/
f645.go
561 lines (559 loc) · 11.3 KB
/
f645.go
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package internal
import (
"math"
"unsafe"
)
func f645(ctx *Context, l0 int32, l1 int32, l2 int32, l3 int32, l4 int32, l5 int32, l6 int32) {
var l7 int32
_ = l7
var l8 int32
_ = l8
var l9 float32
_ = l9
var s0i32 int32
_ = s0i32
var s1i32 int32
_ = s1i32
var s2i32 int32
_ = s2i32
var s3i32 int32
_ = s3i32
var s4i32 int32
_ = s4i32
var s1i64 int64
_ = s1i64
var s0f32 float32
_ = s0f32
var s1f32 float32
_ = s1f32
var s2f32 float32
_ = s2f32
var s3f32 float32
_ = s3f32
s0i32 = l5
s1i64 = 0
*(*uint64)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)])) = uint64(s1i64)
s0i32 = l5
s1i32 = 0
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+48)])) = uint32(s1i32)
s0i32 = l5
s1i64 = 0
*(*uint64)(unsafe.Pointer(&ctx.Mem[int(s0i32+40)])) = uint64(s1i64)
s0i32 = l5
s1i64 = 0
*(*uint64)(unsafe.Pointer(&ctx.Mem[int(s0i32+32)])) = uint64(s1i64)
s0i32 = l5
s1i64 = 0
*(*uint64)(unsafe.Pointer(&ctx.Mem[int(s0i32+24)])) = uint64(s1i64)
s0i32 = l5
s1i64 = 0
*(*uint64)(unsafe.Pointer(&ctx.Mem[int(s0i32+16)])) = uint64(s1i64)
s0i32 = l5
s1i64 = 0
*(*uint64)(unsafe.Pointer(&ctx.Mem[int(s0i32+8)])) = uint64(s1i64)
s0i32 = l5
s1i32 = l0
s1i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s1i32+0)]))
l7 = s1i32
if s1i32 != 0 {
s1i32 = l7
} else {
s1i32 = f612(ctx)
}
s1i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s1i32+12)]))
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)])) = uint32(s1i32)
s0i32 = l5
s1i32 = l0
s1i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s1i32+4)]))
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+4)])) = uint32(s1i32)
s0i32 = l5
s1i32 = l0
s1i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s1i32+8)]))
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+8)])) = uint32(s1i32)
s0i32 = l5
s1i32 = l0
s1i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s1i32+12)]))
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+12)])) = uint32(s1i32)
s0i32 = l4
s0i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s0i32+36)]))
l7 = s0i32
s1i32 = 128
s0i32 = s0i32 & s1i32
if s0i32 != 0 {
s0i32 = l4
s1i32 = l4
s1i32 = f24(ctx, s1i32)
l7 = s1i32
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+36)])) = uint32(s1i32)
}
s0i32 = l5
s1i32 = l7
s2i32 = 2
s1i32 = s1i32 & s2i32
if s1i32 != 0 {
s1i32 = l5
s2i32 = l4
s2f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s2i32+0)]))
s3f32 = 1024
s2f32 = s2f32 * s3f32
s3f32 = 0.5
s2f32 = s2f32 + s3f32
s2f32 = float32(math.Floor(float64(s2f32)))
s3f32 = 0.0009765625
s2f32 = s2f32 * s3f32
*(*float32)(unsafe.Pointer(&ctx.Mem[int(s1i32+16)])) = s2f32
s1i32 = 1
l8 = s1i32
s1i32 = l4
s1f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s1i32+16)]))
s2f32 = 1024
s1f32 = s1f32 * s2f32
s2f32 = 0.5
s1f32 = s1f32 + s2f32
s1f32 = float32(math.Floor(float64(s1f32)))
s2f32 = 0.0009765625
s1f32 = s1f32 * s2f32
goto lbl2
}
s1i32 = l5
s2i32 = 1065353216
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s1i32+16)])) = uint32(s2i32)
s1f32 = 1
lbl2:
*(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+28)])) = s1f32
s0i32 = l5
s1i32 = l7
s2i32 = 4
s1i32 = s1i32 & s2i32
if s1i32 != 0 {
s1i32 = l5
s2i32 = l4
s2f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s2i32+4)]))
s3f32 = 1024
s2f32 = s2f32 * s3f32
s3f32 = 0.5
s2f32 = s2f32 + s3f32
s2f32 = float32(math.Floor(float64(s2f32)))
s3f32 = 0.0009765625
s2f32 = s2f32 * s3f32
*(*float32)(unsafe.Pointer(&ctx.Mem[int(s1i32+20)])) = s2f32
s1i32 = 1
l8 = s1i32
s1i32 = l4
s1f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s1i32+12)]))
s2f32 = 1024
s1f32 = s1f32 * s2f32
s2f32 = 0.5
s1f32 = s1f32 + s2f32
s1f32 = float32(math.Floor(float64(s1f32)))
s2f32 = 0.0009765625
s1f32 = s1f32 * s2f32
goto lbl4
}
s1i32 = l5
s2i32 = 0
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s1i32+20)])) = uint32(s2i32)
s1f32 = 0
lbl4:
*(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+24)])) = s1f32
s0i32 = l1
s0i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s0i32+44)]))
s1i32 = 6
s0i32 = int32(uint32(s0i32) >> (uint32(s1i32) & 31))
s1i32 = 3
s0i32 = s0i32 & s1i32
l4 = s0i32
s0i32 = l1
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+36)]))
l9 = s0f32
s0i32 = l0
s0i32 = int32(ctx.Mem[int(s0i32+16)])
s1i32 = 16
s0i32 = s0i32 & s1i32
if s0i32 != 0 {
s0f32 = l9
s1i32 = l0
s1f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s1i32+4)]))
s1f32 = f1870(ctx, s1f32)
s2i32 = l0
s2f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s2i32+4)]))
s1f32 = s1f32 * s2f32
l9 = s1f32
s0f32 = s0f32 + s1f32
s1f32 = l9
s2i32 = l4
if s2i32 != 0 {
// s0f32 = s0f32
} else {
s0f32 = s1f32
}
l9 = s0f32
s0i32 = l4
s1i32 = 2
s2i32 = l4
if s2i32 != 0 {
// s0i32 = s0i32
} else {
s0i32 = s1i32
}
l4 = s0i32
}
s0f32 = l9
s1f32 = 0
if s0f32 > s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1i32 = 1
s0i32 = s0i32 ^ s1i32
if s0i32 != 0 {
goto lbl8
}
s0i32 = l4
if s0i32 == 0 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
goto lbl8
}
s0i32 = l5
s1f32 = l9
*(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+32)])) = s1f32
s0i32 = l5
s1i32 = l1
s1i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s1i32+40)]))
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+36)])) = uint32(s1i32)
s0i32 = l5
s1i32 = l1
s1i32 = int32(ctx.Mem[int(s1i32+44)])
s2i32 = 4
s1i32 = int32(uint32(s1i32) >> (uint32(s2i32) & 31))
l7 = s1i32
s2i32 = 3
s1i32 = s1i32 & s2i32
s2i32 = l5
s2i32 = int32(ctx.Mem[int(s2i32+49)])
s3i32 = 240
s2i32 = s2i32 & s3i32
s1i32 = s1i32 | s2i32
ctx.Mem[int(s0i32+49)] = uint8(s1i32)
s0i32 = l5
s1i32 = l1
s1i32 = int32(ctx.Mem[int(s1i32+44)])
s2i32 = 2
s1i32 = s1i32 << (uint32(s2i32) & 31)
s2i32 = l7
s1i32 = s1i32 | s2i32
s2i32 = 51
s1i32 = s1i32 & s2i32
ctx.Mem[int(s0i32+49)] = uint8(s1i32)
s0i32 = l4
s1i32 = 2
if s0i32 == s1i32 {
s0i32 = 1
} else {
s0i32 = 0
}
goto lbl7
lbl8:
s0i32 = l5
s1i32 = 0
ctx.Mem[int(s0i32+49)] = uint8(s1i32)
s0i32 = l5
s1i64 = 0
*(*uint64)(unsafe.Pointer(&ctx.Mem[int(s0i32+32)])) = uint64(s1i64)
s0i32 = 0
lbl7:
l7 = s0i32
s0i32 = l0
s0i32 = int32(ctx.Mem[int(s0i32+17)])
l4 = s0i32
s1i32 = 2
if uint32(s0i32) > uint32(s1i32) {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
goto lbl12
}
s0i32 = l4
s1i32 = 1
s0i32 = s0i32 - s1i32
switch s0i32 {
case 0:
goto lbl12
case 1:
goto lbl10
default:
goto lbl11
}
lbl12:
s0i32 = 1
l4 = s0i32
lbl11:
s0i32 = l5
s1i32 = l4
ctx.Mem[int(s0i32+48)] = uint8(s1i32)
goto lbl9
lbl10:
s0i32 = l5
s1i32 = 4
ctx.Mem[int(s0i32+48)] = uint8(s1i32)
s0i32 = l8
if s0i32 != 0 {
s0i32 = l5
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+16)]))
s1i32 = l5
s1f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s1i32+28)]))
s0f32 = s0f32 * s1f32
s1i32 = l5
s1f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s1i32+24)]))
s2i32 = l5
s2f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s2i32+20)]))
s1f32 = s1f32 * s2f32
s0f32 = s0f32 - s1f32
s1i32 = l5
s1f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s1i32+4)]))
l9 = s1f32
s2f32 = l9
s1f32 = s1f32 * s2f32
s0f32 = s0f32 * s1f32
s1f32 = 2304
if s0f32 > s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
goto lbl14
}
goto lbl13
}
s0i32 = l5
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+4)]))
s1f32 = 48
if s0f32 > s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1i32 = 1
s0i32 = s0i32 ^ s1i32
if s0i32 != 0 {
goto lbl13
}
lbl14:
s0i32 = l5
s1i32 = 1
ctx.Mem[int(s0i32+48)] = uint8(s1i32)
s0i32 = l7
s1i32 = 2048
s0i32 = s0i32 | s1i32
l7 = s0i32
goto lbl9
lbl13:
s0i32 = l2
s0i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s0i32+4)]))
l2 = s0i32
s1i32 = 4
if uint32(s0i32) > uint32(s1i32) {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
goto lbl9
}
s0i32 = l2
s1i32 = 1
s0i32 = s0i32 - s1i32
switch s0i32 {
case 0:
goto lbl9
case 1:
goto lbl18
case 2:
goto lbl17
case 3:
goto lbl16
default:
goto lbl19
}
lbl19:
s0i32 = l5
s1i32 = 1
ctx.Mem[int(s0i32+48)] = uint8(s1i32)
s0i32 = l7
s1i32 = 2048
s0i32 = s0i32 | s1i32
l7 = s0i32
goto lbl9
lbl18:
s0i32 = l7
s1i32 = 1024
s0i32 = s0i32 | s1i32
l7 = s0i32
goto lbl9
lbl17:
s0i32 = l7
s1i32 = 512
s0i32 = s0i32 | s1i32
l7 = s0i32
goto lbl9
lbl16:
s0i32 = l7
s1i32 = 1536
s0i32 = s0i32 | s1i32
l7 = s0i32
lbl9:
s0i32 = l5
s1i32 = l7
s2i32 = l0
s2i32 = int32(ctx.Mem[int(s2i32+16)])
l2 = s2i32
s3i32 = 1
s2i32 = s2i32 << (uint32(s3i32) & 31)
s3i32 = 4
s2i32 = s2i32 & s3i32
s1i32 = s1i32 | s2i32
s2i32 = l2
s3i32 = 2
s2i32 = s2i32 << (uint32(s3i32) & 31)
s3i32 = 16
s2i32 = s2i32 & s3i32
s1i32 = s1i32 | s2i32
s2i32 = l2
s3i32 = 5
s2i32 = s2i32 << (uint32(s3i32) & 31)
s3i32 = 32
s2i32 = s2i32 & s3i32
s1i32 = s1i32 | s2i32
s2i32 = l2
s3i32 = 8
s2i32 = s2i32 & s3i32
s3i32 = 9
s2i32 = s2i32 << (uint32(s3i32) & 31)
s1i32 = s1i32 | s2i32
s2i32 = l2
s3i32 = 32
s2i32 = s2i32 & s3i32
s3i32 = 8
s2i32 = s2i32 << (uint32(s3i32) & 31)
s1i32 = s1i32 | s2i32
s2i32 = 15999
s1i32 = s1i32 & s2i32
s2i32 = l0
s2i32 = int32(ctx.Mem[int(s2i32+18)])
s3i32 = 7
s2i32 = s2i32 << (uint32(s3i32) & 31)
s1i32 = s1i32 | s2i32
*(*uint16)(unsafe.Pointer(&ctx.Mem[int(s0i32+50)])) = uint16(s1i32)
s0i32 = l1
s0i32 = f2119(ctx, s0i32)
l0 = s0i32
s0i32 = l5
s1i32 = 128
ctx.Mem[int(s0i32+46)] = uint8(s1i32)
s0i32 = l5
s1i32 = 0
*(*uint16)(unsafe.Pointer(&ctx.Mem[int(s0i32+44)])) = uint16(s1i32)
s0i32 = l5
s1i32 = l0
s2i32 = 5
s1i32 = int32(uint32(s1i32) >> (uint32(s2i32) & 31))
s2i32 = 7
s1i32 = s1i32 & s2i32
l2 = s1i32
s2i32 = 5
s1i32 = s1i32 << (uint32(s2i32) & 31)
s2i32 = l2
s3i32 = 2
s2i32 = s2i32 << (uint32(s3i32) & 31)
s1i32 = s1i32 | s2i32
s2i32 = l2
s3i32 = 1
s2i32 = int32(uint32(s2i32) >> (uint32(s3i32) & 31))
s1i32 = s1i32 | s2i32
s2i32 = l0
s3i32 = 13
s2i32 = int32(uint32(s2i32) >> (uint32(s3i32) & 31))
s3i32 = 7
s2i32 = s2i32 & s3i32
l2 = s2i32
s3i32 = 2
s2i32 = s2i32 << (uint32(s3i32) & 31)
s3i32 = l2
s4i32 = 5
s3i32 = s3i32 << (uint32(s4i32) & 31)
s2i32 = s2i32 | s3i32
s3i32 = l2
s4i32 = 1
s3i32 = int32(uint32(s3i32) >> (uint32(s4i32) & 31))
s2i32 = s2i32 | s3i32
s3i32 = 8
s2i32 = s2i32 << (uint32(s3i32) & 31)
s1i32 = s1i32 | s2i32
s2i32 = l0
s3i32 = 21
s2i32 = int32(uint32(s2i32) >> (uint32(s3i32) & 31))
s3i32 = 7
s2i32 = s2i32 & s3i32
l0 = s2i32
s3i32 = 2
s2i32 = s2i32 << (uint32(s3i32) & 31)
s3i32 = l0
s4i32 = 5
s3i32 = s3i32 << (uint32(s4i32) & 31)
s2i32 = s2i32 | s3i32
s3i32 = l0
s4i32 = 1
s3i32 = int32(uint32(s3i32) >> (uint32(s4i32) & 31))
s2i32 = s2i32 | s3i32
s3i32 = 16
s2i32 = s2i32 << (uint32(s3i32) & 31)
s1i32 = s1i32 | s2i32
s2i32 = -16777216
s1i32 = s1i32 | s2i32
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+40)])) = uint32(s1i32)
s0i32 = l3
s1i32 = 1
s0i32 = s0i32 & s1i32
if s0i32 == 0 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
s0i32 = l5
s1i32 = -16777216
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+40)])) = uint32(s1i32)
s0i32 = l5
s1i32 = 16448
*(*uint16)(unsafe.Pointer(&ctx.Mem[int(s0i32+44)])) = uint16(s1i32)
}
s0i32 = l3
s1i32 = 2
s0i32 = s0i32 & s1i32
if s0i32 == 0 {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
s0i32 = l5
s1i32 = 0
ctx.Mem[int(s0i32+46)] = uint8(s1i32)
}
s0i32 = l6
s1i32 = l1
s1i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s1i32+0)]))
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)])) = uint32(s1i32)
s0i32 = l6
s1i32 = l1
s1i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s1i32+8)]))
*(*uint32)(unsafe.Pointer(&ctx.Mem[int(s0i32+4)])) = uint32(s1i32)
}