You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am wondering how to map the texture from the texture image to the 3D mesh. I tried to run render.py. However, because I do not have 3D models and corresponding parameter pkl files, I cannot run render.py.
Could you please provide some example input of render.py and help me learn the generation of 3D texture?
The text was updated successfully, but these errors were encountered:
Thanks for reporting this! This was due to a change in the UV map used. Since for several reasons I have to stick with the current version, I fixed this (just pushed to master) by rendering the 31 part segment mesh. If you want to use the six segments only, there's a function to convert them in this file: https://github.com/classner/up/blob/master/up_tools/model.py#L298 (the link points to the specification of the six segments, the function is 'regions_to_classes').
I am wondering how to map the texture from the texture image to the 3D mesh. I tried to run render.py. However, because I do not have 3D models and corresponding parameter pkl files, I cannot run render.py.
Could you please provide some example input of render.py and help me learn the generation of 3D texture?
The text was updated successfully, but these errors were encountered: