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dorkster recently added a config toggle for High/Low quality textures. This refers to the transparency of textures -- full alpha (8 bit) vs. magic pink (1 bit).
On some systems there may be a vast performance improvement by using the low-quality textures -- e.g. systems that support hardware blitting but have slow processors to do alpha transparency calculations.
How to arrange all these textures? I suggest a new folder alongside images that mimics its structure, named something like images_noalpha or images_low.
I need to poke around and see which images don't have full alpha versions, even in the art_src folder. I need to check NPCs and flying loot animations, perhaps others.
For power animations we can carefully create no-alpha versions. It's all about the Alpha Threshhold (as it's called in GIMP).
And future thoughts: it might be a lot to ask for every Flare game to supply both full alpha and 1-bit alpha images (especially for projects where full-alpha makes no sense, like most pixel art). Perhaps in config files we can enable/disable this toggle feature and set a default for the project.
The text was updated successfully, but these errors were encountered:
dorkster recently added a config toggle for High/Low quality textures. This refers to the transparency of textures -- full alpha (8 bit) vs. magic pink (1 bit).
On some systems there may be a vast performance improvement by using the low-quality textures -- e.g. systems that support hardware blitting but have slow processors to do alpha transparency calculations.
How to arrange all these textures? I suggest a new folder alongside images that mimics its structure, named something like images_noalpha or images_low.
I need to poke around and see which images don't have full alpha versions, even in the art_src folder. I need to check NPCs and flying loot animations, perhaps others.
For power animations we can carefully create no-alpha versions. It's all about the Alpha Threshhold (as it's called in GIMP).
And future thoughts: it might be a lot to ask for every Flare game to supply both full alpha and 1-bit alpha images (especially for projects where full-alpha makes no sense, like most pixel art). Perhaps in config files we can enable/disable this toggle feature and set a default for the project.
The text was updated successfully, but these errors were encountered: