/
army_troop.h
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/
army_troop.h
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/***************************************************************************
* Copyright (C) 2009 by Andrey Afletdinov <fheroes2@gmail.com> *
* *
* Part of the Free Heroes2 Engine: *
* http://sourceforge.net/projects/fheroes2 *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#pragma once
#include <string>
#include "monster.h"
#include "ByteVectorReader.h"
#include "ByteVectorWriter.h"
class Army;
class Troop
{
public:
Monster _monster;
Troop();
Troop(const Monster&, uint32_t);
bool operator==(const Monster&) const;
Monster operator()() const;
void Set(const Troop&);
void Set(const Monster&, uint32_t);
void SetMonster(const Monster&);
void SetCount(uint32_t);
void Reset();
bool isMonster(int) const;
std::string GetName() const;
uint32_t GetCount() const;
uint32_t GetHitPointsTroop() const;
Monster GetMonster() const;
uint32_t GetDamageMin() const;
uint32_t GetDamageMax() const;
uint32_t GetStrength() const;
payment_t GetCost() const;
payment_t GetUpgradeCost() const;
bool isValid() const;
virtual bool isBattle() const;
static bool isModes(uint32_t);
string GetAttackString() const;
string GetDefenseString() const;
string GetShotString() const;
string GetSpeedString() const;
virtual uint32_t GetHitPointsLeft() const;
uint32_t GetSpeed() const;
virtual uint32_t GetAffectedDuration(uint32_t) const;
protected:
friend ByteVectorWriter& operator<<(ByteVectorWriter&, const Troop&);
friend ByteVectorReader& operator>>(ByteVectorReader& msg, Troop& troop);
uint32_t count = 0;
};
ByteVectorWriter& operator<<(ByteVectorWriter&, const Troop&);
ByteVectorReader& operator>>(ByteVectorReader& msg, Troop& troop);
class ArmyTroop : public Troop
{
public:
ArmyTroop(Army*);
ArmyTroop(Army*, const Troop&);
ArmyTroop& operator=(const Troop&);
uint32_t GetAttack() const;
uint32_t GetDefense() const;
int GetColor() const;
int GetMorale() const;
int GetLuck() const;
void SetArmy(const Army&);
const Army* GetArmy() const;
string GetAttackString() const;
string GetDefenseString() const;
int GetID() const { return _monster.GetID(); }
protected:
const Army* army;
};