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Issues with water cities #212

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LynxAbraxas opened this issue Nov 9, 2019 · 3 comments
Open

Issues with water cities #212

LynxAbraxas opened this issue Nov 9, 2019 · 3 comments

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@LynxAbraxas
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LynxAbraxas commented Nov 9, 2019

Water cities can serve as a landing base for air-units:

ss_2019-09-29_23:53:32

The achievement of building the first water city is not saved:

ss_2019-09-30_22:36:04

ss_2020-07-14_22:56:58

The "Growth bar" sometimes seems to be above the maximum:
ss_2019-10-30_23:09:22

@LynxAbraxas
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The achievement of building the first water city is not saved:

if (!(g_theAchievementTracker->HasAchieved(ACHIEVE_UNDERSEA_CITY)) &&
g_theWorld->IsWater(pos)) {
g_theAchievementTracker->AddAchievement(ACHIEVE_UNDERSEA_CITY);
SlicObject *so;
so = new SlicObject("016SeaCityBuilder");
so->AddRecipient(m_owner);
so->AddCity(u);
g_slicEngine->Execute(so);
so = new SlicObject("017SeaCityOthers");
so->AddAllRecipientsBut(m_owner);
so->AddCivilisation(g_selected_item->GetVisiblePlayer());
so->AddCivilisation(m_owner);
g_slicEngine->Execute(so);
}

@MartinGuehmann do you know if such achievments are taken into account in CTP2 (e.g. for some score bonus)? Since CTP2 has no space layer, could it be that this the only left over from CTP1?

@LynxAbraxas
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The "Growth bar" sometimes seems to be above the maximum:

but also can be below the maximum:
ss_2019-11-09_18:31:29

@LynxAbraxas
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I guess the achievement of building water cities could be changed to feat like

FEAT_THEATERS {
Duration 15
Description str_ldl_0
EffectIncreaseHappiness 5
SlicMessage "FeatBuiltTheaters"
Building { Building IMPROVE_THEATER Num 8 }
}

after having built 5 water cites or so.

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