/
item_functions.py
174 lines (145 loc) · 4.55 KB
/
item_functions.py
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import tcod
from roguelike.components.ai import ConfusedMonster
from .game_messages import Message
def heal(*args, **kwargs):
entity = args[0]
amount = kwargs.get("amount")
results = []
if entity.fighter.hp == entity.fighter.max_hp:
results.append(
{
"consumed": False,
"message": Message("You are already at full health", tcod.yellow),
}
)
else:
entity.fighter.heal(amount)
results.append(
(
{
"consumed": True,
"message": Message("Your wounds start to feel better!", tcod.green),
}
)
)
return results
def cast_lightning(*args, **kwargs):
caster = args[0]
entities = kwargs.get("entities")
fov_map = kwargs.get("fov_map")
damage = kwargs.get("damage")
maximum_range = kwargs.get("maximum_range")
results = []
target = None
closest_distance = maximum_range + 1
for entity in entities:
if (
entity.fighter
and entity != caster
and tcod.map_is_in_fov(fov_map, entity.x, entity.y)
):
distance = caster.distance_to(entity)
if distance < closest_distance:
target = entity
closest_distance = distance
if target:
results.append(
{
"consumed": True,
"target": target,
"message": Message(
f"A lightning bolt strikes the {target.name} with a loud thunder! The damage is {damage}"
),
}
)
results.extend(target.fighter.take_damage(damage))
else:
results.append(
{
"consumed": False,
"target": None,
"message": Message("No enemy is close enough to strike.", tcod.red),
}
)
return results
def cast_fireball(*args, **kwargs):
entities = kwargs.get("entities")
fov_map = kwargs.get("fov_map")
damage = kwargs.get("damage")
radius = kwargs.get("radius")
target_x = kwargs.get("target_x")
target_y = kwargs.get("target_y")
results = []
if not tcod.map_is_in_fov(fov_map, target_x, target_y):
results.append(
{
"consumed": False,
"message": Message(
"You cannot target a tile outside your field of view.", tcod.yellow
),
}
)
return results
results.append(
{
"consumed": True,
"message": Message(
f"The fireball explodes, burning everything within {radius} tiles!",
tcod.orange,
),
}
)
for entity in entities:
if entity.distance(target_x, target_y) <= radius and entity.fighter:
results.append(
{
"message": Message(
f"The {entity.name} gets burned for {damage} hit points.",
tcod.orange,
)
}
)
results.extend(entity.fighter.take_damage(damage))
return results
def cast_confuse(*args, **kwargs):
entities = kwargs.get("entities")
fov_map = kwargs.get("fov_map")
target_x = kwargs.get("target_x")
target_y = kwargs.get("target_y")
results = []
if not tcod.map_is_in_fov(fov_map, target_x, target_y):
results.append(
{
"consumed": False,
"message": Message(
"You cannot target a tile outside of your field of view.",
tcod.yellow,
),
}
)
return results
for entity in entities:
if entity.x == target_x and entity.y == target_y and entity.ai:
confused_ai = ConfusedMonster(entity.ai, 10)
confused_ai.owner = entity
entity.ai = confused_ai
results.append(
{
"consumed": True,
"message": Message(
f"The eyes of the {entity.name} look vacant, as he starts to stumble around!",
tcod.light_green,
),
}
)
break
else:
results.append(
{
"consumed": False,
"message": Message(
"There is no targetable enemy at that location.", tcod.yellow
),
}
)
return results