/
f776.go
5185 lines (5183 loc) · 86.3 KB
/
f776.go
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package internal
import (
"math"
"unsafe"
)
func f776(ctx *Context, l0 int32, l1 int32, l2 float32, l3 float32, l4 float32, l5 float32) {
var l6 int32
_ = l6
var l7 int32
_ = l7
var l8 int32
_ = l8
var l9 int32
_ = l9
var l10 int32
_ = l10
var l11 int32
_ = l11
var l12 int32
_ = l12
var l13 int32
_ = l13
var l14 int32
_ = l14
var l15 int32
_ = l15
var l16 int32
_ = l16
var l17 int32
_ = l17
var l18 int32
_ = l18
var l19 int32
_ = l19
var l20 int32
_ = l20
var l21 int32
_ = l21
var l22 int32
_ = l22
var l23 int32
_ = l23
var l24 int32
_ = l24
var l25 int32
_ = l25
var l26 int32
_ = l26
var l27 int32
_ = l27
var l28 int32
_ = l28
var l29 int32
_ = l29
var l30 int32
_ = l30
var l31 int32
_ = l31
var l32 int32
_ = l32
var l33 int32
_ = l33
var l34 int32
_ = l34
var l35 float32
_ = l35
var l36 float32
_ = l36
var l37 float32
_ = l37
var l38 float32
_ = l38
var l39 float32
_ = l39
var l40 float32
_ = l40
var l41 float32
_ = l41
var l42 float32
_ = l42
var l43 float32
_ = l43
var l44 float32
_ = l44
var l45 float32
_ = l45
var l46 float32
_ = l46
var l47 float32
_ = l47
var l48 float32
_ = l48
var l49 float32
_ = l49
var l50 float32
_ = l50
var l51 float32
_ = l51
var l52 float32
_ = l52
var l53 float32
_ = l53
var l54 float32
_ = l54
var l55 float32
_ = l55
var l56 float32
_ = l56
var l57 float32
_ = l57
var l58 float32
_ = l58
var l59 float32
_ = l59
var l60 float32
_ = l60
var l61 float32
_ = l61
var l62 float32
_ = l62
var l63 float32
_ = l63
var l64 float32
_ = l64
var l65 float32
_ = l65
var l66 float32
_ = l66
var l67 float32
_ = l67
var l68 float32
_ = l68
var l69 float32
_ = l69
var l70 float32
_ = l70
var l71 float32
_ = l71
var l72 float32
_ = l72
var l73 float32
_ = l73
var l74 float32
_ = l74
var l75 float32
_ = l75
var l76 float32
_ = l76
var l77 float32
_ = l77
var l78 float32
_ = l78
var s0i32 int32
_ = s0i32
var s1i32 int32
_ = s1i32
var s2i32 int32
_ = s2i32
var s3i32 int32
_ = s3i32
var s6i32 int32
_ = s6i32
var s0f32 float32
_ = s0f32
var s1f32 float32
_ = s1f32
var s2f32 float32
_ = s2f32
var s3f32 float32
_ = s3f32
var s4f32 float32
_ = s4f32
var s5f32 float32
_ = s5f32
var s6f32 float32
_ = s6f32
var s7f32 float32
_ = s7f32
s0i32 = l1
s0i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)]))
l6 = s0i32
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+28)]))
l42 = s0f32
s0i32 = l6
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+8)]))
l35 = s0f32
s0f32 = l2
s1f32 = -1.5
s0f32 = s0f32 + s1f32
l38 = s0f32
l44 = s0f32
s0i32 = l6
s0i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s0i32+20)]))
l16 = s0i32
s1i32 = 1
s0i32 = s0i32 - s1i32
switch s0i32 {
case 0:
goto lbl2
case 1:
goto lbl1
default:
goto lbl0
}
lbl2:
s0f32 = l38
s1f32 = l35
s2f32 = l38
s3f32 = l42
s2f32 = s2f32 * s3f32
s2f32 = float32(math.Floor(float64(s2f32)))
s1f32 = s1f32 * s2f32
s0f32 = s0f32 - s1f32
l44 = s0f32
goto lbl0
lbl1:
s0f32 = l38
s1f32 = l35
s0f32 = s0f32 - s1f32
l4 = s0f32
s1f32 = l35
s2f32 = l35
s1f32 = s1f32 + s2f32
s2f32 = l4
s3f32 = l42
s4f32 = 0.5
s3f32 = s3f32 * s4f32
s2f32 = s2f32 * s3f32
s2f32 = float32(math.Floor(float64(s2f32)))
s1f32 = s1f32 * s2f32
s0f32 = s0f32 - s1f32
s1f32 = l35
s0f32 = s0f32 - s1f32
s0f32 = float32(math.Abs(float64(s0f32)))
l44 = s0f32
lbl0:
s0i32 = l6
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+32)]))
l43 = s0f32
s0i32 = l6
s0f32 = *(*float32)(unsafe.Pointer(&ctx.Mem[int(s0i32+12)]))
l36 = s0f32
s0f32 = l3
s1f32 = -1.5
s0f32 = s0f32 + s1f32
l37 = s0f32
l40 = s0f32
s0i32 = l6
s0i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s0i32+24)]))
l11 = s0i32
s1i32 = 1
s0i32 = s0i32 - s1i32
switch s0i32 {
case 0:
goto lbl5
case 1:
goto lbl4
default:
goto lbl3
}
lbl5:
s0f32 = l37
s1f32 = l36
s2f32 = l37
s3f32 = l43
s2f32 = s2f32 * s3f32
s2f32 = float32(math.Floor(float64(s2f32)))
s1f32 = s1f32 * s2f32
s0f32 = s0f32 - s1f32
l40 = s0f32
goto lbl3
lbl4:
s0f32 = l37
s1f32 = l36
s0f32 = s0f32 - s1f32
l4 = s0f32
s1f32 = l36
s2f32 = l36
s1f32 = s1f32 + s2f32
s2f32 = l4
s3f32 = l43
s4f32 = 0.5
s3f32 = s3f32 * s4f32
s2f32 = s2f32 * s3f32
s2f32 = float32(math.Floor(float64(s2f32)))
s1f32 = s1f32 * s2f32
s0f32 = s0f32 - s1f32
s1f32 = l36
s0f32 = s0f32 - s1f32
s0f32 = float32(math.Abs(float64(s0f32)))
l40 = s0f32
lbl3:
s0f32 = l35
s0i32 = int32(math.Float32bits(s0f32))
l20 = s0i32
s0f32 = l36
s0i32 = int32(math.Float32bits(s0f32))
l21 = s0i32
s0i32 = l6
s0i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s0i32+16)]))
l9 = s0i32
s1i32 = -4
s0i32 = s0i32 + s1i32
l7 = s0i32
s1i32 = 2
if uint32(s0i32) > uint32(s1i32) {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
s0f32 = 0
goto lbl6
}
s0f32 = 0
s1i32 = l7
s2i32 = 1
s1i32 = s1i32 - s2i32
if s1i32 == 0 {
s1i32 = 1
} else {
s1i32 = 0
}
if s1i32 != 0 {
goto lbl6
}
s0f32 = l40
s1f32 = 0
s0f32 = f15(ctx, s0f32, s1f32)
s1i32 = l21
s2i32 = -1
s1i32 = s1i32 + s2i32
s1f32 = math.Float32frombits(uint32(s1i32))
s0f32 = f14(ctx, s0f32, s1f32)
l4 = s0f32
s1f32 = 4.2949673e+09
if s0f32 < s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1f32 = l4
s2f32 = 0
if s1f32 >= s2f32 {
s1i32 = 1
} else {
s1i32 = 0
}
s0i32 = s0i32 & s1i32
if s0i32 != 0 {
s0f32 = l4
s0i32 = int32(uint32(math.Trunc(float64(s0f32))))
goto lbl8
}
s0i32 = 0
lbl8:
s1i32 = l6
s1i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s1i32+4)]))
s0i32 = s0i32 * s1i32
l12 = s0i32
s0f32 = l44
s1f32 = 0
s0f32 = f15(ctx, s0f32, s1f32)
s1i32 = l20
s2i32 = -1
s1i32 = s1i32 + s2i32
s1f32 = math.Float32frombits(uint32(s1i32))
s0f32 = f14(ctx, s0f32, s1f32)
l4 = s0f32
s1f32 = 4.2949673e+09
if s0f32 < s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1f32 = l4
s2f32 = 0
if s1f32 >= s2f32 {
s1i32 = 1
} else {
s1i32 = 0
}
s0i32 = s0i32 & s1i32
if s0i32 != 0 {
s0f32 = l4
s0i32 = int32(uint32(math.Trunc(float64(s0f32))))
goto lbl10
}
s0i32 = 0
lbl10:
l7 = s0i32
s0i32 = l6
s0i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)]))
s1i32 = l7
s2i32 = l12
s1i32 = s1i32 + s2i32
s2i32 = 2
s1i32 = s1i32 << (uint32(s2i32) & 31)
s0i32 = s0i32 + s1i32
s0i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)]))
l7 = s0i32
s1i32 = 255
s0i32 = s0i32 & s1i32
s0f32 = float32(uint32(s0i32))
s1f32 = 0.003921569
s0f32 = s0f32 * s1f32
s0i32 = int32(math.Float32bits(s0f32))
l12 = s0i32
s1i32 = l7
s2i32 = 16
s1i32 = int32(uint32(s1i32) >> (uint32(s2i32) & 31))
s2i32 = 255
s1i32 = s1i32 & s2i32
s1f32 = float32(uint32(s1i32))
s2f32 = 0.003921569
s1f32 = s1f32 * s2f32
s1i32 = int32(math.Float32bits(s1f32))
l8 = s1i32
s2i32 = l9
s3i32 = 6
if s2i32 == s3i32 {
s2i32 = 1
} else {
s2i32 = 0
}
l13 = s2i32
if s2i32 != 0 {
// s0i32 = s0i32
} else {
s0i32 = s1i32
}
l23 = s0i32
s0i32 = l8
s1i32 = l12
s2i32 = l13
if s2i32 != 0 {
// s0i32 = s0i32
} else {
s0i32 = s1i32
}
l12 = s0i32
s0i32 = l7
s1i32 = 8
s0i32 = int32(uint32(s0i32) >> (uint32(s1i32) & 31))
s1i32 = 255
s0i32 = s0i32 & s1i32
s0f32 = float32(uint32(s0i32))
s1f32 = 0.003921569
s0f32 = s0f32 * s1f32
l66 = s0f32
s0i32 = l7
s1i32 = 24
s0i32 = int32(uint32(s0i32) >> (uint32(s1i32) & 31))
s0f32 = float32(uint32(s0i32))
s1f32 = 0.003921569
s0f32 = s0f32 * s1f32
lbl6:
l59 = s0f32
s0f32 = l38
s1f32 = 1
s0f32 = s0f32 + s1f32
l44 = s0f32
l40 = s0f32
s0i32 = l16
s1i32 = 1
s0i32 = s0i32 - s1i32
switch s0i32 {
case 0:
goto lbl16
case 1:
goto lbl17
default:
goto lbl15
}
lbl17:
s0f32 = l44
s1f32 = l35
s0f32 = s0f32 - s1f32
l4 = s0f32
s1f32 = l35
s2f32 = l35
s1f32 = s1f32 + s2f32
s2f32 = l4
s3f32 = l42
s4f32 = 0.5
s3f32 = s3f32 * s4f32
s2f32 = s2f32 * s3f32
s2f32 = float32(math.Floor(float64(s2f32)))
s1f32 = s1f32 * s2f32
s0f32 = s0f32 - s1f32
s1f32 = l35
s0f32 = s0f32 - s1f32
s0f32 = float32(math.Abs(float64(s0f32)))
l40 = s0f32
s0f32 = l37
l45 = s0f32
s0i32 = l11
s1i32 = 1
s0i32 = s0i32 - s1i32
switch s0i32 {
case 0:
goto lbl13
case 1:
goto lbl14
default:
goto lbl12
}
lbl16:
s0f32 = l44
s1f32 = l35
s2f32 = l44
s3f32 = l42
s2f32 = s2f32 * s3f32
s2f32 = float32(math.Floor(float64(s2f32)))
s1f32 = s1f32 * s2f32
s0f32 = s0f32 - s1f32
l40 = s0f32
lbl15:
s0f32 = l37
l45 = s0f32
s0i32 = l11
s1i32 = 1
s0i32 = s0i32 - s1i32
switch s0i32 {
case 0:
goto lbl13
case 1:
goto lbl14
default:
goto lbl12
}
lbl14:
s0f32 = l37
s1f32 = l36
s0f32 = s0f32 - s1f32
l4 = s0f32
s1f32 = l36
s2f32 = l36
s1f32 = s1f32 + s2f32
s2f32 = l4
s3f32 = l43
s4f32 = 0.5
s3f32 = s3f32 * s4f32
s2f32 = s2f32 * s3f32
s2f32 = float32(math.Floor(float64(s2f32)))
s1f32 = s1f32 * s2f32
s0f32 = s0f32 - s1f32
s1f32 = l36
s0f32 = s0f32 - s1f32
s0f32 = float32(math.Abs(float64(s0f32)))
l45 = s0f32
goto lbl12
lbl13:
s0f32 = l37
s1f32 = l36
s2f32 = l37
s3f32 = l43
s2f32 = s2f32 * s3f32
s2f32 = float32(math.Floor(float64(s2f32)))
s1f32 = s1f32 * s2f32
s0f32 = s0f32 - s1f32
l45 = s0f32
lbl12:
s0i32 = 0
l7 = s0i32
s0i32 = l9
s1i32 = -4
s0i32 = s0i32 + s1i32
l8 = s0i32
s1i32 = 2
if uint32(s0i32) > uint32(s1i32) {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
s0f32 = 0
goto lbl18
}
s0f32 = 0
s1i32 = l8
s2i32 = 1
s1i32 = s1i32 - s2i32
if s1i32 == 0 {
s1i32 = 1
} else {
s1i32 = 0
}
if s1i32 != 0 {
goto lbl18
}
s0f32 = l45
s1f32 = 0
s0f32 = f15(ctx, s0f32, s1f32)
s1i32 = l21
s2i32 = -1
s1i32 = s1i32 + s2i32
s1f32 = math.Float32frombits(uint32(s1i32))
s0f32 = f14(ctx, s0f32, s1f32)
l4 = s0f32
s1f32 = 4.2949673e+09
if s0f32 < s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1f32 = l4
s2f32 = 0
if s1f32 >= s2f32 {
s1i32 = 1
} else {
s1i32 = 0
}
s0i32 = s0i32 & s1i32
if s0i32 != 0 {
s0f32 = l4
s0i32 = int32(uint32(math.Trunc(float64(s0f32))))
goto lbl20
}
s0i32 = 0
lbl20:
s1i32 = l6
s1i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s1i32+4)]))
s0i32 = s0i32 * s1i32
l7 = s0i32
s0f32 = l40
s1f32 = 0
s0f32 = f15(ctx, s0f32, s1f32)
s1i32 = l20
s2i32 = -1
s1i32 = s1i32 + s2i32
s1f32 = math.Float32frombits(uint32(s1i32))
s0f32 = f14(ctx, s0f32, s1f32)
l4 = s0f32
s1f32 = 4.2949673e+09
if s0f32 < s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1f32 = l4
s2f32 = 0
if s1f32 >= s2f32 {
s1i32 = 1
} else {
s1i32 = 0
}
s0i32 = s0i32 & s1i32
if s0i32 != 0 {
s0f32 = l4
s0i32 = int32(uint32(math.Trunc(float64(s0f32))))
goto lbl22
}
s0i32 = 0
lbl22:
l8 = s0i32
s0i32 = l6
s0i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)]))
s1i32 = l7
s2i32 = l8
s1i32 = s1i32 + s2i32
s2i32 = 2
s1i32 = s1i32 << (uint32(s2i32) & 31)
s0i32 = s0i32 + s1i32
s0i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)]))
l8 = s0i32
s1i32 = 255
s0i32 = s0i32 & s1i32
s0f32 = float32(uint32(s0i32))
s1f32 = 0.003921569
s0f32 = s0f32 * s1f32
s0i32 = int32(math.Float32bits(s0f32))
l7 = s0i32
s1i32 = l8
s2i32 = 16
s1i32 = int32(uint32(s1i32) >> (uint32(s2i32) & 31))
s2i32 = 255
s1i32 = s1i32 & s2i32
s1f32 = float32(uint32(s1i32))
s2f32 = 0.003921569
s1f32 = s1f32 * s2f32
s1i32 = int32(math.Float32bits(s1f32))
l13 = s1i32
s2i32 = l9
s3i32 = 6
if s2i32 == s3i32 {
s2i32 = 1
} else {
s2i32 = 0
}
l10 = s2i32
if s2i32 != 0 {
// s0i32 = s0i32
} else {
s0i32 = s1i32
}
l24 = s0i32
s0i32 = l13
s1i32 = l7
s2i32 = l10
if s2i32 != 0 {
// s0i32 = s0i32
} else {
s0i32 = s1i32
}
l7 = s0i32
s0i32 = l8
s1i32 = 8
s0i32 = int32(uint32(s0i32) >> (uint32(s1i32) & 31))
s1i32 = 255
s0i32 = s0i32 & s1i32
s0f32 = float32(uint32(s0i32))
s1f32 = 0.003921569
s0f32 = s0f32 * s1f32
l47 = s0f32
s0i32 = l8
s1i32 = 24
s0i32 = int32(uint32(s0i32) >> (uint32(s1i32) & 31))
s0f32 = float32(uint32(s0i32))
s1f32 = 0.003921569
s0f32 = s0f32 * s1f32
lbl18:
l41 = s0f32
s0f32 = l44
s1f32 = 1
s0f32 = s0f32 + s1f32
l40 = s0f32
l45 = s0f32
s0i32 = l16
s1i32 = 1
s0i32 = s0i32 - s1i32
switch s0i32 {
case 0:
goto lbl28
case 1:
goto lbl29
default:
goto lbl27
}
lbl29:
s0f32 = l40
s1f32 = l35
s0f32 = s0f32 - s1f32
l4 = s0f32
s1f32 = l35
s2f32 = l35
s1f32 = s1f32 + s2f32
s2f32 = l4
s3f32 = l42
s4f32 = 0.5
s3f32 = s3f32 * s4f32
s2f32 = s2f32 * s3f32
s2f32 = float32(math.Floor(float64(s2f32)))
s1f32 = s1f32 * s2f32
s0f32 = s0f32 - s1f32
s1f32 = l35
s0f32 = s0f32 - s1f32
s0f32 = float32(math.Abs(float64(s0f32)))
l45 = s0f32
s0f32 = l37
l4 = s0f32
s0i32 = l11
s1i32 = 1
s0i32 = s0i32 - s1i32
switch s0i32 {
case 0:
goto lbl25
case 1:
goto lbl26
default:
goto lbl24
}
lbl28:
s0f32 = l40
s1f32 = l35
s2f32 = l40
s3f32 = l42
s2f32 = s2f32 * s3f32
s2f32 = float32(math.Floor(float64(s2f32)))
s1f32 = s1f32 * s2f32
s0f32 = s0f32 - s1f32
l45 = s0f32
lbl27:
s0f32 = l37
l4 = s0f32
s0i32 = l11
s1i32 = 1
s0i32 = s0i32 - s1i32
switch s0i32 {
case 0:
goto lbl25
case 1:
goto lbl26
default:
goto lbl24
}
lbl26:
s0f32 = l37
s1f32 = l36
s0f32 = s0f32 - s1f32
l4 = s0f32
s1f32 = l36
s2f32 = l36
s1f32 = s1f32 + s2f32
s2f32 = l4
s3f32 = l43
s4f32 = 0.5
s3f32 = s3f32 * s4f32
s2f32 = s2f32 * s3f32
s2f32 = float32(math.Floor(float64(s2f32)))
s1f32 = s1f32 * s2f32
s0f32 = s0f32 - s1f32
s1f32 = l36
s0f32 = s0f32 - s1f32
s0f32 = float32(math.Abs(float64(s0f32)))
l4 = s0f32
goto lbl24
lbl25:
s0f32 = l37
s1f32 = l36
s2f32 = l37
s3f32 = l43
s2f32 = s2f32 * s3f32
s2f32 = float32(math.Floor(float64(s2f32)))
s1f32 = s1f32 * s2f32
s0f32 = s0f32 - s1f32
l4 = s0f32
lbl24:
s0i32 = 0
l8 = s0i32
s0i32 = l9
s1i32 = -4
s0i32 = s0i32 + s1i32
l13 = s0i32
s1i32 = 2
if uint32(s0i32) > uint32(s1i32) {
s0i32 = 1
} else {
s0i32 = 0
}
if s0i32 != 0 {
s0f32 = 0
goto lbl30
}
s0f32 = 0
s1i32 = l13
s2i32 = 1
s1i32 = s1i32 - s2i32
if s1i32 == 0 {
s1i32 = 1
} else {
s1i32 = 0
}
if s1i32 != 0 {
goto lbl30
}
s0f32 = l4
s1f32 = 0
s0f32 = f15(ctx, s0f32, s1f32)
s1i32 = l21
s2i32 = -1
s1i32 = s1i32 + s2i32
s1f32 = math.Float32frombits(uint32(s1i32))
s0f32 = f14(ctx, s0f32, s1f32)
l4 = s0f32
s1f32 = 4.2949673e+09
if s0f32 < s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1f32 = l4
s2f32 = 0
if s1f32 >= s2f32 {
s1i32 = 1
} else {
s1i32 = 0
}
s0i32 = s0i32 & s1i32
if s0i32 != 0 {
s0f32 = l4
s0i32 = int32(uint32(math.Trunc(float64(s0f32))))
goto lbl32
}
s0i32 = 0
lbl32:
s1i32 = l6
s1i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s1i32+4)]))
s0i32 = s0i32 * s1i32
l8 = s0i32
s0f32 = l45
s1f32 = 0
s0f32 = f15(ctx, s0f32, s1f32)
s1i32 = l20
s2i32 = -1
s1i32 = s1i32 + s2i32
s1f32 = math.Float32frombits(uint32(s1i32))
s0f32 = f14(ctx, s0f32, s1f32)
l4 = s0f32
s1f32 = 4.2949673e+09
if s0f32 < s1f32 {
s0i32 = 1
} else {
s0i32 = 0
}
s1f32 = l4
s2f32 = 0
if s1f32 >= s2f32 {
s1i32 = 1
} else {
s1i32 = 0
}
s0i32 = s0i32 & s1i32
if s0i32 != 0 {
s0f32 = l4
s0i32 = int32(uint32(math.Trunc(float64(s0f32))))
goto lbl34
}
s0i32 = 0
lbl34:
l13 = s0i32
s0i32 = l6
s0i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)]))
s1i32 = l8
s2i32 = l13
s1i32 = s1i32 + s2i32
s2i32 = 2
s1i32 = s1i32 << (uint32(s2i32) & 31)
s0i32 = s0i32 + s1i32
s0i32 = *(*int32)(unsafe.Pointer(&ctx.Mem[int(s0i32+0)]))
l13 = s0i32
s1i32 = 255
s0i32 = s0i32 & s1i32
s0f32 = float32(uint32(s0i32))
s1f32 = 0.003921569
s0f32 = s0f32 * s1f32
s0i32 = int32(math.Float32bits(s0f32))
l8 = s0i32
s1i32 = l13
s2i32 = 16
s1i32 = int32(uint32(s1i32) >> (uint32(s2i32) & 31))
s2i32 = 255
s1i32 = s1i32 & s2i32
s1f32 = float32(uint32(s1i32))
s2f32 = 0.003921569
s1f32 = s1f32 * s2f32
s1i32 = int32(math.Float32bits(s1f32))
l10 = s1i32
s2i32 = l9
s3i32 = 6
if s2i32 == s3i32 {
s2i32 = 1
} else {
s2i32 = 0
}
l14 = s2i32
if s2i32 != 0 {
// s0i32 = s0i32
} else {
s0i32 = s1i32
}
l26 = s0i32
s0i32 = l10
s1i32 = l8
s2i32 = l14
if s2i32 != 0 {
// s0i32 = s0i32
} else {
s0i32 = s1i32
}
l8 = s0i32
s0i32 = l13
s1i32 = 8
s0i32 = int32(uint32(s0i32) >> (uint32(s1i32) & 31))
s1i32 = 255
s0i32 = s0i32 & s1i32
s0f32 = float32(uint32(s0i32))
s1f32 = 0.003921569
s0f32 = s0f32 * s1f32
l49 = s0f32
s0i32 = l13
s1i32 = 24
s0i32 = int32(uint32(s0i32) >> (uint32(s1i32) & 31))
s0f32 = float32(uint32(s0i32))
s1f32 = 0.003921569
s0f32 = s0f32 * s1f32
lbl30:
l48 = s0f32
s0f32 = l40
s1f32 = 1
s0f32 = s0f32 + s1f32
l45 = s0f32
l4 = s0f32
s0i32 = l16
s1i32 = 1
s0i32 = s0i32 - s1i32
switch s0i32 {
case 0: