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add gl::ShaderDef().lambert() #837

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richardeakin opened this issue Apr 21, 2015 · 3 comments
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add gl::ShaderDef().lambert() #837

richardeakin opened this issue Apr 21, 2015 · 3 comments
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@richardeakin
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We've talked about adding this to provide an easy way to see 3d geometry in glNext, mainly for use in prototyping or samples. Nothing fancy, specifying this would give you basic diffuse shading with a directional light coming from the view direction.

@paulhoux
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See #851. Can you guys test this on Mac OSX and ES2/3? You can abuse the Cube sample to give it a try.

@paulhoux
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Works on ES2 and ES3 as well.

@andrewfb
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Addressed by 146338a

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