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Font.cpp
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Font.cpp
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/*
This file is part of CubicVR.
CubicVR is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
CubicVR is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with CubicVR; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Source (c) 2003 by Charles J. Cliffe unless otherwise specified
To contact me, e-mail or MSN to cj@cubicproductions.com or by ICQ#7188044
http://www.cubicproductions.com
*/
#include "Font.h"
#include <GLUT/glut.h>
Font::Font(int width_in, int height_in, unsigned char *font_in)
{
int i;
fontlist = BitmapArray(255);
draw_width = width = width_in;
draw_height = height = height_in;
for (i = 0; i < 255; i++)
{
fontlist.add(Bitmap::create(width_in, height_in, font_in+i*width*height));
}
}
Font::Font()
{
Font(8,8, (unsigned char *)bit_font);
}
void Font::string(int xpos, int ypos, const char *str_in)
{
int len = strlen(str_in);
for (int i = 0; i < len; i++)
{
fontlist.draw(str_in[i], xpos + (i * draw_width), ypos);
}
}
//void Font::string(int xpos, int ypos, const std::string &str_in)
//{
// string(xpos,ypos,str_in.c_str());
//}
void Font::stringSpecialShadow(int xpos, int ypos, const char *str_in)
{
glColor3f(0.5f,0.5f,0.5f);
for(int y = -2; y <= 2; y++)
for(int x = -2; x <= 2; x++)
{
Font::string(xpos+x, ypos+y, str_in);
}
glColor3f(1.0f,1.0f,1.0f);
Font::string(xpos, ypos, str_in);
}
//void Font::stringSpecialShadow(int xpos, int ypos, const std::string &str_in)
//{
// Font::stringSpecialShadow(xpos,ypos,str_in.c_str());
//}
void Font::stringShadow(int xpos, int ypos, const char *str_in)
{
glColor3f(0.0f,0.0f,0.0f);
Font::string(xpos+2, ypos-2, str_in);
glColor3f(1.0f,1.0f,1.0f);
Font::string(xpos, ypos, str_in);
}
//void Font::stringShadow(int xpos, int ypos, const std::string &str_in)
//{
// Font::stringShadow(xpos,ypos,str_in.c_str());
//}
int Font::getHeight()
{
return draw_height;
}
int Font::getWidth()
{
return draw_width;
}
int Font::hPixelToChar(int pixelh)
{
return pixelh/height;
}
int Font::wPixelToChar(int pixelw)
{
return pixelw/width;
}