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* *
* * * SUPER STAR TREK * * *
* *
1. When you see \COMMAND ? \ printed, enter one of the legal commands
2. If you should type a illegal command you will get a short list of
legal commands printed out.
3. Some commands require that you enter data (for example the 'NAV'
command comes back with 'COURSE (1-9) ?'.) If you type in illegal data
that command will be aborted.
The galaxy is divided into a 8 x 8 quadrant grid, and each quadrant is
further divided into a 8 x 8 sector grid.
You will be assigned a starting point somewhere in the galaxy to begin
your tour of duty as commander of the starship Enterprise; your
mission: to seek out and destroy the fleet of Klingon warships which
are menacing The United Federation of Planets.
You have the following commands available to you as captain of the
starship Enterprise:
\NAV\ command = warp engine control
Course is in a circular numerical vector arrangement as shown. Integer
and real values may be used.
(The course 1.5 is hafway between 1 and 2.)
4 3 2
. . .
5 ---*--- 1
. . .
6 7 8
Values may approach 9.0, which itself is equivalent to 1.0.
One warp factor is the size of one quadrant. Therefore, to get from
quadrant 6,5 to 5,5, you would use course 3, warp factor 1.
\SRS\ command = short range sensor scan
Shows you a scan of the present quadrant.
Symbiology of your sensor scan is as follows:
<*> = Your starships position
+K+ = Klingon battle cruiser
>!< = Federation starbase
* = star
A condensed status report will altso be presented.
\LRS\ command = long range scan
Shows conditions in space for one quadrant on each side of the
Enterprise (which is in the middle of the scan.)
The scan code is coded in the form \###\, where the units digit if the
number of stars, the tens digit is the number of starbase and the
hundreds digit is the number of Klingons.
Example - 207 = 2 Klingons, no starbases, 7 stars
\PHA\ command = phaser control
Allows you to destroy the klingon by zapping them with a suitably
large unit of energy depleted from their shield power. (Remember
Klingons have phasers too!)
\TOR\ command = photon torpedo control
Torpedo course is the same as used in warp engine control. If you hit
the Klingon vessel, he is destroyed and can not fire back at you. If
you miss, you are subject to his phaser fire. In either case,
you are altso subject to the phaser fire of all the other Klingons in
the quadrant.
The library computer (\COM\) has an option to compute torpedo
tranjectory for you (option 2).
\SHE\ command = shield control
Defines the number of energy units to be assigned to the
shields. Energy is taken from total ships energy. Note that the status
display total energy includes shield energy.
\DAM\ command = damage control report
Gives the state of repairs for all devices. Where a negative 'state of
repair' shows that the device is temporarly damaged.
\COM\ command = library-computer
The library computer contains six options:
option 0 = cumulative galactic record
This option shows computer memory of all previous short and long range
sensor scans.
option 1 = status report
This option shows the number of Klingons, stardates and starbases
remaining in the game.
option 2 = photon torpedo data
Which gives the direction and distance from Enterprise to all Klingons
in the quadrant.
option 3 = starbase nav data
This option gives the direction and distance to any starbases within
your quadrant.
option 4 = direction/distance calculation
This option allows you to enter coordinates for direcion/distance
option 5 = galactic /REGION NAME/ map
This option prints the names of the sixteen major galactic regions
reffered to in the game.