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BoundingBox.cs
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BoundingBox.cs
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using Autodesk.DesignScript.Geometry;
using Dynamo.Graph.Nodes;
namespace OpenMEPSandbox.Geometry.Abstract;
public class BoundingBox
{
private BoundingBox()
{
}
/// <summary>
/// Create a bounding box from a list of points
/// </summary>
/// <param name="points">the list point to create new bounding box</param>
/// <returns name="boundingBox">new boundingBox from list point</returns>
/// <example>
/// ![](../OpenMEPPage/geometry/dyn/pic/BoundingBox.ByPoints.png)
/// [BoundingBox.ByPoints.dyn](../OpenMEPPage/geometry/dyn/BoundingBox.ByPoints.dyn)
///</example>
[NodeCategory("Create")]
public static Autodesk.DesignScript.Geometry.BoundingBox ByPoints(List<Autodesk.DesignScript.Geometry.Point> points)
{
if (points.Count == 0)
{
throw new ArgumentNullException($"Points is empty");
}
if (points.Count == 1)
{
throw new ArgumentNullException($"Points require more than 1 point");
}
Autodesk.DesignScript.Geometry.Point minPoint = points[0];
Autodesk.DesignScript.Geometry.Point maxPoint = points[0];
foreach (var point in points)
{
if (point.X < minPoint.X)
{
minPoint = Autodesk.DesignScript.Geometry.Point.ByCoordinates(point.X, minPoint.Y, minPoint.Z);
}
if (point.Y < minPoint.Y)
{
minPoint = Autodesk.DesignScript.Geometry.Point.ByCoordinates(minPoint.X, point.Y, minPoint.Z);
}
if (point.Z < minPoint.Z)
{
minPoint = Autodesk.DesignScript.Geometry.Point.ByCoordinates(minPoint.X, minPoint.Y, point.Z);
}
if (point.X > maxPoint.X)
{
maxPoint = Autodesk.DesignScript.Geometry.Point.ByCoordinates(point.X, maxPoint.Y, maxPoint.Z);
}
if (point.Y > maxPoint.Y)
{
maxPoint = Autodesk.DesignScript.Geometry.Point.ByCoordinates(maxPoint.X, point.Y, maxPoint.Z);
}
if (point.Z > maxPoint.Z)
{
maxPoint = Autodesk.DesignScript.Geometry.Point.ByCoordinates(maxPoint.X, maxPoint.Y, point.Z);
}
}
return Autodesk.DesignScript.Geometry.BoundingBox.ByCorners(minPoint, maxPoint);
}
/// <summary>
/// Get center point of bounding box
/// </summary>
/// <param name="boundingBox">the boundingBox need get point center</param>
/// <returns name="point">center point of boundingBox</returns>
/// <example>
/// ![](../OpenMEPPage/geometry/dyn/pic/BoundingBox.Center.png)
/// [BoundingBox.Center.dyn](../OpenMEPPage/geometry/dyn/BoundingBox.Center.dyn)
///</example>
[NodeCategory("Query")]
public static Autodesk.DesignScript.Geometry.Point Center(Autodesk.DesignScript.Geometry.BoundingBox boundingBox)
{
Autodesk.DesignScript.Geometry.Point maxPoint = boundingBox.MaxPoint;
Autodesk.DesignScript.Geometry.Point minPoint = boundingBox.MinPoint;
return Autodesk.DesignScript.Geometry.Point.ByCoordinates((maxPoint.X + minPoint.X) / 2,
(maxPoint.Y + minPoint.Y) / 2, (maxPoint.Z + minPoint.Z) / 2);
}
/// <summary>
/// Get 8 points corners of bounding box
/// </summary>
/// <param name="boundingBox"></param>
/// <returns name="points">list point corner of the boundingBox</returns>
/// /// <example>
/// ![](../OpenMEPPage/geometry/dyn/pic/BoundingBox.Corners.png)
/// [BoundingBox.Corners.dyn](../OpenMEPPage/geometry/dyn/BoundingBox.Corners.dyn)
///</example>
[NodeCategory("Query")]
public static List<Autodesk.DesignScript.Geometry.Point> Corners(
Autodesk.DesignScript.Geometry.BoundingBox boundingBox)
{
if (boundingBox == null)
{
throw new ArgumentNullException($"BoundingBox is null");
}
var minPoint = boundingBox.MinPoint;
var maxPoint = boundingBox.MaxPoint;
List<Autodesk.DesignScript.Geometry.Point> corners = new List<Autodesk.DesignScript.Geometry.Point>();
corners.Add(minPoint);
corners.Add(Autodesk.DesignScript.Geometry.Point.ByCoordinates(minPoint.X, minPoint.Y, maxPoint.Z));
corners.Add(Autodesk.DesignScript.Geometry.Point.ByCoordinates(minPoint.X, maxPoint.Y, minPoint.Z));
corners.Add(Autodesk.DesignScript.Geometry.Point.ByCoordinates(minPoint.X, maxPoint.Y, maxPoint.Z));
corners.Add(Autodesk.DesignScript.Geometry.Point.ByCoordinates(maxPoint.X, minPoint.Y, minPoint.Z));
corners.Add(Autodesk.DesignScript.Geometry.Point.ByCoordinates(maxPoint.X, minPoint.Y, maxPoint.Z));
corners.Add(Autodesk.DesignScript.Geometry.Point.ByCoordinates(maxPoint.X, maxPoint.Y, minPoint.Z));
corners.Add(maxPoint);
return corners;
}
/// <summary>
/// Create a bounding box from a list of bounding boxes
/// </summary>
/// <param name="boundingBoxes">the list of boundingBox</param>
/// <returns name="boundingBox">new boundingBox crete by collection boundingBox</returns>
/// /// <example>
/// ![](../OpenMEPPage/geometry/dyn/pic/BoundingBox.ByBoundingBoxs.gif)
/// [BoundingBox.ByBoundingBoxs.dyn](../OpenMEPPage/geometry/dyn/BoundingBox.ByBoundingBoxs.dyn)
///</example>
[NodeCategory("Create")]
public static Autodesk.DesignScript.Geometry.BoundingBox ByBoundingBoxs(
List<Autodesk.DesignScript.Geometry.BoundingBox> boundingBoxes)
{
if (boundingBoxes.Count == 0)
{
throw new ArgumentNullException($"BoundingBoxs is empty");
}
if (boundingBoxes.Count == 1)
{
return boundingBoxes[0];
}
Autodesk.DesignScript.Geometry.Point minPoint = boundingBoxes[0].MinPoint;
Autodesk.DesignScript.Geometry.Point maxPoint = boundingBoxes[0].MaxPoint;
foreach (var boundingBox in boundingBoxes)
{
if (boundingBox.MinPoint.X < minPoint.X)
{
minPoint = Autodesk.DesignScript.Geometry.Point.ByCoordinates(boundingBox.MinPoint.X, minPoint.Y,
minPoint.Z);
}
if (boundingBox.MinPoint.Y < minPoint.Y)
{
minPoint = Autodesk.DesignScript.Geometry.Point.ByCoordinates(minPoint.X, boundingBox.MinPoint.Y,
minPoint.Z);
}
if (boundingBox.MinPoint.Z < minPoint.Z)
{
minPoint = Autodesk.DesignScript.Geometry.Point.ByCoordinates(minPoint.X, minPoint.Y,
boundingBox.MinPoint.Z);
}
if (boundingBox.MaxPoint.X > maxPoint.X)
{
maxPoint = Autodesk.DesignScript.Geometry.Point.ByCoordinates(boundingBox.MaxPoint.X, maxPoint.Y,
maxPoint.Z);
}
if (boundingBox.MaxPoint.Y > maxPoint.Y)
{
maxPoint = Autodesk.DesignScript.Geometry.Point.ByCoordinates(maxPoint.X, boundingBox.MaxPoint.Y,
maxPoint.Z);
}
if (boundingBox.MaxPoint.Z > maxPoint.Z)
{
maxPoint = Autodesk.DesignScript.Geometry.Point.ByCoordinates(maxPoint.X, maxPoint.Y,
boundingBox.MaxPoint.Z);
}
}
return Autodesk.DesignScript.Geometry.BoundingBox.ByCorners(minPoint, maxPoint);
}
/// <summary>
/// Returns the volume of the bounding box.
/// </summary>
/// <param name="boundingBox">the boundingBox</param>
/// <returns name="double">volume of the boundingBox</returns>
/// /// <example>
/// ![](../OpenMEPPage/geometry/dyn/pic/BoundingBox.Volume.png)
/// [BoundingBox.Volume.dyn](../OpenMEPPage/geometry/dyn/BoundingBox.Volume.dyn)
///</example>
[NodeCategory("Query")]
public static double Volume(Autodesk.DesignScript.Geometry.BoundingBox boundingBox)
{
var minPoint = boundingBox.MinPoint;
var maxPoint = boundingBox.MaxPoint;
return (maxPoint.X - minPoint.X) * (maxPoint.Y - minPoint.Y) * (maxPoint.Z - minPoint.Z);
}
/// <summary>
/// Get area of bounding box
/// </summary>
/// <param name="boundingBox">the boundingBox</param>
/// <returns name="double">the area value of boundingBox</returns>
/// /// <example>
/// ![](../OpenMEPPage/geometry/dyn/pic/BoundingBox.Area.png)
/// [BoundingBox.Area.dyn](../OpenMEPPage/geometry/dyn/BoundingBox.Area.dyn)
///</example>
[NodeCategory("Query")]
public static double Area(Autodesk.DesignScript.Geometry.BoundingBox boundingBox)
{
var minPoint = boundingBox.MinPoint;
var maxPoint = boundingBox.MaxPoint;
return 2 * ((maxPoint.X - minPoint.X) * (maxPoint.Y - minPoint.Y) +
(maxPoint.X - minPoint.X) * (maxPoint.Z - minPoint.Z) +
(maxPoint.Y - minPoint.Y) * (maxPoint.Z - minPoint.Z));
}
/// <summary>
/// Visualize the bounding box by corner points
/// </summary>
/// <param name="boundingBox">the boundingBox</param>
/// <returns name="lines">the list line corner of the boundingBox</returns>
/// /// <example>
/// ![](../OpenMEPPage/geometry/dyn/pic/BoundingBox.Visualize.png)
/// [BoundingBox.Visualize.dyn](../OpenMEPPage/geometry/dyn/BoundingBox.Visualize.dyn)
///</example>
public static List<Autodesk.DesignScript.Geometry.Line> Visualize(Autodesk.DesignScript.Geometry.BoundingBox boundingBox)
{
// get 8 corner points
var corners = Corners(boundingBox);
// get 12 lines
List<Autodesk.DesignScript.Geometry.Line> lines = new List<Autodesk.DesignScript.Geometry.Line>();
lines.Add(Autodesk.DesignScript.Geometry.Line.ByStartPointEndPoint(corners[0], corners[1]));
lines.Add(Autodesk.DesignScript.Geometry.Line.ByStartPointEndPoint(corners[0], corners[2]));
lines.Add(Autodesk.DesignScript.Geometry.Line.ByStartPointEndPoint(corners[0], corners[4]));
lines.Add(Autodesk.DesignScript.Geometry.Line.ByStartPointEndPoint(corners[1], corners[3]));
lines.Add(Autodesk.DesignScript.Geometry.Line.ByStartPointEndPoint(corners[1], corners[5]));
lines.Add(Autodesk.DesignScript.Geometry.Line.ByStartPointEndPoint(corners[2], corners[3]));
lines.Add(Autodesk.DesignScript.Geometry.Line.ByStartPointEndPoint(corners[2], corners[6]));
lines.Add(Autodesk.DesignScript.Geometry.Line.ByStartPointEndPoint(corners[3], corners[7]));
lines.Add(Autodesk.DesignScript.Geometry.Line.ByStartPointEndPoint(corners[4], corners[5]));
lines.Add(Autodesk.DesignScript.Geometry.Line.ByStartPointEndPoint(corners[4], corners[6]));
lines.Add(Autodesk.DesignScript.Geometry.Line.ByStartPointEndPoint(corners[5], corners[7]));
lines.Add(Autodesk.DesignScript.Geometry.Line.ByStartPointEndPoint(corners[6], corners[7]));
return lines;
}
/// <summary>
/// Divide the bounding box by value
/// </summary>
/// <param name="boundingBox">the boundingBox</param>
/// <param name="value">how many part boundingBox will divide for each edge</param>
/// <returns name="boundingBoxs">the collection boundingBoxs divide</returns>
/// /// <example>
/// ![](../OpenMEPPage/geometry/dyn/pic/BoundingBox.Divide.gif)
/// [BoundingBox.Divide.dyn](../OpenMEPPage/geometry/dyn/BoundingBox.Divide.dyn)
///</example>
public static List<Autodesk.DesignScript.Geometry.BoundingBox> Divide(
Autodesk.DesignScript.Geometry.BoundingBox boundingBox, double value)
{
var minPoint = boundingBox.MinPoint;
var maxPoint = boundingBox.MaxPoint;
var x = (maxPoint.X - minPoint.X) / value;
var y = (maxPoint.Y - minPoint.Y) / value;
var z = (maxPoint.Z - minPoint.Z) / value;
List<Autodesk.DesignScript.Geometry.BoundingBox> boundingBoxes =
new List<Autodesk.DesignScript.Geometry.BoundingBox>();
for (int i = 0; i < value; i++)
{
for (int j = 0; j < value; j++)
{
for (int k = 0; k < value; k++)
{
var min = Autodesk.DesignScript.Geometry.Point.ByCoordinates(minPoint.X + i * x, minPoint.Y + j * y,
minPoint.Z + k * z);
var max = Autodesk.DesignScript.Geometry.Point.ByCoordinates(minPoint.X + (i + 1) * x,
minPoint.Y + (j + 1) * y, minPoint.Z + (k + 1) * z);
boundingBoxes.Add(Autodesk.DesignScript.Geometry.BoundingBox.ByCorners(min, max));
}
}
}
return boundingBoxes;
}
/// <summary>
/// Divides a bounding box into smaller bounding boxes by width and length.
/// </summary>
/// <param name="boundingBox">The original bounding box to be divided.</param>
/// <param name="width">The number of divisions along the width.</param>
/// <param name="length">The number of divisions along the length.</param>
/// <returns name="bounding boxs">A list of smaller bounding boxes resulting from the division.</returns>
/// /// <example>
/// ![](../OpenMEPPage/geometry/dyn/pic/BoundingBox.DivideByWidthAndLength.gif)
/// [BoundingBox.DivideByWidthAndLength.dyn](../OpenMEPPage/geometry/dyn/BoundingBox.DivideByWidthAndLength.dyn)
///</example>
public static List<Autodesk.DesignScript.Geometry.BoundingBox> DivideByWidthAndLength(
Autodesk.DesignScript.Geometry.BoundingBox boundingBox, double width, double length)
{
var minPoint = boundingBox.MinPoint;
var maxPoint = boundingBox.MaxPoint;
var x = (maxPoint.X - minPoint.X) / width;
var y = (maxPoint.Y - minPoint.Y) / length;
List<Autodesk.DesignScript.Geometry.BoundingBox> boundingBoxes =
new List<Autodesk.DesignScript.Geometry.BoundingBox>();
for (int i = 0; i < width; i++)
{
for (int j = 0; j < length; j++)
{
var min = Autodesk.DesignScript.Geometry.Point.ByCoordinates(minPoint.X + i * x, minPoint.Y + j * y,
minPoint.Z);
var max = Autodesk.DesignScript.Geometry.Point.ByCoordinates(minPoint.X + (i + 1) * x,
minPoint.Y + (j + 1) * y, maxPoint.Z);
boundingBoxes.Add(Autodesk.DesignScript.Geometry.BoundingBox.ByCorners(min, max));
}
}
return boundingBoxes;
}
/// <summary>
/// Divides a given bounding box into smaller bounding boxes based on specified width, length, and height divisions.
/// </summary>
/// <param name="boundingBox">The original bounding box to be divided.</param>
/// <param name="width">The number of divisions along the width.</param>
/// <param name="length">The number of divisions along the length.</param>
/// <param name="height">The number of divisions along the height.</param>
/// <returns name="bounding boxs">A list of smaller bounding boxes resulting from the division.</returns>
/// <returns name="bounding boxs">A list of smaller bounding boxes resulting from the division.</returns>
/// /// <example>
/// ![](../OpenMEPPage/geometry/dyn/pic/BoundingBox.DivideByWidthLengthHeight.png)
/// [BoundingBox.DivideByWidthLengthHeight.dyn](../OpenMEPPage/geometry/dyn/BoundingBox.DivideByWidthLengthHeight.dyn)
///</example>
public static List<Autodesk.DesignScript.Geometry.BoundingBox> DivideByWidthLengthHeight(
Autodesk.DesignScript.Geometry.BoundingBox boundingBox, double width, double length, double height)
{
var minPoint = boundingBox.MinPoint;
var maxPoint = boundingBox.MaxPoint;
var x = (maxPoint.X - minPoint.X) / width;
var y = (maxPoint.Y - minPoint.Y) / length;
var z = (maxPoint.Z - minPoint.Z) / height;
List<Autodesk.DesignScript.Geometry.BoundingBox> boundingBoxes =
new List<Autodesk.DesignScript.Geometry.BoundingBox>();
for (int i = 0; i < width; i++)
{
for (int j = 0; j < length; j++)
{
for (int k = 0; k < height; k++)
{
var min = Autodesk.DesignScript.Geometry.Point.ByCoordinates(minPoint.X + i * x, minPoint.Y + j * y,
minPoint.Z + k * z);
var max = Autodesk.DesignScript.Geometry.Point.ByCoordinates(minPoint.X + (i + 1) * x,
minPoint.Y + (j + 1) * y, minPoint.Z + (k + 1) * z);
boundingBoxes.Add(Autodesk.DesignScript.Geometry.BoundingBox.ByCorners(min, max));
}
}
}
return boundingBoxes;
}
/// <summary>
/// Scale the bounding box by value
/// </summary>
/// <param name="boundingBox">the boundingBox need scale</param>
/// <param name="value">scale value</param>
/// <returns name="boundingBox">boundingBox</returns>
/// /// <example>
/// ![](../OpenMEPPage/geometry/dyn/pic/BoundingBox.Scale.png)
/// [BoundingBox.Scale.dyn](../OpenMEPPage/geometry/dyn/BoundingBox.Scale.dyn)
///</example>
public static Autodesk.DesignScript.Geometry.BoundingBox Scale(
Autodesk.DesignScript.Geometry.BoundingBox boundingBox, double value)
{
// scale apply for value > 1 and value < 1
var minPoint = boundingBox.MinPoint;
var maxPoint = boundingBox.MaxPoint;
var x = (maxPoint.X - minPoint.X) * value;
var y = (maxPoint.Y - minPoint.Y) * value;
var z = (maxPoint.Z - minPoint.Z) * value;
var min = Autodesk.DesignScript.Geometry.Point.ByCoordinates(minPoint.X - x, minPoint.Y - y, minPoint.Z - z);
var max = Autodesk.DesignScript.Geometry.Point.ByCoordinates(maxPoint.X + x, maxPoint.Y + y, maxPoint.Z + z);
return Autodesk.DesignScript.Geometry.BoundingBox.ByCorners(min, max);
}
/// <summary>
/// Determines whether two bounding boxes are similar within a specified tolerance.
/// </summary>
/// <param name="boundingBox1">The first bounding box to compare.</param>
/// <param name="boundingBox2">The second bounding box to compare.</param>
/// <param name="tolerance">The acceptable tolerance for dimension differences (default is 0.001).</param>
/// <returns>True if the bounding boxes are similar within the tolerance; otherwise, false.</returns>
/// /// <example>
/// ![](../OpenMEPPage/geometry/dyn/pic/BoundingBox.IsSimilar.png)
/// [BoundingBox.IsSimilar.dyn](../OpenMEPPage/geometry/dyn/BoundingBox.IsSimilar.dyn)
///</example>
[NodeCategory("Query")]
public static bool IsSimilar(Autodesk.DesignScript.Geometry.BoundingBox boundingBox1, Autodesk.DesignScript.Geometry.BoundingBox boundingBox2,double tolerance = 0.001)
{
var minPoint1 = boundingBox1.MinPoint;
var maxPoint1 = boundingBox1.MaxPoint;
var minPoint2 = boundingBox2.MinPoint;
var maxPoint2 = boundingBox2.MaxPoint;
var x1 = maxPoint1.X - minPoint1.X;
var y1 = maxPoint1.Y - minPoint1.Y;
var z1 = maxPoint1.Z - minPoint1.Z;
var x2 = maxPoint2.X - minPoint2.X;
var y2 = maxPoint2.Y - minPoint2.Y;
var z2 = maxPoint2.Z - minPoint2.Z;
if (System.Math.Abs(x1 - x2) > tolerance) return false;
if (System.Math.Abs(y1 - y2) > tolerance) return false;
if (System.Math.Abs(z1 - z2) > tolerance) return false;
return true;
}
}