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2d.drawImage.canvas.html
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2d.drawImage.canvas.html
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<!DOCTYPE html>
<!-- DO NOT EDIT! This test has been generated by tools/gentest.py. -->
<title>OffscreenCanvas test: 2d.drawImage.canvas</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/common/canvas-tests.js"></script>
<h1>2d.drawImage.canvas</h1>
<p class="desc"></p>
<script>
var t = async_test("");
t.step(function() {
var offscreenCanvas = new OffscreenCanvas(100, 50);
var ctx = offscreenCanvas.getContext('2d');
var offscreenCanvas2 = new OffscreenCanvas(100, 50);
var ctx2 = offscreenCanvas2.getContext('2d');
ctx2.fillStyle = '#0f0';
ctx2.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#f00';
ctx.drawImage(offscreenCanvas2, 0, 0);
_assertPixelApprox(offscreenCanvas, 0,0, 0,255,0,255, "0,0", "0,255,0,255", 2);
_assertPixelApprox(offscreenCanvas, 99,0, 0,255,0,255, "99,0", "0,255,0,255", 2);
_assertPixelApprox(offscreenCanvas, 0,49, 0,255,0,255, "0,49", "0,255,0,255", 2);
_assertPixelApprox(offscreenCanvas, 99,49, 0,255,0,255, "99,49", "0,255,0,255", 2);
t.done();
});
</script>