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PedExtraNatives.cpp
423 lines (342 loc) · 11.8 KB
/
PedExtraNatives.cpp
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#include "StdInc.h"
#include <EntitySystem.h>
#include <Local.h>
#include <Hooking.h>
#include <ScriptEngine.h>
#include <nutsnbolts.h>
#include "NativeWrappers.h"
#include "atArray.h"
#include <GameInit.h>
#include <fxScripting.h>
#include <Resource.h>
class CPedHeadBlendData
{
public:
void* vtable; // +0
DWORD unk_0; // +8
BYTE unk_1; // +12
BYTE unk_2; // +13
BYTE unk_3; // +14
BYTE unk_4; // +15
DWORD unk_5; // +16
char pad_0[20]; // +20
float shapeMix; // +40
float skinMix; // +44
float unknownMix; // +48
DWORD unk_6; // +52
float overlayAlpha[13]; // +56
float overlayAlphaCopy[13]; // +108
float faceFeature[20]; // +160
uint8_t overlayColorId[13]; // +240
uint8_t overlayHighlightId[13]; // +253
uint8_t overlayColorType[13]; // +266
uint8_t firstShapeId; // +279
uint8_t secondShapeId; // +280
uint8_t thirdShapeId; // +281
uint8_t firstSkinId; // +282
uint8_t secondSkinId; // +283
uint8_t thirdSkinId; // +284
uint8_t overlayValue[13]; // +285
uint8_t paletteColorR[4]; // +298
uint8_t paletteColorG[4]; // +302
uint8_t paletteColorB[4]; // +306
uint16_t eyeColour; // +310
uint8_t hairColour; // +312
uint8_t hairHighlight; // +313
BYTE unk_7; // +314
BYTE isPaletteUsed; // +315
BYTE unk_8; // +316
BYTE isParentBlend; // +317
BYTE unk_9; // +318
};
static uint64_t* _id_CPedHeadBlendData;
static uintptr_t _baseClipsetLocation;
static uint32_t _pedSweatOffset;
static float* _motionAimingTurnTransitionThresholdMin = nullptr;
static float* _motionAimingTurnTransitionThresholdMax = nullptr;
// There really isn't a deg2rad function anywhere (TODO: move this to a sensible spot?)
#define MATH_PI 3.14159265358979323846f
#define MATH_DEG2RAD (MATH_PI / 180.0f)
#define DEG2RAD(angle) ((angle) * MATH_DEG2RAD)
static hook::cdecl_stub<uint64_t(void* entity, uint64_t list)> g_extensionList_get([]()
{
return hook::get_pattern("41 83 E0 1F 8B 44 81 08 44 0F A3 C0", -31);
});
static hook::cdecl_stub<uint16_t(uint32_t)> _getPedPersonalityIndex([]()
{
return hook::get_call(hook::get_pattern("8B 86 B0 00 00 00 BB D5 46 DF E4 85 C0", 0x12));
});
static hook::cdecl_stub<bool(void*, int, int)> _doesPedComponentDrawableExist([]()
{
return xbr::IsGameBuildOrGreater<2699>() ? hook::get_call(hook::get_pattern("E8 ? ? ? ? 84 C0 0F 84 ? ? ? ? 48 8B 57 48")) : nullptr;
});
struct PedPersonality
{
uint32_t hash;
char pad[180];
};
static atArray<PedPersonality>* g_pedPersonalities;
static CPedHeadBlendData* GetPedHeadBlendData(fwEntity* entity)
{
auto address = (char*)entity;
if (*(BYTE*)(*(uint64_t*)(address + 32) + 646) & 2)
{
auto data = (CPedHeadBlendData*)g_extensionList_get(address + 16, *_id_CPedHeadBlendData);
return data;
}
return nullptr;
}
static HookFunction initFunction([]()
{
_id_CPedHeadBlendData = hook::get_address<uint64_t*>(hook::get_pattern("48 39 5E 38 74 1B 8B 15 ? ? ? ? 48 8D 4F 10 E8", 8));
_baseClipsetLocation = (uintptr_t)hook::get_pattern("48 8B 42 ? 48 85 C0 75 05 E8");
_pedSweatOffset = *hook::get_pattern<uint32_t>("72 04 41 0F 28 D0 F3 0F 10 8B", 10);
g_pedPersonalities = hook::get_address<decltype(g_pedPersonalities)>(hook::get_call(hook::get_pattern<char>("8B 86 B0 00 00 00 BB D5 46 DF E4 85 C0", 0x12)) + 15, 3, 7);
uint8_t* ptr = (uint8_t*)hook::get_pattern("0F 2F 35 ? ? ? ? 72 ? 0F 2F 35 ? ? ? ? 76 ? B0");
_motionAimingTurnTransitionThresholdMin = hook::get_address<float*>(ptr, 3, 7);
_motionAimingTurnTransitionThresholdMax = hook::get_address<float*>(ptr + 9, 3, 7);
fx::ScriptEngine::RegisterNativeHandler("GET_PED_EYE_COLOR", [=](fx::ScriptContext& context)
{
int result = -1;
fwEntity* entity = rage::fwScriptGuid::GetBaseFromGuid(context.GetArgument<int>(0));
if (entity && entity->IsOfType<CPed>())
{
CPedHeadBlendData* data = GetPedHeadBlendData(entity);
if (data != nullptr)
{
result = data->eyeColour;
}
}
context.SetResult<int>(result);
});
fx::ScriptEngine::RegisterNativeHandler("GET_PED_FACE_FEATURE", [=](fx::ScriptContext& context)
{
float result = 0.0f;
fwEntity* entity = rage::fwScriptGuid::GetBaseFromGuid(context.GetArgument<int>(0));
int index = context.GetArgument<int>(1);
if (index >= 0 && index < 20 && entity && entity->IsOfType<CPed>())
{
CPedHeadBlendData* data = GetPedHeadBlendData(entity);
if (data != nullptr)
{
result = data->faceFeature[index];
}
}
context.SetResult<float>(result);
});
fx::ScriptEngine::RegisterNativeHandler("GET_PED_HEAD_OVERLAY_DATA", [=](fx::ScriptContext& context)
{
bool result = false;
fwEntity* entity = rage::fwScriptGuid::GetBaseFromGuid(context.GetArgument<int>(0));
int index = context.GetArgument<int>(1);
if (index >= 0 && index <= 13 && entity && entity->IsOfType<CPed>())
{
CPedHeadBlendData* data = GetPedHeadBlendData(entity);
if (data != nullptr)
{
*context.GetArgument<int*>(2) = data->overlayValue[index];
*context.GetArgument<int*>(3) = data->overlayColorType[index];
*context.GetArgument<int*>(4) = data->overlayColorId[index];
*context.GetArgument<int*>(5) = data->overlayHighlightId[index];
*context.GetArgument<float*>(6) = data->overlayAlpha[index];
result = true;
}
}
context.SetResult<bool>(result);
});
fx::ScriptEngine::RegisterNativeHandler("GET_PED_HAIR_COLOR", [=](fx::ScriptContext& context)
{
int result = -1;
fwEntity* entity = rage::fwScriptGuid::GetBaseFromGuid(context.GetArgument<int>(0));
if (entity && entity->IsOfType<CPed>())
{
CPedHeadBlendData* data = GetPedHeadBlendData(entity);
if (data != nullptr)
{
result = data->hairColour;
}
}
context.SetResult<int>(result);
});
fx::ScriptEngine::RegisterNativeHandler("GET_PED_HAIR_HIGHLIGHT_COLOR", [=](fx::ScriptContext& context)
{
int result = -1;
fwEntity* entity = rage::fwScriptGuid::GetBaseFromGuid(context.GetArgument<int>(0));
if (entity && entity->IsOfType<CPed>())
{
CPedHeadBlendData* data = GetPedHeadBlendData(entity);
if (data != nullptr)
{
result = data->hairHighlight;
}
}
context.SetResult<int>(result);
});
fx::ScriptEngine::RegisterNativeHandler("GET_PED_MOVEMENT_CLIPSET", [=](fx::ScriptContext& context)
{
fwEntity* entity = rage::fwScriptGuid::GetBaseFromGuid(context.GetArgument<int>(0));
context.SetResult<int>(-1);
if (!entity || !entity->IsOfType<CPed>())
{
return;
}
if (!_baseClipsetLocation)
{
return;
}
static uint32_t offset_unk = *(uint32_t*)(_baseClipsetLocation - 0xB);
static uint32_t offset_ptrCTaskTreeMotion = *(uint32_t*)(_baseClipsetLocation - 0x4);
static uint8_t offset_ptrCTaskMotionPed = *(uint8_t*)(_baseClipsetLocation + 0x3);
uint64_t unk = *(uint64_t*)((uint64_t)entity + offset_unk);
if (!unk)
{
return;
}
uint64_t ptrCTaskTreeMotion = *(uint64_t*)(unk + offset_ptrCTaskTreeMotion);
if (!ptrCTaskTreeMotion)
{
return;
}
uint64_t ptrCTaskMotionPed = *(uint64_t*)(ptrCTaskTreeMotion + offset_ptrCTaskMotionPed);
if (!ptrCTaskMotionPed)
{
return;
}
// 0xE0 hasn't changed in forever
// How to update:
// 41 C0 E0 ? F3 0F 11 91 ? ? ? ? 44 08 81 + Offset 21 (dec)
context.SetResult<int>(*(int32_t*)(ptrCTaskMotionPed + 0xE0));
});
static std::map<uint32_t, uint16_t> initialPersonalities;
static std::list<std::tuple<uint32_t, uint16_t>> undoPersonalities;
OnKillNetworkDone.Connect([]()
{
for (auto& [pedModel, personality] : undoPersonalities)
{
rage::fwModelId index;
auto archetype = rage::fwArchetypeManager::GetArchetypeFromHashKey(pedModel, index);
// if is ped
if (archetype && archetype->miType == 6)
{
*(uint16_t*)((char*)archetype + 0x14A) = personality;
}
}
undoPersonalities.clear();
});
fx::ScriptEngine::RegisterNativeHandler("SET_PED_MODEL_PERSONALITY", [](fx::ScriptContext& context)
{
auto pedModel = context.GetArgument<uint32_t>(0);
auto personality = context.GetArgument<uint32_t>(1);
rage::fwModelId index;
auto archetype = rage::fwArchetypeManager::GetArchetypeFromHashKey(pedModel, index);
// if is ped
if (archetype && archetype->miType == 6)
{
auto index = _getPedPersonalityIndex(personality);
if (index != 0xFFFF)
{
auto oldIndex = *(uint16_t*)((char*)archetype + 0x14A);
*(uint16_t*)((char*)archetype + 0x14A) = index;
undoPersonalities.push_front({ pedModel, oldIndex });
if (initialPersonalities.find(pedModel) == initialPersonalities.end())
{
initialPersonalities.emplace(pedModel, oldIndex);
}
}
}
});
fx::ScriptEngine::RegisterNativeHandler("RESET_PED_MODEL_PERSONALITY", [](fx::ScriptContext& context)
{
auto pedModel = context.GetArgument<uint32_t>(0);
rage::fwModelId index;
auto archetype = rage::fwArchetypeManager::GetArchetypeFromHashKey(pedModel, index);
// if is ped
if (archetype && archetype->miType == 6)
{
if (auto it = initialPersonalities.find(pedModel); it != initialPersonalities.end())
{
*(uint16_t*)((char*)archetype + 0x14A) = it->second;
}
}
});
fx::ScriptEngine::RegisterNativeHandler("GET_PED_MODEL_PERSONALITY", [](fx::ScriptContext& context)
{
auto pedModel = context.GetArgument<uint32_t>(0);
rage::fwModelId index;
auto archetype = rage::fwArchetypeManager::GetArchetypeFromHashKey(pedModel, index);
uint32_t result = 0;
// if is ped
if (archetype && archetype->miType == 6)
{
auto index = *(uint16_t*)((char*)archetype + 0x14A);
if (index < g_pedPersonalities->GetCount())
{
result = g_pedPersonalities->Get(index).hash;
}
}
context.SetResult<uint32_t>(result);
});
fx::ScriptEngine::RegisterNativeHandler("GET_PED_SWEAT", [](fx::ScriptContext& context)
{
float sweat = 0.0f;
fwEntity* entity = rage::fwScriptGuid::GetBaseFromGuid(context.GetArgument<int>(0));
if (entity && entity->IsOfType<CPed>())
{
sweat = *(float*)((char*)entity + _pedSweatOffset);
}
context.SetResult<float>(sweat);
});
fx::ScriptEngine::RegisterNativeHandler("IS_PED_COMPONENT_VARIATION_GEN9_EXCLUSIVE", [](fx::ScriptContext& context)
{
bool result = false;
if (xbr::IsGameBuildOrGreater<2699>())
{
fwEntity* entity = rage::fwScriptGuid::GetBaseFromGuid(context.GetArgument<int>(0));
if (entity && entity->IsOfType<CPed>())
{
auto componentIndex = context.GetArgument<int>(1);
if (componentIndex >= 0 && componentIndex < 12)
{
auto drawableIndex = context.GetArgument<int>(2);
result = !_doesPedComponentDrawableExist(entity, componentIndex, drawableIndex);
}
}
}
context.SetResult<bool>(result);
});
// Purpose: The game's default values for these make shooting while traveling Left quite a bit slower than shooting while traveling right
fx::ScriptEngine::RegisterNativeHandler("SET_PED_TURNING_THRESHOLDS", [](fx::ScriptContext& context)
{
// Default Min: -45 Degrees
// Default Max: 135 Degrees
//
// \ ,- ~ ||~ - ,
// , ' \ x x ' ,
// , \ x x x ,
// , \ x x ,
// , \ x x ,
// , \ x ,
// , \ x ,
// , \ x x ,
// , \ x ,
// , \, '
// ' - , _ _ _ , ' \
// If the transition angle is within the shaded portion (x), there will be no transition(Quicker)
// The angle corresponds to where you are looking(North on the circle) vs. the heading of your character.
// Note: For some reason, the transition spin is only clockwise.
float min = context.GetArgument<float>(0);
float max = context.GetArgument<float>(1);
*_motionAimingTurnTransitionThresholdMin = DEG2RAD(min);
*_motionAimingTurnTransitionThresholdMax = DEG2RAD(max);
fx::OMPtr<IScriptRuntime> runtime;
if (FX_SUCCEEDED(fx::GetCurrentScriptRuntime(&runtime)))
{
fx::Resource* resource = reinterpret_cast<fx::Resource*>(runtime->GetParentObject());
resource->OnStop.Connect([]()
{
*_motionAimingTurnTransitionThresholdMin = DEG2RAD(45.0f);
*_motionAimingTurnTransitionThresholdMax = DEG2RAD(135.0f);
});
}
});
});