/
raylib.go
5065 lines (4475 loc) · 188 KB
/
raylib.go
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// THE AUTOGENERATED LICENSE. ALL THE RIGHTS ARE RESERVED BY ROBOTS.
// WARNING: This file has automatically been generated on Tue, 01 Jun 2021 11:29:38 CST.
// Code generated by https://git.io/c-for-go. DO NOT EDIT.
package raylib
/*
#include "../lib/raylib/src/raylib.h"
#include "../lib/raylib/src/raymath.h"
#include "../lib/raylib/src/easings.h"
#include <stdlib.h>
#include "cgo_helpers.h"
*/
import "C"
import (
"runtime"
"unsafe"
)
// InitWindow function as declared in src/raylib.h:899
func InitWindow(width int32, height int32, title string) {
cwidth, _ := (C.int)(width), cgoAllocsUnknown
cheight, _ := (C.int)(height), cgoAllocsUnknown
title = safeString(title)
ctitle, _ := unpackPCharString(title)
C.InitWindow(cwidth, cheight, ctitle)
runtime.KeepAlive(title)
}
// WindowShouldClose function as declared in src/raylib.h:900
func WindowShouldClose() bool {
__ret := C.WindowShouldClose()
__v := (bool)(__ret)
return __v
}
// CloseWindow function as declared in src/raylib.h:901
func CloseWindow() {
C.CloseWindow()
}
// IsWindowReady function as declared in src/raylib.h:902
func IsWindowReady() bool {
__ret := C.IsWindowReady()
__v := (bool)(__ret)
return __v
}
// IsWindowFullscreen function as declared in src/raylib.h:903
func IsWindowFullscreen() bool {
__ret := C.IsWindowFullscreen()
__v := (bool)(__ret)
return __v
}
// IsWindowHidden function as declared in src/raylib.h:904
func IsWindowHidden() bool {
__ret := C.IsWindowHidden()
__v := (bool)(__ret)
return __v
}
// IsWindowMinimized function as declared in src/raylib.h:905
func IsWindowMinimized() bool {
__ret := C.IsWindowMinimized()
__v := (bool)(__ret)
return __v
}
// IsWindowMaximized function as declared in src/raylib.h:906
func IsWindowMaximized() bool {
__ret := C.IsWindowMaximized()
__v := (bool)(__ret)
return __v
}
// IsWindowFocused function as declared in src/raylib.h:907
func IsWindowFocused() bool {
__ret := C.IsWindowFocused()
__v := (bool)(__ret)
return __v
}
// IsWindowResized function as declared in src/raylib.h:908
func IsWindowResized() bool {
__ret := C.IsWindowResized()
__v := (bool)(__ret)
return __v
}
// IsWindowState function as declared in src/raylib.h:909
func IsWindowState(flag uint32) bool {
cflag, _ := (C.uint)(flag), cgoAllocsUnknown
__ret := C.IsWindowState(cflag)
__v := (bool)(__ret)
return __v
}
// SetWindowState function as declared in src/raylib.h:910
func SetWindowState(flags uint32) {
cflags, _ := (C.uint)(flags), cgoAllocsUnknown
C.SetWindowState(cflags)
}
// ClearWindowState function as declared in src/raylib.h:911
func ClearWindowState(flags uint32) {
cflags, _ := (C.uint)(flags), cgoAllocsUnknown
C.ClearWindowState(cflags)
}
// ToggleFullscreen function as declared in src/raylib.h:912
func ToggleFullscreen() {
C.ToggleFullscreen()
}
// MaximizeWindow function as declared in src/raylib.h:913
func MaximizeWindow() {
C.MaximizeWindow()
}
// MinimizeWindow function as declared in src/raylib.h:914
func MinimizeWindow() {
C.MinimizeWindow()
}
// RestoreWindow function as declared in src/raylib.h:915
func RestoreWindow() {
C.RestoreWindow()
}
// SetWindowIcon function as declared in src/raylib.h:916
func SetWindowIcon(image Image) {
cimage, _ := *(*C.Image)(unsafe.Pointer(&image)), cgoAllocsUnknown
C.SetWindowIcon(cimage)
}
// SetWindowTitle function as declared in src/raylib.h:917
func SetWindowTitle(title string) {
title = safeString(title)
ctitle, _ := unpackPCharString(title)
C.SetWindowTitle(ctitle)
runtime.KeepAlive(title)
}
// SetWindowPosition function as declared in src/raylib.h:918
func SetWindowPosition(x int32, y int32) {
cx, _ := (C.int)(x), cgoAllocsUnknown
cy, _ := (C.int)(y), cgoAllocsUnknown
C.SetWindowPosition(cx, cy)
}
// SetWindowMonitor function as declared in src/raylib.h:919
func SetWindowMonitor(monitor int32) {
cmonitor, _ := (C.int)(monitor), cgoAllocsUnknown
C.SetWindowMonitor(cmonitor)
}
// SetWindowMinSize function as declared in src/raylib.h:920
func SetWindowMinSize(width int32, height int32) {
cwidth, _ := (C.int)(width), cgoAllocsUnknown
cheight, _ := (C.int)(height), cgoAllocsUnknown
C.SetWindowMinSize(cwidth, cheight)
}
// SetWindowSize function as declared in src/raylib.h:921
func SetWindowSize(width int32, height int32) {
cwidth, _ := (C.int)(width), cgoAllocsUnknown
cheight, _ := (C.int)(height), cgoAllocsUnknown
C.SetWindowSize(cwidth, cheight)
}
// GetWindowHandle function as declared in src/raylib.h:922
func GetWindowHandle() unsafe.Pointer {
__ret := C.GetWindowHandle()
__v := *(*unsafe.Pointer)(unsafe.Pointer(&__ret))
return __v
}
// GetScreenWidth function as declared in src/raylib.h:923
func GetScreenWidth() int32 {
__ret := C.GetScreenWidth()
__v := (int32)(__ret)
return __v
}
// GetScreenHeight function as declared in src/raylib.h:924
func GetScreenHeight() int32 {
__ret := C.GetScreenHeight()
__v := (int32)(__ret)
return __v
}
// GetMonitorCount function as declared in src/raylib.h:925
func GetMonitorCount() int32 {
__ret := C.GetMonitorCount()
__v := (int32)(__ret)
return __v
}
// GetCurrentMonitor function as declared in src/raylib.h:926
func GetCurrentMonitor() int32 {
__ret := C.GetCurrentMonitor()
__v := (int32)(__ret)
return __v
}
// GetMonitorPosition function as declared in src/raylib.h:927
func GetMonitorPosition(monitor int32) Vector2 {
cmonitor, _ := (C.int)(monitor), cgoAllocsUnknown
__ret := C.GetMonitorPosition(cmonitor)
__v := *newVector2Ref(unsafe.Pointer(&__ret)).convert()
return __v
}
// GetMonitorWidth function as declared in src/raylib.h:928
func GetMonitorWidth(monitor int32) int32 {
cmonitor, _ := (C.int)(monitor), cgoAllocsUnknown
__ret := C.GetMonitorWidth(cmonitor)
__v := (int32)(__ret)
return __v
}
// GetMonitorHeight function as declared in src/raylib.h:929
func GetMonitorHeight(monitor int32) int32 {
cmonitor, _ := (C.int)(monitor), cgoAllocsUnknown
__ret := C.GetMonitorHeight(cmonitor)
__v := (int32)(__ret)
return __v
}
// GetMonitorPhysicalWidth function as declared in src/raylib.h:930
func GetMonitorPhysicalWidth(monitor int32) int32 {
cmonitor, _ := (C.int)(monitor), cgoAllocsUnknown
__ret := C.GetMonitorPhysicalWidth(cmonitor)
__v := (int32)(__ret)
return __v
}
// GetMonitorPhysicalHeight function as declared in src/raylib.h:931
func GetMonitorPhysicalHeight(monitor int32) int32 {
cmonitor, _ := (C.int)(monitor), cgoAllocsUnknown
__ret := C.GetMonitorPhysicalHeight(cmonitor)
__v := (int32)(__ret)
return __v
}
// GetMonitorRefreshRate function as declared in src/raylib.h:932
func GetMonitorRefreshRate(monitor int32) int32 {
cmonitor, _ := (C.int)(monitor), cgoAllocsUnknown
__ret := C.GetMonitorRefreshRate(cmonitor)
__v := (int32)(__ret)
return __v
}
// GetWindowPosition function as declared in src/raylib.h:933
func GetWindowPosition() Vector2 {
__ret := C.GetWindowPosition()
__v := *newVector2Ref(unsafe.Pointer(&__ret)).convert()
return __v
}
// GetWindowScaleDPI function as declared in src/raylib.h:934
func GetWindowScaleDPI() Vector2 {
__ret := C.GetWindowScaleDPI()
__v := *newVector2Ref(unsafe.Pointer(&__ret)).convert()
return __v
}
// GetMonitorName function as declared in src/raylib.h:935
func GetMonitorName(monitor int32) string {
cmonitor, _ := (C.int)(monitor), cgoAllocsUnknown
__ret := C.GetMonitorName(cmonitor)
__v := packPCharString(__ret)
return __v
}
// SetClipboardText function as declared in src/raylib.h:936
func SetClipboardText(text string) {
text = safeString(text)
ctext, _ := unpackPCharString(text)
C.SetClipboardText(ctext)
runtime.KeepAlive(text)
}
// GetClipboardText function as declared in src/raylib.h:937
func GetClipboardText() string {
__ret := C.GetClipboardText()
__v := packPCharString(__ret)
return __v
}
// ShowCursor function as declared in src/raylib.h:940
func ShowCursor() {
C.ShowCursor()
}
// HideCursor function as declared in src/raylib.h:941
func HideCursor() {
C.HideCursor()
}
// IsCursorHidden function as declared in src/raylib.h:942
func IsCursorHidden() bool {
__ret := C.IsCursorHidden()
__v := (bool)(__ret)
return __v
}
// EnableCursor function as declared in src/raylib.h:943
func EnableCursor() {
C.EnableCursor()
}
// DisableCursor function as declared in src/raylib.h:944
func DisableCursor() {
C.DisableCursor()
}
// IsCursorOnScreen function as declared in src/raylib.h:945
func IsCursorOnScreen() bool {
__ret := C.IsCursorOnScreen()
__v := (bool)(__ret)
return __v
}
// ClearBackground function as declared in src/raylib.h:948
func ClearBackground(color Color) {
ccolor, _ := *(*C.Color)(unsafe.Pointer(&color)), cgoAllocsUnknown
C.ClearBackground(ccolor)
}
// BeginDrawing function as declared in src/raylib.h:949
func BeginDrawing() {
C.BeginDrawing()
}
// EndDrawing function as declared in src/raylib.h:950
func EndDrawing() {
C.EndDrawing()
}
// BeginMode2D function as declared in src/raylib.h:951
func BeginMode2D(camera Camera2D) {
ccamera, _ := *(*C.Camera2D)(unsafe.Pointer(&camera)), cgoAllocsUnknown
C.BeginMode2D(ccamera)
}
// EndMode2D function as declared in src/raylib.h:952
func EndMode2D() {
C.EndMode2D()
}
// BeginMode3D function as declared in src/raylib.h:953
func BeginMode3D(camera Camera3D) {
ccamera, _ := *(*C.Camera3D)(unsafe.Pointer(&camera)), cgoAllocsUnknown
C.BeginMode3D(ccamera)
}
// EndMode3D function as declared in src/raylib.h:954
func EndMode3D() {
C.EndMode3D()
}
// BeginTextureMode function as declared in src/raylib.h:955
func BeginTextureMode(target RenderTexture2D) {
ctarget, _ := *(*C.RenderTexture2D)(unsafe.Pointer(&target)), cgoAllocsUnknown
C.BeginTextureMode(ctarget)
}
// EndTextureMode function as declared in src/raylib.h:956
func EndTextureMode() {
C.EndTextureMode()
}
// BeginScissorMode function as declared in src/raylib.h:957
func BeginScissorMode(x int32, y int32, width int32, height int32) {
cx, _ := (C.int)(x), cgoAllocsUnknown
cy, _ := (C.int)(y), cgoAllocsUnknown
cwidth, _ := (C.int)(width), cgoAllocsUnknown
cheight, _ := (C.int)(height), cgoAllocsUnknown
C.BeginScissorMode(cx, cy, cwidth, cheight)
}
// EndScissorMode function as declared in src/raylib.h:958
func EndScissorMode() {
C.EndScissorMode()
}
// GetMouseRay function as declared in src/raylib.h:961
func GetMouseRay(mousePosition Vector2, camera Camera) Ray {
cmousePosition, _ := *(*C.Vector2)(unsafe.Pointer(&mousePosition)), cgoAllocsUnknown
ccamera, _ := *(*C.Camera)(unsafe.Pointer(&camera)), cgoAllocsUnknown
__ret := C.GetMouseRay(cmousePosition, ccamera)
__v := *newRayRef(unsafe.Pointer(&__ret)).convert()
return __v
}
// GetCameraMatrix function as declared in src/raylib.h:962
func GetCameraMatrix(camera Camera) Matrix {
ccamera, _ := *(*C.Camera)(unsafe.Pointer(&camera)), cgoAllocsUnknown
__ret := C.GetCameraMatrix(ccamera)
__v := *newMatrixRef(unsafe.Pointer(&__ret)).convert()
return __v
}
// GetCameraMatrix2D function as declared in src/raylib.h:963
func GetCameraMatrix2D(camera Camera2D) Matrix {
ccamera, _ := *(*C.Camera2D)(unsafe.Pointer(&camera)), cgoAllocsUnknown
__ret := C.GetCameraMatrix2D(ccamera)
__v := *newMatrixRef(unsafe.Pointer(&__ret)).convert()
return __v
}
// GetWorldToScreen function as declared in src/raylib.h:964
func GetWorldToScreen(position Vector3, camera Camera) Vector2 {
cposition, _ := *(*C.Vector3)(unsafe.Pointer(&position)), cgoAllocsUnknown
ccamera, _ := *(*C.Camera)(unsafe.Pointer(&camera)), cgoAllocsUnknown
__ret := C.GetWorldToScreen(cposition, ccamera)
__v := *newVector2Ref(unsafe.Pointer(&__ret)).convert()
return __v
}
// GetWorldToScreenEx function as declared in src/raylib.h:965
func GetWorldToScreenEx(position Vector3, camera Camera, width int32, height int32) Vector2 {
cposition, _ := *(*C.Vector3)(unsafe.Pointer(&position)), cgoAllocsUnknown
ccamera, _ := *(*C.Camera)(unsafe.Pointer(&camera)), cgoAllocsUnknown
cwidth, _ := (C.int)(width), cgoAllocsUnknown
cheight, _ := (C.int)(height), cgoAllocsUnknown
__ret := C.GetWorldToScreenEx(cposition, ccamera, cwidth, cheight)
__v := *newVector2Ref(unsafe.Pointer(&__ret)).convert()
return __v
}
// GetWorldToScreen2D function as declared in src/raylib.h:966
func GetWorldToScreen2D(position Vector2, camera Camera2D) Vector2 {
cposition, _ := *(*C.Vector2)(unsafe.Pointer(&position)), cgoAllocsUnknown
ccamera, _ := *(*C.Camera2D)(unsafe.Pointer(&camera)), cgoAllocsUnknown
__ret := C.GetWorldToScreen2D(cposition, ccamera)
__v := *newVector2Ref(unsafe.Pointer(&__ret)).convert()
return __v
}
// GetScreenToWorld2D function as declared in src/raylib.h:967
func GetScreenToWorld2D(position Vector2, camera Camera2D) Vector2 {
cposition, _ := *(*C.Vector2)(unsafe.Pointer(&position)), cgoAllocsUnknown
ccamera, _ := *(*C.Camera2D)(unsafe.Pointer(&camera)), cgoAllocsUnknown
__ret := C.GetScreenToWorld2D(cposition, ccamera)
__v := *newVector2Ref(unsafe.Pointer(&__ret)).convert()
return __v
}
// SetTargetFPS function as declared in src/raylib.h:970
func SetTargetFPS(fps int32) {
cfps, _ := (C.int)(fps), cgoAllocsUnknown
C.SetTargetFPS(cfps)
}
// GetFPS function as declared in src/raylib.h:971
func GetFPS() int32 {
__ret := C.GetFPS()
__v := (int32)(__ret)
return __v
}
// GetFrameTime function as declared in src/raylib.h:972
func GetFrameTime() float32 {
__ret := C.GetFrameTime()
__v := (float32)(__ret)
return __v
}
// GetTime function as declared in src/raylib.h:973
func GetTime() float64 {
__ret := C.GetTime()
__v := (float64)(__ret)
return __v
}
// SetConfigFlags function as declared in src/raylib.h:976
func SetConfigFlags(flags uint32) {
cflags, _ := (C.uint)(flags), cgoAllocsUnknown
C.SetConfigFlags(cflags)
}
// MemAlloc function as declared in src/raylib.h:983
func MemAlloc(size int32) unsafe.Pointer {
csize, _ := (C.int)(size), cgoAllocsUnknown
__ret := C.MemAlloc(csize)
__v := *(*unsafe.Pointer)(unsafe.Pointer(&__ret))
return __v
}
// MemFree function as declared in src/raylib.h:984
func MemFree(ptr unsafe.Pointer) {
cptr, _ := ptr, cgoAllocsUnknown
C.MemFree(cptr)
}
// TakeScreenshot function as declared in src/raylib.h:985
func TakeScreenshot(fileName string) {
fileName = safeString(fileName)
cfileName, _ := unpackPCharString(fileName)
C.TakeScreenshot(cfileName)
runtime.KeepAlive(fileName)
}
// GetRandomValue function as declared in src/raylib.h:986
func GetRandomValue(min int32, max int32) int32 {
cmin, _ := (C.int)(min), cgoAllocsUnknown
cmax, _ := (C.int)(max), cgoAllocsUnknown
__ret := C.GetRandomValue(cmin, cmax)
__v := (int32)(__ret)
return __v
}
// LoadFileData function as declared in src/raylib.h:989
func LoadFileData(fileName string, bytesRead *uint32) *byte {
fileName = safeString(fileName)
cfileName, _ := unpackPCharString(fileName)
cbytesRead, _ := (*C.uint)(unsafe.Pointer(bytesRead)), cgoAllocsUnknown
__ret := C.LoadFileData(cfileName, cbytesRead)
runtime.KeepAlive(fileName)
__v := *(**byte)(unsafe.Pointer(&__ret))
return __v
}
// UnloadFileData function as declared in src/raylib.h:990
func UnloadFileData(data *byte) {
cdata, _ := (*C.uchar)(unsafe.Pointer(data)), cgoAllocsUnknown
C.UnloadFileData(cdata)
}
// SaveFileData function as declared in src/raylib.h:991
func SaveFileData(fileName string, data unsafe.Pointer, bytesToWrite uint32) bool {
fileName = safeString(fileName)
cfileName, _ := unpackPCharString(fileName)
cdata, _ := data, cgoAllocsUnknown
cbytesToWrite, _ := (C.uint)(bytesToWrite), cgoAllocsUnknown
__ret := C.SaveFileData(cfileName, cdata, cbytesToWrite)
runtime.KeepAlive(fileName)
__v := (bool)(__ret)
return __v
}
// LoadFileText function as declared in src/raylib.h:992
func LoadFileText(fileName string) *byte {
fileName = safeString(fileName)
cfileName, _ := unpackPCharString(fileName)
__ret := C.LoadFileText(cfileName)
runtime.KeepAlive(fileName)
__v := *(**byte)(unsafe.Pointer(&__ret))
return __v
}
// UnloadFileText function as declared in src/raylib.h:993
func UnloadFileText(text *byte) {
ctext, _ := (*C.uchar)(unsafe.Pointer(text)), cgoAllocsUnknown
C.UnloadFileText(ctext)
}
// SaveFileText function as declared in src/raylib.h:994
func SaveFileText(fileName string, text *byte) bool {
fileName = safeString(fileName)
cfileName, _ := unpackPCharString(fileName)
ctext, _ := (*C.char)(unsafe.Pointer(text)), cgoAllocsUnknown
__ret := C.SaveFileText(cfileName, ctext)
runtime.KeepAlive(fileName)
__v := (bool)(__ret)
return __v
}
// FileExists function as declared in src/raylib.h:995
func FileExists(fileName string) bool {
fileName = safeString(fileName)
cfileName, _ := unpackPCharString(fileName)
__ret := C.FileExists(cfileName)
runtime.KeepAlive(fileName)
__v := (bool)(__ret)
return __v
}
// DirectoryExists function as declared in src/raylib.h:996
func DirectoryExists(dirPath string) bool {
dirPath = safeString(dirPath)
cdirPath, _ := unpackPCharString(dirPath)
__ret := C.DirectoryExists(cdirPath)
runtime.KeepAlive(dirPath)
__v := (bool)(__ret)
return __v
}
// IsFileExtension function as declared in src/raylib.h:997
func IsFileExtension(fileName string, ext string) bool {
fileName = safeString(fileName)
cfileName, _ := unpackPCharString(fileName)
ext = safeString(ext)
cext, _ := unpackPCharString(ext)
__ret := C.IsFileExtension(cfileName, cext)
runtime.KeepAlive(ext)
runtime.KeepAlive(fileName)
__v := (bool)(__ret)
return __v
}
// GetFileExtension function as declared in src/raylib.h:998
func GetFileExtension(fileName string) string {
fileName = safeString(fileName)
cfileName, _ := unpackPCharString(fileName)
__ret := C.GetFileExtension(cfileName)
runtime.KeepAlive(fileName)
__v := packPCharString(__ret)
return __v
}
// GetFileName function as declared in src/raylib.h:999
func GetFileName(filePath string) string {
filePath = safeString(filePath)
cfilePath, _ := unpackPCharString(filePath)
__ret := C.GetFileName(cfilePath)
runtime.KeepAlive(filePath)
__v := packPCharString(__ret)
return __v
}
// GetFileNameWithoutExt function as declared in src/raylib.h:1000
func GetFileNameWithoutExt(filePath string) string {
filePath = safeString(filePath)
cfilePath, _ := unpackPCharString(filePath)
__ret := C.GetFileNameWithoutExt(cfilePath)
runtime.KeepAlive(filePath)
__v := packPCharString(__ret)
return __v
}
// GetDirectoryPath function as declared in src/raylib.h:1001
func GetDirectoryPath(filePath string) string {
filePath = safeString(filePath)
cfilePath, _ := unpackPCharString(filePath)
__ret := C.GetDirectoryPath(cfilePath)
runtime.KeepAlive(filePath)
__v := packPCharString(__ret)
return __v
}
// GetPrevDirectoryPath function as declared in src/raylib.h:1002
func GetPrevDirectoryPath(dirPath string) string {
dirPath = safeString(dirPath)
cdirPath, _ := unpackPCharString(dirPath)
__ret := C.GetPrevDirectoryPath(cdirPath)
runtime.KeepAlive(dirPath)
__v := packPCharString(__ret)
return __v
}
// GetWorkingDirectory function as declared in src/raylib.h:1003
func GetWorkingDirectory() string {
__ret := C.GetWorkingDirectory()
__v := packPCharString(__ret)
return __v
}
// GetDirectoryFiles function as declared in src/raylib.h:1004
func GetDirectoryFiles(dirPath string, count *int32) **byte {
dirPath = safeString(dirPath)
cdirPath, _ := unpackPCharString(dirPath)
ccount, _ := (*C.int)(unsafe.Pointer(count)), cgoAllocsUnknown
__ret := C.GetDirectoryFiles(cdirPath, ccount)
runtime.KeepAlive(dirPath)
__v := *(***byte)(unsafe.Pointer(&__ret))
return __v
}
// ClearDirectoryFiles function as declared in src/raylib.h:1005
func ClearDirectoryFiles() {
C.ClearDirectoryFiles()
}
// ChangeDirectory function as declared in src/raylib.h:1006
func ChangeDirectory(dir string) bool {
dir = safeString(dir)
cdir, _ := unpackPCharString(dir)
__ret := C.ChangeDirectory(cdir)
runtime.KeepAlive(dir)
__v := (bool)(__ret)
return __v
}
// IsFileDropped function as declared in src/raylib.h:1007
func IsFileDropped() bool {
__ret := C.IsFileDropped()
__v := (bool)(__ret)
return __v
}
// GetDroppedFiles function as declared in src/raylib.h:1008
func GetDroppedFiles(count *int32) **byte {
ccount, _ := (*C.int)(unsafe.Pointer(count)), cgoAllocsUnknown
__ret := C.GetDroppedFiles(ccount)
__v := *(***byte)(unsafe.Pointer(&__ret))
return __v
}
// ClearDroppedFiles function as declared in src/raylib.h:1009
func ClearDroppedFiles() {
C.ClearDroppedFiles()
}
// GetFileModTime function as declared in src/raylib.h:1010
func GetFileModTime(fileName string) int {
fileName = safeString(fileName)
cfileName, _ := unpackPCharString(fileName)
__ret := C.GetFileModTime(cfileName)
runtime.KeepAlive(fileName)
__v := (int)(__ret)
return __v
}
// CompressData function as declared in src/raylib.h:1012
func CompressData(data *byte, dataLength int32, compDataLength *int32) *byte {
cdata, _ := (*C.uchar)(unsafe.Pointer(data)), cgoAllocsUnknown
cdataLength, _ := (C.int)(dataLength), cgoAllocsUnknown
ccompDataLength, _ := (*C.int)(unsafe.Pointer(compDataLength)), cgoAllocsUnknown
__ret := C.CompressData(cdata, cdataLength, ccompDataLength)
__v := *(**byte)(unsafe.Pointer(&__ret))
return __v
}
// DecompressData function as declared in src/raylib.h:1013
func DecompressData(compData *byte, compDataLength int32, dataLength *int32) *byte {
ccompData, _ := (*C.uchar)(unsafe.Pointer(compData)), cgoAllocsUnknown
ccompDataLength, _ := (C.int)(compDataLength), cgoAllocsUnknown
cdataLength, _ := (*C.int)(unsafe.Pointer(dataLength)), cgoAllocsUnknown
__ret := C.DecompressData(ccompData, ccompDataLength, cdataLength)
__v := *(**byte)(unsafe.Pointer(&__ret))
return __v
}
// SaveStorageValue function as declared in src/raylib.h:1016
func SaveStorageValue(position uint32, value int32) bool {
cposition, _ := (C.uint)(position), cgoAllocsUnknown
cvalue, _ := (C.int)(value), cgoAllocsUnknown
__ret := C.SaveStorageValue(cposition, cvalue)
__v := (bool)(__ret)
return __v
}
// LoadStorageValue function as declared in src/raylib.h:1017
func LoadStorageValue(position uint32) int32 {
cposition, _ := (C.uint)(position), cgoAllocsUnknown
__ret := C.LoadStorageValue(cposition)
__v := (int32)(__ret)
return __v
}
// OpenURL function as declared in src/raylib.h:1019
func OpenURL(url string) {
url = safeString(url)
curl, _ := unpackPCharString(url)
C.OpenURL(curl)
runtime.KeepAlive(url)
}
// IsKeyPressed function as declared in src/raylib.h:1026
func IsKeyPressed(key int32) bool {
ckey, _ := (C.int)(key), cgoAllocsUnknown
__ret := C.IsKeyPressed(ckey)
__v := (bool)(__ret)
return __v
}
// IsKeyDown function as declared in src/raylib.h:1027
func IsKeyDown(key int32) bool {
ckey, _ := (C.int)(key), cgoAllocsUnknown
__ret := C.IsKeyDown(ckey)
__v := (bool)(__ret)
return __v
}
// IsKeyReleased function as declared in src/raylib.h:1028
func IsKeyReleased(key int32) bool {
ckey, _ := (C.int)(key), cgoAllocsUnknown
__ret := C.IsKeyReleased(ckey)
__v := (bool)(__ret)
return __v
}
// IsKeyUp function as declared in src/raylib.h:1029
func IsKeyUp(key int32) bool {
ckey, _ := (C.int)(key), cgoAllocsUnknown
__ret := C.IsKeyUp(ckey)
__v := (bool)(__ret)
return __v
}
// SetExitKey function as declared in src/raylib.h:1030
func SetExitKey(key int32) {
ckey, _ := (C.int)(key), cgoAllocsUnknown
C.SetExitKey(ckey)
}
// GetKeyPressed function as declared in src/raylib.h:1031
func GetKeyPressed() int32 {
__ret := C.GetKeyPressed()
__v := (int32)(__ret)
return __v
}
// GetCharPressed function as declared in src/raylib.h:1032
func GetCharPressed() int32 {
__ret := C.GetCharPressed()
__v := (int32)(__ret)
return __v
}
// IsGamepadAvailable function as declared in src/raylib.h:1035
func IsGamepadAvailable(gamepad int32) bool {
cgamepad, _ := (C.int)(gamepad), cgoAllocsUnknown
__ret := C.IsGamepadAvailable(cgamepad)
__v := (bool)(__ret)
return __v
}
// IsGamepadName function as declared in src/raylib.h:1036
func IsGamepadName(gamepad int32, name string) bool {
cgamepad, _ := (C.int)(gamepad), cgoAllocsUnknown
name = safeString(name)
cname, _ := unpackPCharString(name)
__ret := C.IsGamepadName(cgamepad, cname)
runtime.KeepAlive(name)
__v := (bool)(__ret)
return __v
}
// GetGamepadName function as declared in src/raylib.h:1037
func GetGamepadName(gamepad int32) string {
cgamepad, _ := (C.int)(gamepad), cgoAllocsUnknown
__ret := C.GetGamepadName(cgamepad)
__v := packPCharString(__ret)
return __v
}
// IsGamepadButtonPressed function as declared in src/raylib.h:1038
func IsGamepadButtonPressed(gamepad int32, button int32) bool {
cgamepad, _ := (C.int)(gamepad), cgoAllocsUnknown
cbutton, _ := (C.int)(button), cgoAllocsUnknown
__ret := C.IsGamepadButtonPressed(cgamepad, cbutton)
__v := (bool)(__ret)
return __v
}
// IsGamepadButtonDown function as declared in src/raylib.h:1039
func IsGamepadButtonDown(gamepad int32, button int32) bool {
cgamepad, _ := (C.int)(gamepad), cgoAllocsUnknown
cbutton, _ := (C.int)(button), cgoAllocsUnknown
__ret := C.IsGamepadButtonDown(cgamepad, cbutton)
__v := (bool)(__ret)
return __v
}
// IsGamepadButtonReleased function as declared in src/raylib.h:1040
func IsGamepadButtonReleased(gamepad int32, button int32) bool {
cgamepad, _ := (C.int)(gamepad), cgoAllocsUnknown
cbutton, _ := (C.int)(button), cgoAllocsUnknown
__ret := C.IsGamepadButtonReleased(cgamepad, cbutton)
__v := (bool)(__ret)
return __v
}
// IsGamepadButtonUp function as declared in src/raylib.h:1041
func IsGamepadButtonUp(gamepad int32, button int32) bool {
cgamepad, _ := (C.int)(gamepad), cgoAllocsUnknown
cbutton, _ := (C.int)(button), cgoAllocsUnknown
__ret := C.IsGamepadButtonUp(cgamepad, cbutton)
__v := (bool)(__ret)
return __v
}
// GetGamepadButtonPressed function as declared in src/raylib.h:1042
func GetGamepadButtonPressed() int32 {
__ret := C.GetGamepadButtonPressed()
__v := (int32)(__ret)
return __v
}
// GetGamepadAxisCount function as declared in src/raylib.h:1043
func GetGamepadAxisCount(gamepad int32) int32 {
cgamepad, _ := (C.int)(gamepad), cgoAllocsUnknown
__ret := C.GetGamepadAxisCount(cgamepad)
__v := (int32)(__ret)
return __v
}
// GetGamepadAxisMovement function as declared in src/raylib.h:1044
func GetGamepadAxisMovement(gamepad int32, axis int32) float32 {
cgamepad, _ := (C.int)(gamepad), cgoAllocsUnknown
caxis, _ := (C.int)(axis), cgoAllocsUnknown
__ret := C.GetGamepadAxisMovement(cgamepad, caxis)
__v := (float32)(__ret)
return __v
}
// IsMouseButtonPressed function as declared in src/raylib.h:1047
func IsMouseButtonPressed(button int32) bool {
cbutton, _ := (C.int)(button), cgoAllocsUnknown
__ret := C.IsMouseButtonPressed(cbutton)
__v := (bool)(__ret)
return __v
}
// IsMouseButtonDown function as declared in src/raylib.h:1048
func IsMouseButtonDown(button int32) bool {
cbutton, _ := (C.int)(button), cgoAllocsUnknown
__ret := C.IsMouseButtonDown(cbutton)
__v := (bool)(__ret)
return __v
}
// IsMouseButtonReleased function as declared in src/raylib.h:1049
func IsMouseButtonReleased(button int32) bool {
cbutton, _ := (C.int)(button), cgoAllocsUnknown
__ret := C.IsMouseButtonReleased(cbutton)
__v := (bool)(__ret)
return __v
}
// IsMouseButtonUp function as declared in src/raylib.h:1050
func IsMouseButtonUp(button int32) bool {
cbutton, _ := (C.int)(button), cgoAllocsUnknown
__ret := C.IsMouseButtonUp(cbutton)
__v := (bool)(__ret)
return __v
}
// GetMouseX function as declared in src/raylib.h:1051
func GetMouseX() int32 {
__ret := C.GetMouseX()
__v := (int32)(__ret)
return __v
}
// GetMouseY function as declared in src/raylib.h:1052
func GetMouseY() int32 {
__ret := C.GetMouseY()
__v := (int32)(__ret)
return __v
}
// GetMousePosition function as declared in src/raylib.h:1053
func GetMousePosition() Vector2 {
__ret := C.GetMousePosition()
__v := *newVector2Ref(unsafe.Pointer(&__ret)).convert()
return __v
}
// SetMousePosition function as declared in src/raylib.h:1054
func SetMousePosition(x int32, y int32) {
cx, _ := (C.int)(x), cgoAllocsUnknown
cy, _ := (C.int)(y), cgoAllocsUnknown
C.SetMousePosition(cx, cy)
}
// SetMouseOffset function as declared in src/raylib.h:1055
func SetMouseOffset(offsetX int32, offsetY int32) {
coffsetX, _ := (C.int)(offsetX), cgoAllocsUnknown
coffsetY, _ := (C.int)(offsetY), cgoAllocsUnknown
C.SetMouseOffset(coffsetX, coffsetY)
}
// SetMouseScale function as declared in src/raylib.h:1056
func SetMouseScale(scaleX float32, scaleY float32) {
cscaleX, _ := (C.float)(scaleX), cgoAllocsUnknown
cscaleY, _ := (C.float)(scaleY), cgoAllocsUnknown
C.SetMouseScale(cscaleX, cscaleY)
}
// GetMouseWheelMove function as declared in src/raylib.h:1057
func GetMouseWheelMove() float32 {
__ret := C.GetMouseWheelMove()
__v := (float32)(__ret)
return __v
}
// GetMouseCursor function as declared in src/raylib.h:1058
func GetMouseCursor() int32 {
__ret := C.GetMouseCursor()
__v := (int32)(__ret)
return __v
}
// SetMouseCursor function as declared in src/raylib.h:1059
func SetMouseCursor(cursor int32) {
ccursor, _ := (C.int)(cursor), cgoAllocsUnknown
C.SetMouseCursor(ccursor)
}
// GetTouchX function as declared in src/raylib.h:1062
func GetTouchX() int32 {
__ret := C.GetTouchX()
__v := (int32)(__ret)