/
f497.go
82 lines (80 loc) · 1.3 KB
/
f497.go
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package internal
import (
"math"
)
func f497(ctx *Context, l0 int32) float32 {
var l1 int32
_ = l1
var s0i32 int32
_ = s0i32
var s1i32 int32
_ = s1i32
var s2i32 int32
_ = s2i32
var s3i32 int32
_ = s3i32
var s0f32 float32
_ = s0f32
var s1f32 float32
_ = s1f32
var s2f32 float32
_ = s2f32
s0i32 = l0
s1i32 = 1023
s0i32 = s0i32 & s1i32
l1 = s0i32
s0i32 = l0
s1i32 = 16
s0i32 = s0i32 << (uint32(s1i32) & 31)
s1i32 = -2147483648
s0i32 = s0i32 & s1i32
s1i32 = l1
s2i32 = 1056964608
s1i32 = s1i32 | s2i32
s1f32 = math.Float32frombits(uint32(s1i32))
s2f32 = -0.5
s1f32 = s1f32 + s2f32
s1i32 = int32(math.Float32bits(s1f32))
s2i32 = l0
s3i32 = 10
s2i32 = int32(uint32(s2i32) >> (uint32(s3i32) & 31))
s3i32 = 31
s2i32 = s2i32 & s3i32
l0 = s2i32
if s2i32 == 0 {
s2i32 = 1
} else {
s2i32 = 0
}
if s2i32 != 0 {
goto lbl0
}
s1i32 = l1
s2i32 = 13
s1i32 = s1i32 << (uint32(s2i32) & 31)
l1 = s1i32
s1i32 = l1
s2i32 = 2139095040
s1i32 = s1i32 | s2i32
s2i32 = l0
s3i32 = 31
if s2i32 == s3i32 {
s2i32 = 1
} else {
s2i32 = 0
}
if s2i32 != 0 {
goto lbl0
}
s1i32 = l0
s2i32 = 23
s1i32 = s1i32 << (uint32(s2i32) & 31)
s2i32 = l1
s1i32 = s1i32 | s2i32
s2i32 = 939524096
s1i32 = s1i32 + s2i32
lbl0:
s0i32 = s0i32 | s1i32
s0f32 = math.Float32frombits(uint32(s0i32))
return s0f32
}