This project is still in early alpha stage.
All the codes are licensed under GPLv2 while all the artworks are licensed under CC-BY-SA 3.0 Unported.
Please see the wiki.
2014-07-24 0.17a
- @ fixed timing bug (no more use of "clock()")
- @ tidy up
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- fps counter in stdout
- @ some modification to staff(crew)
2012-04-14 0.17
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- players with "having xxx"(evil) animation
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- naked 3d is disabled without command line option "--naked3d"
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- More staff(I mean, crew)
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- Embbeded Windows porting!
- @ fixed several bugs
2012-04-03 0.17
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- naked-eye 3d!
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- city
- @ fixed several bugs
2012-03-17 0.17
- @ redesigned frinx object file format for animation
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- new Blender fo exporter
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- animation supported!
- @ Bug "object: draw without binding texture" fixed.
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- build/res/object/city removed.
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- build/res/object/anim new.
- KNOWN ISSUES
- Collision codes are commented because of the new frinx object format
- So as object/OBJ.c: OBJ_free