l3 = s0i32
s0i32 = 1
s1i32 = l5
s0i32 = s0i32 << (uint32(s1i32) & 31)
l2 = s0i32
s1i32 = 2
if s0i32 >= s1i32 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
s0f32 = 1
s1i32 = l2
s1f32 = float32(s1i32)
s0f32 = s0f32 / s1f32
l18 = s0f32
s0f32 = l16
s1f32 = l15
s2f32 = l14
s3f32 = l14
s2f32 = s2f32 + s3f32
s1f32 = s1f32 - s2f32
s0f32 = s0f32 + s1f32
l15 = s0f32
s0f32 = l17
s1f32 = l13
s2f32 = l12
s3f32 = l12
s2f32 = s2f32 + s3f32
s1f32 = s1f32 - s2f32
s0f32 = s0f32 + s1f32
l19 = s0f32
s0f32 = l14
s1f32 = l16
s0f32 = s0f32 - s1f32
l13 = s0f32
s1f32 = l13
s0f32 = s0f32 + s1f32
l14 = s0f32
s0f32 = l12
s1f32 = l17
s0f32 = s0f32 - s1f32
l12 = s0f32
s1f32 = l12
s0f32 = s0f32 + s1f32
l20 = s0f32
s0f32 = 0
l12 = s0f32
s0f32 = 0
l13 = s0f32
lbl4:
s0i32 = l8
s1i32 = l3
s2i32 = 3
s1i32 = s1i32 << (uint32(s2i32) & 31)
s0i32 = s0i32 + s1i32
l5 = s0i32
s1f32 = l16
s2f32 = l18
s3f32 = l12
s2f32 = s2f32 + s3f32
l12 = s2f32
s3f32 = l14
s4f32 = l15
s5f32 = l12
s4f32 = s4f32 * s5f32
s3f32 = s3f32 + s4f32
s2f32 = s2f32 * s3f32
s1f32 = s1f32 + s2f32
*(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+4)])) = s1f32
s0i32 = l5
s1f32 = l17
s2f32 = l18
s3f32 = l13
s2f32 = s2f32 + s3f32
l13 = s2f32
s3f32 = l20
s4f32 = l19
s5f32 = l13
s4f32 = s4f32 * s5f32
s3f32 = s3f32 + s4f32
s2f32 = s2f32 * s3f32
s1f32 = s1f32 + s2f32
*(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)])) = s1f32
s0i32 = l3
s1i32 = 1
s0i32 = s0i32 + s1i32
l3 = s0i32
s1i32 = l2
if s0i32 != s1i32 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
goto lbl4
}
}
s0i32 = l8
s1i32 = l2
s2i32 = 3
s1i32 = s1i32 << (uint32(s2i32) & 31)
s0i32 = s0i32 + s1i32
s1i32 = l0
s1i64 = *(*int64)(unsafe.Pointer(&ctx.Mem[int(s1i32+16)]))
*(*uint64)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)])) = uint64(s1i64)
s0i32 = l8
s1i32 = l2
s2i32 = 1
s1i32 = s1i32 + s2i32
s2i32 = l1
s3i32 = l4
s4i32 = l6
if int(s4i32) < 0 || int(s4i32) >= len(table) {
panic("table entry out of bounds")
}
if table[s4i32].numParams == -1 {
panic("table entry is nil")
}
if table[s4i32].numParams != 4 {
panic("argument count mismatch")
}
(*(*func(*Context, int32, int32, int32, int32))(table[s4i32].f()))(ctx, s0i32, s1i32, s2i32, s3i32)
lbl0:
s0i32 = l8
s1i32 = 272
s0i32 = s0i32 + s1i32
ctx.g0 = s0i32
}