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Currently when any player or enemy takes non-lethal damage they go through the Hit animation. This causes the creature to stop moving for a moment.
Especially for some enemies, and maybe as an Artifact power, allow Entities to skip this hit animation. They should still take damage. Maybe still play the Hit sound effect?
This will help make some seemingly-tougher creatures that are harder to deal with, especially if they also have high running speeds.
The text was updated successfully, but these errors were encountered:
Currently when any player or enemy takes non-lethal damage they go through the Hit animation. This causes the creature to stop moving for a moment.
Especially for some enemies, and maybe as an Artifact power, allow Entities to skip this hit animation. They should still take damage. Maybe still play the Hit sound effect?
This will help make some seemingly-tougher creatures that are harder to deal with, especially if they also have high running speeds.
The text was updated successfully, but these errors were encountered: