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Units.txt
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Units.txt
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#----------------------------------------------------------------------------
#
# Project : Call To Power 2
# File type : Text file
# Description : Unit database
# Id : $Id:$
#
#----------------------------------------------------------------------------
#
# Disclaimer
#
# THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION.
#
# This material has been developed at apolyton.net by the Apolyton CtP2
# Source Code Project. Contact the authors at ctp2source@apolyton.net.
#
#----------------------------------------------------------------------------
#
# Modifications from the original Activision code:
#
# - Added GoldHunger flag but its only activated by the userprofile.txt or
# in-game rules screen
# - Changed cargohelicopter to carry small
# - Change tank to medium
# - Outcomment but note that catamaran should carry more and move farther
# - Made UNIT_MOBILE_SAM a full bormbard unit, it throws missiles so you can
# also attack land units with it. (29-Oct-2007 Martin Gühmann)
#
#----------------------------------------------------------------------------
## UNIT 0
UNIT_ABOLITIONIST {
Description DESCRIPTION_UNIT_ABOLITIONIST
DefaultIcon ICON_UNIT_ABOLITIONIST
DefaultSprite SPRITE_ABOLITIONIST
Category UNIT_CATEGORY_SPECIAL
Attack 0
Defense 10
ZBRangeAttack 0
Firepower 1
Armor 1
MaxHP 10
ShieldCost 540
PowerPoints 250
ShieldHunger 5
GoldHunger 5
FoodHunger 0
MaxMovePoints 300
VisionRange 1
EnableAdvance ADVANCE_CLASSICAL_EDUCATION
ActiveDefenseRange 0
LossMoveToDmgNone
MaxFuel 0
IgnoreZOC
NoZoc
CanBeExpelled
CantCaptureCity
NoSlaves
IsSpecialForces
Civilian
SoundSelect1 SOUND_SELECT1_ABOLITIONIST
SoundSelect2 SOUND_SELECT2_ABOLITIONIST
SoundMove SOUND_MOVE_ABOLITIONIST
SoundAcknowledge SOUND_ACKNOWLEDGE_ABOLITIONIST
SoundCantMove SOUND_CANTMOVE_ABOLITIONIST
SoundAttack SOUND_ATTACK_ABOLITIONIST
SoundWork SOUND_WORK_ABOLITIONIST
SoundVictory SOUND_VICTORY_ABOLITIONIST
SoundDeath SOUND_DEATH_ABOLITIONIST
CanSee: Standard
CanSee: Stealth
MovementType: Land
MovementType: Mountain
Size: Small
VisionClass: Stealth
SlaveUprising {
Sound SOUND_ID_SLAVE_UPRISING
Effect SPECEFFECT_SLAVE_UPRISING
}
UndergroundRailway {
Chance 0.75
DeathChance 0.5
Sound SOUND_ID_UNDERGROUND_RAILWAY
Effect SPECEFFECT_UNDERGROUND_RAILWAY
}
}
############################################################
## UNIT 1
UNIT_AIRCRAFT_CARRIER {
Description DESCRIPTION_UNIT_AIRCRAFT_CARRIER
DefaultIcon ICON_UNIT_AIRCRAFT_CARRIER
DefaultSprite SPRITE_AIRCRAFT_CARRIER
Category UNIT_CATEGORY_NAVAL
Attack 25
Defense 30
ZBRangeAttack 25
Firepower 1
Armor 1
MaxHP 10
ShieldCost 3000
PowerPoints 3000
ShieldHunger 30
GoldHunger 150
FoodHunger 0
MaxMovePoints 400
VisionRange 3
EnableAdvance ADVANCE_NAVAL_AVIATION
BombRounds 10
BombardRange 1
ActiveDefenseRange 1
ActiveDefenseOnlyWhenCarryingEnablers
LossMoveToDmgNone
MaxFuel 0
CanExpel
CanPillage
CanPirate
CantCaptureCity
ExertsMartialLaw
DeathEffectsHappy
Explodes
SoundSelect1 SOUND_SELECT1_AIRCRAFT_CARRIER
SoundSelect2 SOUND_SELECT2_AIRCRAFT_CARRIER
SoundMove SOUND_MOVE_AIRCRAFT_CARRIER
SoundAcknowledge SOUND_ACKNOWLEDGE_AIRCRAFT_CARRIER
SoundCantMove SOUND_CANTMOVE_AIRCRAFT_CARRIER
SoundAttack SOUND_ATTACK_AIRCRAFT_CARRIER
SoundWork SOUND_WORK_AIRCRAFT_CARRIER
SoundVictory SOUND_VICTORY_AIRCRAFT_CARRIER
SoundDeath SOUND_DEATH_AIRCRAFT_CARRIER
CanAttack: Sea
CanAttack: ShallowWater
CanCarry: MedAir
CanCarry: SmallAir
CanSee: Standard
Defend: Air
MovementType: Sea
MovementType: ShallowWater
Size: Large
VisionClass: Standard
CanReform {
Sound SOUND_ID_REFORM_CITY
Effect SPECEFFECT_REFORMCITY
}
CargoData {
MaxCargo 5
Load SOUND_ID_AIRCRAFT_CARRIER_LOAD
Unload SOUND_ID_AIRCRAFT_CARRIER_UNLOAD
}
}
############################################################
## UNIT 2
UNIT_ARCHER {
Description DESCRIPTION_UNIT_ARCHER
DefaultIcon ICON_UNIT_ARCHER
DefaultSprite SPRITE_ARCHER
Category UNIT_CATEGORY_RANGED
Attack 10
Defense 10
ZBRangeAttack 20
Firepower 1
Armor 1
MaxHP 10
ShieldCost 150
PowerPoints 100
ShieldHunger 1
GoldHunger 1
FoodHunger 0
MaxMovePoints 100
VisionRange 2
EnableAdvance ADVANCE_BALLISTICS
ObsoleteAdvance ADVANCE_CANNON_MAKING
UpgradeTo UNIT_MOUNTED_ARCHER
UpgradeTo UNIT_CAVALRY
UpgradeTo UNIT_TANK
UpgradeTo UNIT_FUSION_TANK
ActiveDefenseRange 0
LossMoveToDmgNone
MaxFuel 0
CanEntrench
CanExpel
CanPillage
CanPirate
ExertsMartialLaw
DeathEffectsHappy
SoundSelect1 SOUND_SELECT1_ARCHER
SoundSelect2 SOUND_SELECT2_ARCHER
SoundMove SOUND_MOVE_ARCHER
SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER
SoundCantMove SOUND_CANTMOVE_ARCHER
SoundAttack SOUND_ATTACK_ARCHER
SoundWork SOUND_WORK_ARCHER
SoundVictory SOUND_VICTORY_ARCHER
SoundDeath SOUND_DEATH_ARCHER
CanAttack: Land
CanAttack: Mountain
CanSee: Standard
MovementType: Land
MovementType: Mountain
Size: Small
VisionClass: Standard
CanReform {
Sound SOUND_ID_REFORM_CITY
Effect SPECEFFECT_REFORMCITY
}
}
############################################################
## UNIT 3
UNIT_ARTILLERY {
Description DESCRIPTION_UNIT_ARTILLERY
DefaultIcon ICON_UNIT_ARTILLERY
DefaultSprite SPRITE_ARTILLERY
Category UNIT_CATEGORY_RANGED
Attack 10
Defense 20
ZBRangeAttack 70
Firepower 3
Armor 2
MaxHP 10
ShieldCost 1500
PowerPoints 1200
ShieldHunger 15
GoldHunger 30
FoodHunger 0
MaxMovePoints 200
VisionRange 2
EnableAdvance ADVANCE_EXPLOSIVES
UpgradeTo UNIT_MOBILE_SAM
UpgradeTo UNIT_WAR_WALKER
BombRounds 5
BombardRange 1
ActiveDefenseRange 0
LossMoveToDmgNone
MaxFuel 0
CanEntrench
CanExpel
CanPillage
CanPirate
ExertsMartialLaw
DeathEffectsHappy
Explodes
SoundSelect1 SOUND_SELECT1_ARTILLERY
SoundSelect2 SOUND_SELECT2_ARTILLERY
SoundMove SOUND_MOVE_ARTILLERY
SoundAcknowledge SOUND_ACKNOWLEDGE_ARTILLERY
SoundCantMove SOUND_CANTMOVE_ARTILLERY
SoundAttack SOUND_ATTACK_ARTILLERY
SoundWork SOUND_WORK_ARTILLERY
SoundVictory SOUND_VICTORY_ARTILLERY
SoundDeath SOUND_DEATH_ARTILLERY
CanAttack: Air
CanAttack: Land
CanAttack: Mountain
CanBombard: Land
CanBombard: Mountain
CanBombard: Water
CanSee: Standard
MovementType: Land
MovementType: Mountain
Size: Medium
VisionClass: Standard
CanReform {
Sound SOUND_ID_REFORM_CITY
Effect SPECEFFECT_REFORMCITY
}
}
############################################################
## UNIT 4
UNIT_BATTLESHIP {
Description DESCRIPTION_UNIT_BATTLESHIP
DefaultIcon ICON_UNIT_BATTLESHIP
DefaultSprite SPRITE_BATTLESHIP
Category UNIT_CATEGORY_NAVAL
Attack 60
Defense 50
ZBRangeAttack 60
Firepower 4
Armor 3
MaxHP 10
ShieldCost 3500
PowerPoints 2000
ShieldHunger 35
GoldHunger 150
FoodHunger 0
MaxMovePoints 500
VisionRange 3
EnableAdvance ADVANCE_ADV_NAVAL_TACTICS
UpgradeTo UNIT_PLASMA_DESTROYER
BombRounds 5
BombardRange 1
ActiveDefenseRange 0
LossMoveToDmgNone
MaxFuel 0
CanExpel
CanPillage
CanPirate
CantCaptureCity
ExertsMartialLaw
DeathEffectsHappy
Explodes
SoundSelect1 SOUND_SELECT1_BATTLESHIP
SoundSelect2 SOUND_SELECT2_BATTLESHIP
SoundMove SOUND_MOVE_BATTLESHIP
SoundAcknowledge SOUND_ACKNOWLEDGE_BATTLESHIP
SoundCantMove SOUND_CANTMOVE_BATTLESHIP
SoundAttack SOUND_ATTACK_BATTLESHIP
SoundWork SOUND_WORK_BATTLESHIP
SoundVictory SOUND_VICTORY_BATTLESHIP
SoundDeath SOUND_DEATH_BATTLESHIP
CanAttack: Sea
CanAttack: ShallowWater
CanBombard: Land
CanBombard: Mountain
CanBombard: Water
CanSee: Standard
MovementType: Sea
MovementType: ShallowWater
Size: Large
VisionClass: Standard
CanReform {
Sound SOUND_ID_REFORM_CITY
Effect SPECEFFECT_REFORMCITY
}
}
############################################################
## UNIT 5
UNIT_BOMBER {
Description DESCRIPTION_UNIT_BOMBER
DefaultIcon ICON_UNIT_BOMBER
DefaultSprite SPRITE_BOMBER
Category UNIT_CATEGORY_AERIAL
Attack 30
Defense 30
ZBRangeAttack 60
Firepower 3
Armor 2
MaxHP 10
ShieldCost 2250
PowerPoints 3000
ShieldHunger 22
GoldHunger 50
FoodHunger 0
MaxMovePoints 1000
VisionRange 2
EnableAdvance ADVANCE_JET_PROPULSION
ObsoleteAdvance ADVANCE_ADVANCED_COMPOSITES
UpgradeTo UNIT_STEALTH_BOMBER
BombRounds 5
BombardRange 1
ActiveDefenseRange 0
LossMoveToDmgNone
NoFuelThenCrash
MaxFuel 5000
IgnoreZOC
NoZoc
CantCaptureCity
DeathEffectsHappy
Explodes
SoundSelect1 SOUND_SELECT1_BOMBER
SoundSelect2 SOUND_SELECT2_BOMBER
SoundMove SOUND_MOVE_BOMBER
SoundAcknowledge SOUND_ACKNOWLEDGE_BOMBER
SoundCantMove SOUND_CANTMOVE_BOMBER
SoundAttack SOUND_ATTACK_BOMBER
SoundWork SOUND_WORK_BOMBER
SoundVictory SOUND_VICTORY_BOMBER
SoundDeath SOUND_DEATH_BOMBER
CanAttack: Air
CanAttack: Land
CanAttack: Mountain
CanAttack: Sea
CanAttack: ShallowWater
CanBombard: Land
CanBombard: Mountain
CanBombard: Water
CanCarry: SmallAir
CanSee: Standard
MovementType: Air
Size: Medium
VisionClass: Standard
CargoData {
MaxCargo 1
Load SOUND_ID_BOMBER_LOAD
Unload SOUND_ID_BOMBER_UNLOAD
}
}
############################################################
## UNIT 6
UNIT_CANNON {
Description DESCRIPTION_UNIT_CANNON
DefaultIcon ICON_UNIT_CANNON
DefaultSprite SPRITE_CANNON
Category UNIT_CATEGORY_RANGED
Attack 10
Defense 15
ZBRangeAttack 50
Firepower 3
Armor 1
MaxHP 10
ShieldCost 1200
PowerPoints 400
ShieldHunger 12
GoldHunger 20
FoodHunger 0
MaxMovePoints 200
VisionRange 2
EnableAdvance ADVANCE_CANNON_MAKING
ObsoleteAdvance ADVANCE_CYBERNETICS
UpgradeTo UNIT_ARTILLERY
UpgradeTo UNIT_MOBILE_SAM
UpgradeTo UNIT_WAR_WALKER
BombRounds 5
BombardRange 1
ActiveDefenseRange 0
LossMoveToDmgNone
MaxFuel 0
CanEntrench
CanExpel
CanPillage
CanPirate
ExertsMartialLaw
DeathEffectsHappy
Explodes
SoundSelect1 SOUND_SELECT1_CANNON
SoundSelect2 SOUND_SELECT2_CANNON
SoundMove SOUND_MOVE_CANNON
SoundAcknowledge SOUND_ACKNOWLEDGE_CANNON
SoundCantMove SOUND_CANTMOVE_CANNON
SoundAttack SOUND_ATTACK_CANNON
SoundWork SOUND_WORK_CANNON
SoundVictory SOUND_VICTORY_CANNON
SoundDeath SOUND_DEATH_CANNON
CanAttack: Air
CanAttack: Land
CanAttack: Mountain
CanBombard: Land
CanBombard: Mountain
CanSee: Standard
MovementType: Land
Size: Medium
VisionClass: Standard
CanReform {
Sound SOUND_ID_REFORM_CITY
Effect SPECEFFECT_REFORMCITY
}
}
############################################################
## UNIT 7
UNIT_CARAVAN {
Description DESCRIPTION_UNIT_WARRIOR
DefaultIcon ICON_UNIT_CARAVAN
DefaultSprite SPRITE_WARRIOR
Category UNIT_CATEGORY_SPECIAL
Attack 0
Defense 0
ZBRangeAttack 0
Firepower 0
Armor 0
MaxHP 10
ShieldCost 380
PowerPoints 100
ShieldHunger 0
GoldHunger 0
FoodHunger 0
MaxMovePoints 1
VisionRange 0
EnableAdvance ADVANCE_TRADE
ObsoleteAdvance ADVANCE_GLOBAL_ECONOMICS
ActiveDefenseRange 0
MaxFuel 0
IsTrader
SoundSelect1 SOUND_SELECT1_CARAVAN
SoundSelect2 SOUND_SELECT2_CARAVAN
SoundMove SOUND_MOVE_CARAVAN
SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN
SoundCantMove SOUND_CANTMOVE_CARAVAN
SoundAttack SOUND_ATTACK_CARAVAN
SoundWork SOUND_WORK_CARAVAN
SoundVictory SOUND_VICTORY_CARAVAN
SoundDeath SOUND_DEATH_CARAVAN
CanSee: Standard
MovementType: Trade
Size: Small
VisionClass: Standard
}
############################################################
## UNIT 8
UNIT_CARGO_HELICOPTER {
Description DESCRIPTION_UNIT_CARGO_HELICOPTER
DefaultIcon ICON_UNIT_CARGO_HELICOPTER
DefaultSprite SPRITE_CARGO_HELICOPTER
Category UNIT_CATEGORY_AERIAL
Attack 0
Defense 10
ZBRangeAttack 0
Firepower 1
Armor 1
MaxHP 10
ShieldCost 1500
PowerPoints 100
ShieldHunger 15
GoldHunger 45
FoodHunger 0
MaxMovePoints 600
VisionRange 3
EnableAdvance ADVANCE_VERTICAL_FLIGHT_AIRCRAFT
ActiveDefenseRange 0
LossMoveToDmgNone
MaxFuel 0
IgnoreZOC
NoZoc
CantCaptureCity
DeathEffectsHappy
ParatrooperTransport
Explodes
SoundSelect1 SOUND_SELECT1_CARGO_HELICOPTER
SoundSelect2 SOUND_SELECT2_CARGO_HELICOPTER
SoundMove SOUND_MOVE_CARGO_HELICOPTER
SoundAcknowledge SOUND_ACKNOWLEDGE_CARGO_HELICOPTER
SoundCantMove SOUND_CANTMOVE_CARGO_HELICOPTER
SoundAttack SOUND_ATTACK_CARGO_HELICOPTER
SoundWork SOUND_WORK_CARGO_HELICOPTER
SoundVictory SOUND_VICTORY_CARGO_HELICOPTER
SoundDeath SOUND_DEATH_CARGO_HELICOPTER
CanCarry: SmallLand
CanSee: Standard
MovementType: Air
Size: Large
VisionClass: Standard
CargoData {
MaxCargo 5
Load SOUND_ID_TRIREME_LOAD
Unload SOUND_ID_TRIREME_UNLOAD
}
}
############################################################
## UNIT 9
UNIT_CARRACK {
Description DESCRIPTION_UNIT_GALLEY
DefaultIcon ICON_UNIT_CARRACK
DefaultSprite SPRITE_GALLEY
Category UNIT_CATEGORY_NAVAL
Attack 0
Defense 10
ZBRangeAttack 0
Firepower 1
Armor 1
MaxHP 10
ShieldCost 920
PowerPoints 100
ShieldHunger 9
GoldHunger 15
FoodHunger 0
MaxMovePoints 400
VisionRange 2
EnableAdvance ADVANCE_OCEAN_FARING
ObsoleteAdvance ADVANCE_INTERNAL_COMBUSTION
UpgradeTo UNIT_TROOP_SHIP
ActiveDefenseRange 0
LossMoveToDmgNone
MaxFuel 0
NoZoc
CantCaptureCity
DeathEffectsHappy
WoodenShip
SoundSelect1 SOUND_SELECT1_CARRACK
SoundSelect2 SOUND_SELECT2_CARRACK
SoundMove SOUND_MOVE_CARRACK
SoundAcknowledge SOUND_ACKNOWLEDGE_CARRACK
SoundCantMove SOUND_CANTMOVE_CARRACK
SoundAttack SOUND_ATTACK_CARRACK
SoundWork SOUND_WORK_CARRACK
SoundVictory SOUND_VICTORY_CARRACK
SoundDeath SOUND_DEATH_CARRACK
CanCarry: MedLand
CanCarry: SmallLand
CanSee: Standard
MovementType: Sea
MovementType: ShallowWater
Size: Large
VisionClass: Standard
CargoData {
MaxCargo 3
Load SOUND_ID_TRIREME_LOAD
Unload SOUND_ID_TRIREME_UNLOAD
}
}
############################################################
## UNIT 10
UNIT_CATAMARAN {
Description DESCRIPTION_UNIT_CATAMARAN
DefaultIcon ICON_UNIT_CATAMARANS
DefaultSprite SPRITE_CATAMARAN
Category UNIT_CATEGORY_NAVAL
Attack 0
Defense 10
ZBRangeAttack 0
Firepower 1
Armor 1
MaxHP 10
ShieldCost 225
PowerPoints 100
ShieldHunger 2
GoldHunger 5
FoodHunger 0
MaxMovePoints 200
VisionRange 1
EnableAdvance ADVANCE_SHIP_BUILDING
ObsoleteAdvance ADVANCE_HULL_MAKING
UpgradeTo UNIT_LONGSHIP
UpgradeTo UNIT_CARRACK
UpgradeTo UNIT_TROOP_SHIP
ActiveDefenseRange 0
LossMoveToDmgNone
MaxFuel 0
NoZoc
CantCaptureCity
DeathEffectsHappy
WoodenShip
SoundSelect1 SOUND_SELECT1_CATAMARAN
SoundSelect2 SOUND_SELECT2_CATAMARAN
SoundMove SOUND_MOVE_CATAMARAN
SoundAcknowledge SOUND_ACKNOWLEDGE_CATAMARAN
SoundCantMove SOUND_CANTMOVE_CATAMARAN
SoundAttack SOUND_ATTACK_CATAMARAN
SoundWork SOUND_WORK_CATAMARAN
SoundVictory SOUND_VICTORY_CATAMARAN
SoundDeath SOUND_DEATH_CATAMARAN
CanCarry: MedLand
CanCarry: SmallLand
CanSee: Standard
MovementType: ShallowWater
Size: Large
VisionClass: Standard
CargoData {
MaxCargo 1
Load SOUND_ID_TRIREME_LOAD
Unload SOUND_ID_TRIREME_UNLOAD
}
}
############################################################
## UNIT 11
UNIT_CATAPULT {
Description DESCRIPTION_UNIT_CATAPULT
DefaultIcon ICON_UNIT_CATAPULT
DefaultSprite SPRITE_CATAPULT
Category UNIT_CATEGORY_RANGED
Attack 10
Defense 10
ZBRangeAttack 30
Firepower 2
Armor 1
MaxHP 10
ShieldCost 740
PowerPoints 100
ShieldHunger 8
GoldHunger 16
FoodHunger 0
MaxMovePoints 100
VisionRange 2
EnableAdvance ADVANCE_GEOMETRY
ObsoleteAdvance ADVANCE_EXPLOSIVES
UpgradeTo UNIT_CANNON
UpgradeTo UNIT_ARTILLERY
UpgradeTo UNIT_MOBILE_SAM
UpgradeTo UNIT_WAR_WALKER
BombRounds 5
BombardRange 1
ActiveDefenseRange 0
LossMoveToDmgNone
MaxFuel 0
CanEntrench
CanExpel
CanPillage
CanPirate
ExertsMartialLaw
DeathEffectsHappy
SoundSelect1 SOUND_SELECT1_CATAPULT
SoundSelect2 SOUND_SELECT2_CATAPULT
SoundMove SOUND_MOVE_CATAPULT
SoundAcknowledge SOUND_ACKNOWLEDGE_CATAPULT
SoundCantMove SOUND_CANTMOVE_CATAPULT
SoundAttack SOUND_ATTACK_CATAPULT
SoundWork SOUND_WORK_CATAPULT
SoundVictory SOUND_VICTORY_CATAPULT
SoundDeath SOUND_DEATH_CATAPULT
CanAttack: Land
CanAttack: Mountain
CanBombard: Land
CanBombard: Mountain
CanSee: Standard
MovementType: Land
Size: Medium
VisionClass: Standard
CanReform {
Sound SOUND_ID_REFORM_CITY
Effect SPECEFFECT_REFORMCITY
}
}
############################################################
## UNIT 12
UNIT_CAVALRY {
Description DESCRIPTION_UNIT_CAVALRY
DefaultIcon ICON_UNIT_CAVALRY
DefaultSprite SPRITE_CAVALRY
Category UNIT_CATEGORY_FLANKER
Attack 35
Defense 20
ZBRangeAttack 20
Firepower 3
Armor 1
MaxHP 10
ShieldCost 1200
PowerPoints 700
ShieldHunger 12
GoldHunger 15
FoodHunger 0
MaxMovePoints 400
VisionRange 2
EnableAdvance ADVANCE_CAVALRY_TACTICS
ObsoleteAdvance ADVANCE_FUSION
UpgradeTo UNIT_TANK
UpgradeTo UNIT_FUSION_TANK
ActiveDefenseRange 0
LossMoveToDmgNone
MaxFuel 0
CanEntrench
CanExpel
CanPillage
CanPirate
ExertsMartialLaw
DeathEffectsHappy
IsFlanker
IsMounted
SoundSelect1 SOUND_SELECT1_CAVALRY
SoundSelect2 SOUND_SELECT2_CAVALRY
SoundMove SOUND_MOVE_CAVALRY
SoundAcknowledge SOUND_ACKNOWLEDGE_CAVALRY
SoundCantMove SOUND_CANTMOVE_CAVALRY
SoundAttack SOUND_ATTACK_CAVALRY
SoundWork SOUND_WORK_CAVALRY
SoundVictory SOUND_VICTORY_CAVALRY
SoundDeath SOUND_DEATH_CAVALRY
CanAttack: Land
CanSee: Standard
MovementType: Land
Size: Medium
VisionClass: Standard
CanReform {
Sound SOUND_ID_REFORM_CITY
Effect SPECEFFECT_REFORMCITY
}
}
############################################################
## UNIT 13
UNIT_CITY {
Description DESCRIPTION_UNIT_CITY
DefaultIcon ICON_UNIT_CITY
DefaultSprite SPRITE_CITY
Category UNIT_CATEGORY_GENERIC
Attack 0
Defense 0
ZBRangeAttack 0
Firepower 0
Armor 0
MaxHP 0
ShieldCost 0
PowerPoints 1000
ShieldHunger 0
FoodHunger 0
MaxMovePoints 0
VisionRange 2
ActiveDefenseRange 0
LossMoveToDmgNone
MaxFuel 0
HasPopAndCanBuild
CantBuild
CityGrowthCoefficient 1
NoIndex
GLHidden
CantCaptureCity
NeedsNoSupport
SoundSelect1 SOUND_SELECT1_CITY
SoundSelect2 SOUND_SELECT2_CITY
SoundMove SOUND_MOVE_CITY
SoundAcknowledge SOUND_ACKNOWLEDGE_CITY
SoundCantMove SOUND_CANTMOVE_CITY
SoundAttack SOUND_ATTACK_CITY
SoundWork SOUND_WORK_CITY
SoundVictory SOUND_VICTORY_CITY
SoundDeath SOUND_DEATH_CITY
CanAttack: Land
CanAttack: Mountain
CanSee: Standard
MovementType: Land
MovementType: Mountain
Size: Medium
VisionClass: Standard
Revolution {
Sound SOUND_ID_REVOLUTION
Effect SPECEFFECT_REVOLUTION
}
}
############################################################
## UNIT 14
UNIT_CLERIC {
Description DESCRIPTION_UNIT_CLERIC
DefaultIcon ICON_UNIT_CLERIC
DefaultSprite SPRITE_CLERIC
Category UNIT_CATEGORY_SPECIAL
Attack 0
Defense 10
ZBRangeAttack 0
Firepower 1
Armor 1
MaxHP 10
ShieldCost 540
PowerPoints 200
ShieldHunger 5
FoodHunger 0
MaxMovePoints 200
VisionRange 1
EnableAdvance ADVANCE_THEOLOGY
ObsoleteAdvance ADVANCE_MASS_MEDIA
UpgradeTo UNIT_TELEVANGELIST
GovernmentType GOVERNMENT_THEOCRACY
ActiveDefenseRange 0
LossMoveToDmgNone
MaxFuel 0
IgnoreZOC
NoZoc
CanBeExpelled
CantCaptureCity
DeathEffectsHappy
IsSpecialForces
Civilian
SoundSelect1 SOUND_SELECT1_CLERIC
SoundSelect2 SOUND_SELECT2_CLERIC
SoundMove SOUND_MOVE_CLERIC
SoundAcknowledge SOUND_ACKNOWLEDGE_CLERIC
SoundCantMove SOUND_CANTMOVE_CLERIC
SoundAttack SOUND_ATTACK_CLERIC
SoundWork SOUND_WORK_CLERIC
SoundVictory SOUND_VICTORY_CLERIC
SoundDeath SOUND_DEATH_CLERIC
CanSee: Standard
CanSee: Stealth
MovementType: Land
MovementType: Mountain
Size: Small
VisionClass: Stealth
CanSoothsay {
Sound SOUND_ID_CAN_SOOTHSAY_CL
Effect SPECEFFECT_CAN_SOOTHSAY
}
CauseUnhappiness {
Chance 1
Timer 1
Amount 5
Sound SOUND_ID_CAN_SOOTHSAY_CL
Effect SPECEFFECT_CAN_SOOTHSAY
}
ConvertCities {
Chance 0.75
DeathChance 0.5
Sound SOUND_ID_CONVERT_CITIES_CL
Effect SPECEFFECT_CONVERT_CITIES
}
IndulgenceSales {
Sound SOUND_ID_INDULGENCE_SALES_CL
Effect SPECEFFECT_INDULGENCE_SALES
}
}
############################################################
## UNIT 15
UNIT_CORPORATE_BRANCH {
Description DESCRIPTION_UNIT_CORPORATE_BRANCH
DefaultIcon ICON_UNIT_CORPORATE_BRANCH
DefaultSprite SPRITE_CORPORATE_BRANCH
Category UNIT_CATEGORY_SPECIAL
Attack 0
Defense 10
ZBRangeAttack 0
Firepower 1
Armor 1
MaxHP 10
ShieldCost 1500
PowerPoints 2000
ShieldHunger 15
FoodHunger 0
MaxMovePoints 300
VisionRange 2
EnableAdvance ADVANCE_CORPORATION
ActiveDefenseRange 0
LossMoveToDmgNone
MaxFuel 0
IgnoreZOC
NoZoc
CanBeSued
CanBeExpelled
CantCaptureCity
DeathEffectsHappy
Advertise
IsSpecialForces
Civilian
SoundSelect1 SOUND_SELECT1_CORPORATE_BRANCH
SoundSelect2 SOUND_SELECT2_CORPORATE_BRANCH
SoundMove SOUND_MOVE_CORPORATE_BRANCH
SoundAcknowledge SOUND_ACKNOWLEDGE_CORPORATE_BRANCH
SoundCantMove SOUND_CANTMOVE_CORPORATE_BRANCH
SoundAttack SOUND_ATTACK_CORPORATE_BRANCH
SoundWork SOUND_WORK_CORPORATE_BRANCH
SoundVictory SOUND_VICTORY_CORPORATE_BRANCH
SoundDeath SOUND_DEATH_CORPORATE_BRANCH
CanSee: Standard
CanSee: Stealth
MovementType: Land
MovementType: Mountain
Size: Small
VisionClass: Stealth
CauseUnhappiness {
Chance 1
Timer 1
Amount 5
Sound SOUND_ID_ADVERTISE
Effect SPECEFFECT_ADVERTISE
}
CreateFranchise {
Chance 0.75
Sound SOUND_ID_CREATE_FRANCHISE
Effect SPECEFFECT_CREATE_FRANCHISE
}
}