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waypoints.. how? #56

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VaiN474 opened this issue Sep 3, 2014 · 7 comments
Closed

waypoints.. how? #56

VaiN474 opened this issue Sep 3, 2014 · 7 comments

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@VaiN474
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VaiN474 commented Sep 3, 2014

Having trouble setting up waypoints. I attempted first using the guided provider. The NPC seems to ignore all guided waypoints and get stuck trying to go directly to a destination waypoint causing it to just teleport back to it's spawn. Rinse and repeat.

Also when trying to right-click to remove a waypoint (as it says in the description) it just creates another one on top of the current one. There's no 'clear' command, and so I'm stuck with non-functioning waypoints that can't be removed.

toggle path command does nothing. I now have a bunch of eye of ender effects in my path that I can't get rid of.

Any help would be appreciated

@fullwall
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fullwall commented Sep 3, 2014

If you just want basic waypoints, use the linear provider with /npc path. Guided waypoints are specifically when you want a generalised path to stick to but do not want the NPC to follow a set order. They also use the new pathfinder so can be more glitchy - there's a debugging setting if you really want to set this up. The ender effects should disappear when you relog.

@VaiN474
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VaiN474 commented Sep 4, 2014

The ender effects are still there. Also, I still can't find any way to remove the previous waypoints, and the NPC won't move at all unless I set him to wander now. I think it's from trying to remove waypoints and it adding too many in the same spot instead. How do I clear them, and the effect?

@fullwall
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You can now type 'clear' into chat to remove all waypoints.

@mcmonkey4eva
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This appears to be answered fully.
If you need more help, please reply and we'll re-open the issue.

@jeannen
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jeannen commented Nov 26, 2019

Same problem here (2.0.25 1768), clear doesn't works (not detected in chat)

@mcmonkey4eva
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@jeannen please open a new issue instead of replying to an issue from 2014...

@Futuraura

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5 participants