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Attribute

Properties

Name Type Description Notes
TypeId Pointer to map[string]interface{} [optional]

Methods

NewAttribute

func NewAttribute() *Attribute

NewAttribute instantiates a new Attribute object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewAttributeWithDefaults

func NewAttributeWithDefaults() *Attribute

NewAttributeWithDefaults instantiates a new Attribute object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetTypeId

func (o *Attribute) GetTypeId() map[string]interface{}

GetTypeId returns the TypeId field if non-nil, zero value otherwise.

GetTypeIdOk

func (o *Attribute) GetTypeIdOk() (*map[string]interface{}, bool)

GetTypeIdOk returns a tuple with the TypeId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetTypeId

func (o *Attribute) SetTypeId(v map[string]interface{})

SetTypeId sets TypeId field to given value.

HasTypeId

func (o *Attribute) HasTypeId() bool

HasTypeId returns a boolean if a field has been set.

SetTypeIdNil

func (o *Attribute) SetTypeIdNil(b bool)

SetTypeIdNil sets the value for TypeId to be an explicit nil

UnsetTypeId

func (o *Attribute) UnsetTypeId()

UnsetTypeId ensures that no value is present for TypeId, not even an explicit nil

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