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Add more fileio hooks (cf72cfb), but still problems with Braid, probably because the savefile is modified in another way (deleted or truncated). So we must deal with this. A simple idea is to switch opening those files to readonly so we should have explicit error messages.
Change of strategy: now we make a copy of any file considered as a save file, and open the copy (66563ec). This is a much easier method and seems to work great.
We should prevent games from saving. This should be done quite easily by hooking file IO functions and preventing file writing.
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