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We've talked about adding this to provide an easy way to see 3d geometry in glNext, mainly for use in prototyping or samples. Nothing fancy, specifying this would give you basic diffuse shading with a directional light coming from the view direction.
The text was updated successfully, but these errors were encountered:
We've talked about adding this to provide an easy way to see 3d geometry in glNext, mainly for use in prototyping or samples. Nothing fancy, specifying this would give you basic diffuse shading with a directional light coming from the view direction.
The text was updated successfully, but these errors were encountered: