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Add StatBlock trait to remove damage recoil #132

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clintbellanger opened this issue Sep 15, 2011 · 4 comments
Closed

Add StatBlock trait to remove damage recoil #132

clintbellanger opened this issue Sep 15, 2011 · 4 comments

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@clintbellanger
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Currently when any player or enemy takes non-lethal damage they go through the Hit animation. This causes the creature to stop moving for a moment.

Especially for some enemies, and maybe as an Artifact power, allow Entities to skip this hit animation. They should still take damage. Maybe still play the Hit sound effect?

This will help make some seemingly-tougher creatures that are harder to deal with, especially if they also have high running speeds.

@pennomi
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pennomi commented Nov 3, 2011

Maybe this should be a percentage? Imagine: "no-recoil=10" means 10% of hits don't play the hit anim.

@clintbellanger
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Yeah a percentage could be good. I'm playing a game currently where I think the equivalent stat is called "poise".

Other options that accomplish similar goals:

  • a stat that shortens the "take damage" animation
  • a stat that is a damage threshold, and the creature only recoils if they take more than that amount of damage

@Gallaecio
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I think the threshold option would work nicely.

@igorko
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igorko commented Oct 1, 2012

Migrated to clintbellanger/flare-engine#80

@igorko igorko closed this as completed Oct 1, 2012
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