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CombatText.h
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CombatText.h
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/*
Copyright © 2011-2012 Thane Brimhall
This file is part of FLARE.
FLARE is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
FLARE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
FLARE. If not, see http://www.gnu.org/licenses/
*/
/**
* class CombatText
*
* The CombatText class displays floating damage numbers and miss messages
* above the targets.
*
*/
#pragma once
#ifndef COMBAT_TEXT_H
#define COMBAT_TEXT_H
#include "Utils.h"
#include "WidgetLabel.h"
#include <vector>
#include <string>
#define COMBAT_MESSAGE_GIVEDMG 0
#define COMBAT_MESSAGE_TAKEDMG 1
#define COMBAT_MESSAGE_CRIT 2
#define COMBAT_MESSAGE_MISS 3
#define COMBAT_MESSAGE_BUFF 4
class WidgetLabel;
class Combat_Text_Item {
public:
WidgetLabel *label;
int lifespan;
Point pos;
Point src_pos;
std::string text;
int displaytype;
int ydelta;
bool from_hero;
};
class CombatText {
public:
CombatText();
void render();
void addMessage(std::string message, Point location, int displaytype, bool from_hero);
void addMessage(int num, Point location, int displaytype, bool from_hero);
void setCam(Point location);
private:
Point cam;
std::vector<Combat_Text_Item> combat_text;
SDL_Color msg_color[5];
int duration;
int speed;
};
#endif