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model_windows_connection_setting.go
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model_windows_connection_setting.go
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/*
Citrix Virtual Apps and Desktops Rest API for Developer Portal
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: devportal-onprem-ga
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package citrixorchestration
import (
"encoding/json"
"fmt"
)
// WindowsConnectionSetting Windows connection setting.
type WindowsConnectionSetting string
// List of WindowsConnectionSetting
const (
WINDOWSCONNECTIONSETTING_UNKNOWN WindowsConnectionSetting = "Unknown"
WINDOWSCONNECTIONSETTING_LOGON_ENABLED WindowsConnectionSetting = "LogonEnabled"
WINDOWSCONNECTIONSETTING_DRAINING WindowsConnectionSetting = "Draining"
WINDOWSCONNECTIONSETTING_DRAINING_UNTIL_RESTART WindowsConnectionSetting = "DrainingUntilRestart"
WINDOWSCONNECTIONSETTING_LOGON_DISABLED WindowsConnectionSetting = "LogonDisabled"
)
// All allowed values of WindowsConnectionSetting enum
var AllowedWindowsConnectionSettingEnumValues = []WindowsConnectionSetting{
"Unknown",
"LogonEnabled",
"Draining",
"DrainingUntilRestart",
"LogonDisabled",
}
func (v *WindowsConnectionSetting) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
enumTypeValue := WindowsConnectionSetting(value)
for _, existing := range AllowedWindowsConnectionSettingEnumValues {
if existing == enumTypeValue {
*v = enumTypeValue
return nil
}
}
return fmt.Errorf("%+v is not a valid WindowsConnectionSetting", value)
}
// NewWindowsConnectionSettingFromValue returns a pointer to a valid WindowsConnectionSetting
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewWindowsConnectionSettingFromValue(v string) (*WindowsConnectionSetting, error) {
ev := WindowsConnectionSetting(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for WindowsConnectionSetting: valid values are %v", v, AllowedWindowsConnectionSettingEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v WindowsConnectionSetting) IsValid() bool {
for _, existing := range AllowedWindowsConnectionSettingEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to WindowsConnectionSetting value
func (v WindowsConnectionSetting) Ptr() *WindowsConnectionSetting {
return &v
}
type NullableWindowsConnectionSetting struct {
value *WindowsConnectionSetting
isSet bool
}
func (v NullableWindowsConnectionSetting) Get() *WindowsConnectionSetting {
return v.value
}
func (v *NullableWindowsConnectionSetting) Set(val *WindowsConnectionSetting) {
v.value = val
v.isSet = true
}
func (v NullableWindowsConnectionSetting) IsSet() bool {
return v.isSet
}
func (v *NullableWindowsConnectionSetting) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableWindowsConnectionSetting(val *WindowsConnectionSetting) *NullableWindowsConnectionSetting {
return &NullableWindowsConnectionSetting{value: val, isSet: true}
}
func (v NullableWindowsConnectionSetting) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableWindowsConnectionSetting) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}