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GameProfileSettings.cpp
380 lines (335 loc) · 12.3 KB
/
GameProfileSettings.cpp
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#include <StdInc.h>
#include <Hooking.h>
#include <CoreConsole.h>
#include <RageParser.h>
#include <nutsnbolts.h>
#include <CrossBuildRuntime.h>
#include <boost/algorithm/string.hpp>
#include <atArray.h>
static void** g_profileSettings;
#define PS_NAME(s) { HashRageString(s), s }
static std::map<uint32_t, std::string> _profileSettingNames = {
PS_NAME("PREF_SFX_VOLUME"),
PS_NAME("PREF_MUSIC_VOLUME_IN_MP"),
PS_NAME("PREF_MUSIC_VOLUME"),
PS_NAME("PREF_DIAG_BOOST"),
PS_NAME("PREF_RADIO_STATION"),
PS_NAME("PREF_UR_PLAYMODE"),
PS_NAME("PREF_UR_AUTOSCAN"),
PS_NAME("PREF_VOICE_OUTPUT"),
PS_NAME("PREF_VOICE_SPEAKERS"),
PS_NAME("PREF_SPEAKER_OUTPUT"),
PS_NAME("PREF_CTRL_SPEAKER"),
PS_NAME("PREF_CTRL_SPEAKER_HEADPHONE"),
PS_NAME("PREF_CTRL_SPEAKER_VOL"),
PS_NAME("PREF_PULSE_HEADSET"),
PS_NAME("PREF_SS_FRONT"),
PS_NAME("PREF_SS_REAR"),
PS_NAME("PREF_AUDIO_MUTE_ON_FOCUS_LOSS"),
PS_NAME("PREF_RADAR_MODE"),
PS_NAME("PREF_DISPLAY_HUD"),
PS_NAME("PREF_RETICULE"),
PS_NAME("PREF_RETICULE_SIZE"),
PS_NAME("PREF_DISPLAY_GPS"),
PS_NAME("PREF_BIG_RADAR"),
PS_NAME("PREF_BIG_RADAR_NAMES"),
PS_NAME("PREF_GAMMA"),
PS_NAME("PREF_SAFEZONE_SIZE"),
PS_NAME("PREF_DOF"),
PS_NAME("PREF_SKFX"),
PS_NAME("PREF_SUBTITLES"),
PS_NAME("PREF_MEASUREMENT_SYSTEM"),
PS_NAME("PREF_CURRENT_LANGUAGE"),
PS_NAME("PREF_GFX_VID_OVERRIDE"),
PS_NAME("PREF_GFX_DXVERSION"),
PS_NAME("PREF_VID_SCREEN_TYPE"),
PS_NAME("PREF_VID_RESOLUTION"),
PS_NAME("PREF_VID_ASPECT"),
PS_NAME("PREF_VID_REFRESH"),
PS_NAME("PREF_VID_ADAPTER"),
PS_NAME("PREF_VID_MONITOR"),
PS_NAME("PREF_GFX_FXAA"),
PS_NAME("PREF_GFX_MSAA"),
PS_NAME("PREF_GFX_TXAA"),
PS_NAME("PREF_VID_VSYNC"),
PS_NAME("PREF_VID_STEREO"),
PS_NAME("PREF_VID_STEREO_CONVERGENCE"),
PS_NAME("PREF_VID_STEREO_SEPARATION"),
PS_NAME("PREF_VID_PAUSE_ON_FOCUS_LOSS"),
PS_NAME("PREF_GFX_CITY_DENSITY"),
PS_NAME("PREF_GFX_POP_VARIETY"),
PS_NAME("PREF_GFX_DIST_SCALE"),
PS_NAME("PREF_GFX_TEXTURE_QUALITY"),
PS_NAME("PREF_GFX_SHADER_QUALITY"),
PS_NAME("PREF_GFX_SHADOW_QUALITY"),
PS_NAME("PREF_GFX_REFLECTION_QUALITY"),
PS_NAME("PREF_GFX_REFLECTION_MSAA"),
PS_NAME("PREF_GFX_WATER_QUALITY"),
PS_NAME("PREF_GFX_PARTICLES_QUALITY"),
PS_NAME("PREF_GFX_GRASS_QUALITY"),
PS_NAME("PREF_GFX_NIGHT_LIGHTS"),
PS_NAME("PREF_GFX_SHADOW_SOFTNESS"),
PS_NAME("PREF_GFX_POST_FX"),
PS_NAME("PREF_GFX_MB_STRENGTH"),
PS_NAME("PREF_GFX_DOF"),
PS_NAME("PREF_GFX_ANISOTROPIC_FILTERING"),
PS_NAME("PREF_GFX_AMBIENT_OCCLUSION"),
PS_NAME("PREF_GFX_TESSELLATION"),
PS_NAME("PREF_ADV_GFX_LONG_SHADOWS"),
PS_NAME("PREF_ADV_GFX_ULTRA_SHADOWS"),
PS_NAME("PREF_ADV_GFX_HD_FLIGHT"),
PS_NAME("PREF_ADV_GFX_MAX_LOD"),
PS_NAME("PREF_ADV_GFX_SHADOWS_DIST_MULT"),
PS_NAME("PREF_GFX_SCALING"),
PS_NAME("PREF_REPLAY_MODE"),
PS_NAME("PREF_REPLAY_MEM_LIMIT"),
PS_NAME("PREF_REPLAY_AUTO_RESUME_RECORDING"),
PS_NAME("PREF_REPLAY_AUTO_SAVE_RECORDING"),
PS_NAME("PREF_VIDEO_UPLOAD_PRIVACY"),
PS_NAME("PREF_ROCKSTAR_EDITOR_TOOLTIP"),
PS_NAME("PREF_ROCKSTAR_EDITOR_EXPORT_GRAPHICS_UPGRADE"),
PS_NAME("PREF_VOICE_ENABLE"),
PS_NAME("PREF_VOICE_OUTPUT_DEVICE"),
PS_NAME("PREF_VOICE_OUTPUT_VOLUME"),
PS_NAME("PREF_VOICE_SOUND_VOLUME"),
PS_NAME("PREF_VOICE_MUSIC_VOLUME"),
PS_NAME("PREF_VOICE_TALK_ENABLED"),
PS_NAME("PREF_VOICE_FEEDBACK"),
PS_NAME("PREF_VOICE_INPUT_DEVICE"),
PS_NAME("PREF_VOICE_CHAT_MODE"),
PS_NAME("PREF_VOICE_MIC_VOLUME"),
PS_NAME("PREF_VOICE_MIC_SENSITIVITY"),
PS_NAME("PREF_CONTROLS_CONTEXT"),
PS_NAME("PREF_TARGET_CONFIG"),
PS_NAME("PREF_TARGET_CONFIG"),
PS_NAME("PREF_VIBRATION"),
PS_NAME("PREF_INVERT_LOOK"),
PS_NAME("PREF_CONTROL_CONFIG"),
PS_NAME("PREF_CONTROL_CONFIG_FPS"),
PS_NAME("PREF_CONTROLLER_SENSITIVITY"),
PS_NAME("PREF_FPS_LOOK_SENSITIVITY"),
PS_NAME("PREF_FPS_AIM_SENSITIVITY"),
PS_NAME("PREF_LOOK_AROUND_SENSITIVITY"),
PS_NAME("PREF_AIM_DEADZONE"),
PS_NAME("PREF_FPS_AIM_DEADZONE"),
PS_NAME("PREF_AIM_ACCELERATION"),
PS_NAME("PREF_FPS_AIM_ACCELERATION"),
PS_NAME("PREF_SNIPER_ZOOM"),
PS_NAME("PREF_CINEMATIC_SHOOTING"),
PS_NAME("PREF_ALTERNATE_HANDBRAKE"),
PS_NAME("PREF_ALTERNATE_DRIVEBY"),
PS_NAME("PREF_CONTROLLER_LIGHT_EFFECT"),
PS_NAME("PREF_MOUSE_TYPE"),
PS_NAME("PREF_MOUSE_ON_FOOT_SCALE"),
PS_NAME("PREF_MOUSE_WEIGHT_SCALE"),
PS_NAME("PREF_MOUSE_ACCELERATION"),
PS_NAME("PREF_INVERT_MOUSE"),
PS_NAME("PREF_KBM_TOGGLE_AIM"),
PS_NAME("PREF_FPS_DEFAULT_AIM_TYPE"),
PS_NAME("PREF_MOUSE_DRIVE"),
PS_NAME("PREF_MOUSE_FLY"),
PS_NAME("PREF_MOUSE_SUB"),
PS_NAME("PREF_MOUSE_DRIVING_SCALE"),
PS_NAME("PREF_MOUSE_PLANE_SCALE"),
PS_NAME("PREF_MOUSE_HELI_SCALE"),
PS_NAME("PREF_MOUSE_SUB_SCALE"),
PS_NAME("PREF_INVERT_MOUSE_FLYING"),
PS_NAME("PREF_INVERT_MOUSE_SUB"),
PS_NAME("PREF_SWAP_ROLL_YAW_MOUSE_FLYING"),
PS_NAME("PREF_MOUSE_AUTOCENTER_BIKE"),
PS_NAME("PREF_MOUSE_AUTOCENTER_CAR"),
PS_NAME("PREF_MOUSE_AUTOCENTER_PLANE"),
PS_NAME("PREF_CONTROLLER_LIGHT_EFFECT"),
PS_NAME("PREF_FPS_PERSISTANT_VIEW"),
PS_NAME("PREF_CAMERA_HEIGHT"),
PS_NAME("PREF_FPS_AUTO_LEVEL"),
PS_NAME("PREF_FPS_FIELD_OF_VIEW"),
PS_NAME("PREF_FPS_RAGDOLL"),
PS_NAME("PREF_FPS_COMBATROLL"),
PS_NAME("PREF_FPS_HEADBOB"),
PS_NAME("PREF_FPS_THIRD_PERSON_COVER"),
PS_NAME("PREF_FPS_VEH_AUTO_CENTER"),
PS_NAME("PREF_HOOD_CAMERA"),
PS_NAME("PREF_FPS_RELATIVE_VEHICLE_CAMERA_DRIVEBY_AIMING"),
PS_NAME("PREF_LANDING_PAGE"),
PS_NAME("PREF_STARTUP_FLOW"),
PS_NAME("PREF_AUTOSAVE"),
PS_NAME("PREF_FACEBOOK_UPDATES"),
PS_NAME("PREF_FEED_PHONE"),
PS_NAME("PREF_FEED_STATS"),
PS_NAME("PREF_FEED_CREW"),
PS_NAME("PREF_FEED_FRIENDS"),
PS_NAME("PREF_FEED_SOCIAL"),
PS_NAME("PREF_FEED_STORE"),
PS_NAME("PREF_FEED_TOOLTIP"),
PS_NAME("PREF_FEED_DELAY"),
PS_NAME("PREF_SIXAXIS_HELI"),
PS_NAME("PREF_SIXAXIS_BIKE"),
PS_NAME("PREF_SIXAXIS_BOAT"),
PS_NAME("PREF_SIXAXIS_RELOAD"),
};
static int* g_prefs;
struct ProfileConVar
{
ConVar<int> value;
int lastValue;
ProfileConVar(const std::string& name, int defaultValue)
: value(name, ConVar_Archive, defaultValue)
{
lastValue = defaultValue;
}
};
static std::map<int, std::shared_ptr<ProfileConVar>> _profileConVars;
static hook::cdecl_stub<void(int idx, int, int)> _updatePref([]()
{
if (xbr::IsGameBuildOrGreater<2944>())
{
return hook::get_pattern("48 2B E0 44 8B F2 BB 8B 00 00 00 83 F9 63 0F 8F", -0x29);
}
return hook::get_pattern("83 F9 62 0F 8F ? ? 00 00 83 F9 61 0F", (xbr::IsGameBuildOrGreater<2060>()) ? -0x29 : -0x23);
});
void ProfileSettingsInit()
{
OnGameFrame.Connect([]()
{
if (!*g_profileSettings || !**(void***)g_profileSettings)
{
return;
}
if (_profileConVars.empty())
{
auto structureField = rage::GetStructureDefinition(0xA0063C79);
auto enumeration = structureField->m_members[2]->m_definition->enumData;
for (auto field = enumeration->fields; field->index != -1 || field->hash != 0; field++)
{
auto name = fmt::sprintf("0x%08x", field->hash);
if (_profileSettingNames.find(field->hash) != _profileSettingNames.end())
{
name = _profileSettingNames[field->hash].substr(5);
boost::algorithm::to_lower(name);
while (name.find('_') != std::string::npos)
{
auto undPos = name.find('_');
name = name.substr(0, undPos) + (char)toupper(name[undPos + 1]) + name.substr(undPos + 2);
}
}
name = "profile_" + name;
// profile_vidMonitor pointing to an invalid index will crash the game when opening settings, and
// the game doesn't use the profile setting as authoritative anyway
if (name == "profile_vidMonitor")
{
continue;
}
// profile_gfx* is also a pretty bad one
if (name.find("profile_gfx") == 0)
{
continue;
}
auto setting = g_prefs[field->index];
_profileConVars[field->index] = std::make_shared<ProfileConVar>(name, setting);
}
}
for (auto& pair : _profileConVars)
{
int val = pair.second->value.GetValue();
// if the pref changed, but the convar didn't, update convar with pref value
if (g_prefs[pair.first] != val && pair.second->lastValue == val)
{
val = g_prefs[pair.first];
pair.second->value.GetHelper()->SetRawValue(val);
}
// if the convar changed, update pref with convar value
if (pair.second->lastValue != val)
{
if (val != -999)
{
g_prefs[pair.first] = val;
_updatePref(pair.first, 2, -1);
}
pair.second->lastValue = val;
}
}
});
}
static bool (*g_orig_parSettingsLoad)(void* parManager, const char* filename, const char* ext, void* outStruct, void* handle);
static bool parser_SettingsLoad(void* parManager, const char* filename, const char* ext, char* outStruct, void* handle)
{
bool rv = g_orig_parSettingsLoad(parManager, filename, ext, outStruct, handle);
if (rv)
{
int& shadowQuality = *(int*)(outStruct + 40);
if (shadowQuality < 0 || shadowQuality > 3)
{
shadowQuality = 1;
}
}
return rv;
}
static HookFunction hookFunction([]()
{
g_prefs = hook::get_address<int*>(hook::get_pattern("8D 0C 9B 8B 14 AA 8D 3C 4A 83 F8 FF 0F 84", -4));
g_profileSettings = hook::get_address<void**>(hook::get_pattern("44 38 7B 20 0F 84 ? ? 00 00 41 8D 7F 02", -4));
// reset shadow quality to 'normal' if it has had -1 saved
{
auto location = hook::get_pattern("4C 8B C7 48 89 44 24 20 E8 ? ? ? ? 84 C0 75 14", 8);
hook::set_call(&g_orig_parSettingsLoad, location);
hook::call(location, parser_SettingsLoad);
}
// Patches enabling ShadowQuality=OFF in pausemenu
if (xbr::IsGameBuildOrGreater<2802>())
{
// 44 8B C6 mov r8d, esi
// FF CA dec edx <---------------
hook::nop(hook::get_pattern<unsigned char>("44 8B C6 FF CA", 3), 2);
}
else
{
// 8D 4B 42 lea ecx, [rbx+42h]
// FF CA dec edx <---------------
hook::nop(hook::get_pattern<unsigned char>("8D 4B 42 FF CA", 3), 2);
}
// 8B 45 88 mov eax, [rbp+0D0h+var_148]
// FF C8 dec eax <--------------
// 3B C1 cmp eax, ecx
hook::nop(hook::get_pattern<unsigned char>("8B 45 ? FF C8 3B C1", 3), 2);
// 8B 44 24 68 mov eax, [rsp+300h+var_298]
// FF C8 dec eax <----------------
// 3B C1 cmp eax, ecx
hook::nop(hook::get_pattern<unsigned char>("8B 44 ? ? FF C8 3B C1", 4), 2);
// *This is where the Game converts the value from profile/preferences in the pausemenu to the CGraphicsSettings in the CSettingsManager*
// 89 43 5C mov [rbx+5Ch], eax
// 8B 05 04 E3 ED 01 mov eax, cs:pref_shadowQuality
// FF C0 inc eax <---------------
hook::nop(hook::get_pattern<unsigned char>("89 43 ? 8B 05 ? ? ? ? FF C0 89", 9), 2);
// Most of the checks are done via the game's internal settings, but there is one here in the pausemenu for another option(#93)
// 83 3D 92 A2 EC 01 02 cmp cs:pref_shadowQuality, 2 <--------------- (this should be 3 now)
// 41 0F 9D C4 setnl r12b
unsigned char *cmp2 = hook::get_pattern<unsigned char>("83 3D ? ? ? ? 02 41 0F 9D C4", 6);
hook::put<uint8_t>(cmp2, 0x03);
// Crash fix (connecticut-texas-carbon) for `_updatePref()` (settings->display->safezone-size)
// The game doesn't check for nullptr here, but does in other places...
// Conveniently, there is a function [1604]sub_14018014C() that checks null and sets=1 for us
unsigned char* checkAndSetFuncAddr = hook::get_pattern<unsigned char>("48 8B 05 ? ? ? ? 48 85 C0 74 ? C6 80 AC 00 00 00 01 C3");
if (!xbr::IsGameBuildOrGreater<2372>())
{
// 48 8B 05 EB 74 E7 01 mov rax, cs:qword_14206E448
// 40 88 B8 AC 00 00 00 mov [rax+0ACh], dil(value=1)
unsigned char* crashAddr = hook::get_pattern<unsigned char>("48 8B 05 ? ? ? ? 40 88 B8 AC 00 00 00");
hook::nop(crashAddr, 14);
hook::call(crashAddr, checkAndSetFuncAddr);
}
else
{
// this area was somewhat re-worked in 2372.
// The pointer is now retrieved via a function ex: auto ptr = GetPointer();
// And then ptr+172 is set with another Function ex: SetBool172(ptr);
// however the functions are simple 1-liners, it still doesn't seem to check for null.
// E8 E2 9A 2A 00 call GetPointer
// 48 8B C8 mov rcx, rax
// E8 C2 0A 2B 00 call SetBool172 <-------------------
// E8 B5 DD 13 00 call sub_7FF712DE62B4
// 48 8B 0D AA 11 E0 01 mov rcx, cs:qword_7FF714AA96
unsigned char* setBool172 = hook::get_pattern<unsigned char>("E8 ? ? ? ? 48 8B C8 E8 ? ? ? ? E8 ? ? ? ? 48 8B 0D", 8);
hook::call(setBool172, checkAndSetFuncAddr);
}
});