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Debugger.Source.md

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Debugger.Source

A Debugger.Source instance represents either a piece of JavaScript source code or the serialized text of a block of WebAssembly code. The two cases are distinguished by the latter having its introductionType property always being "wasm" and the former having its introductionType property never being "wasm".

Each [Debugger][debugger-object] instance has a separate collection of Debugger.Source instances representing the source code that has been presented to the system.

A debugger may place its own properties on Debugger.Source instances, to store metadata about particular pieces of source code.

Debugger.Source for JavaScript

For a Debugger.Source instance representing a piece of JavaScript source code, its properties provide the source code itself as a string, and describe where it came from. Each [Debugger.Script][script] instance refers to the Debugger.Source instance holding the source code from which it was produced.

If a single piece of source code contains both top-level code and function definitions, perhaps with nested functions, then the [Debugger.Script][script] instances for those all refer to the same Debugger.Source instance. Each script indicates the substring of the overall source to which it corresponds.

A Debugger.Source instance may represent only a portion of a larger source document. For example, an HTML document can contain JavaScript in multiple <script> elements and event handler content attributes. In this case, there may be either a single Debugger.Source instance for the entire HTML document, with each [Debugger.Script][script] referring to its substring of the document; or there may be a separate Debugger.Source instance for each <script> element and attribute. The choice is left up to the implementation.

If a given piece of source code is presented to the JavaScript implementation more than once, with the same origin metadata, the JavaScript implementation may generate a fresh Debugger.Source instance to represent each presentation, or it may use a single Debugger.Source instance to represent them all.

Debugger.Source for WebAssembly

For a Debugger.Source instance representing the serialized text of a block of WebAssembly code, its properties provide the serialized text as a string.

Currently only entire modules evaluated via new WebAssembly.Module are represented. SpiderMonkey constructs exactly one Debugger.Source for each underlying WebAssembly module per [Debugger][debugger-object] instance.

Please note at the time of this writing, support for WebAssembly is very preliminary. Many properties below return placeholder values.

Convention

For descriptions of properties and methods below, if the behavior of the property or method differs between the instance referring to JavaScript source or to a block of WebAssembly code, the text will be split into two sections, headed by "if the instance refers to JavaScript source" and "if the instance refers to WebAssembly code", respectively. If the behavior does not differ, no such emphasized headings will appear.

Accessor Properties of the Debugger.Source Prototype Object

A Debugger.Source instance inherits the following accessor properties from its prototype:

text : If the instance refers to JavaScript source, the JavaScript source code, as a string. The value satisfies the Program, FunctionDeclaration, or FunctionExpression productions in the ECMAScript standard.

**If the instance refers to WebAssembly code**, the `"[wasm]"` value will
be returned.

binary : If the instance refers to WebAssembly code, a Uint8Array that contains the WebAssembly bytecode.

url : If the instance refers to JavaScript source, the filename or URL from which this script's code was loaded. For scripts created by eval or the Function constructor, this may be a synthesized filename, starting with a valid URL and followed by information tracking how the code was introduced into the system; the entire string is not a valid URL. For Function.prototype's script, this is null. Source may be loaded from a URL in the following ways:

* The URL may appear as the `src` attribute of a `<script>` element
  in markup text.

* The URL may be passed to the `Worker` web worker constructor, or the web
  worker `importScripts` function.

* The URL may be the name of a XPCOM JavaScript module or subscript.

(Note that code passed to `eval`, the `Function` constructor, or a
similar function is <i>not</i> considered to be loaded from a URL; the
`url` accessor on `Debugger.Source` instances for such sources should
return `undefined`.)

**If the instance refers to WebAssembly code**, the URL of the script that
called `new WebAssembly.Module` with the string `"> wasm"` appended.

id : If the instance refers to JavaScript source, an int32 counter that identifies the source within the current process. This ID is used in other places in Gecko that weakly refer to sources, such as nsIScriptError.

sourceMapURL : If the instance refers to JavaScript source, if this source was produced by a minimizer or translated from some other language, and we know the URL of a source map document relating the source positions in this source to the corresponding source positions in the original source, then this property's value is that URL. Otherwise, this is null.

(On the web, the translator may provide the source map URL in a
specially formatted comment in the JavaScript source code, or via a
header in the HTTP reply that carried the generated JavaScript.)

This property is writable, so you can change the source map URL by
setting it. All Debugger.Source objects referencing the same
source will see the change. Setting an empty string has no effect
and will not change existing value.

**If the instance refers to WebAssembly code**, `null`. Attempts to write
to this property throw a `TypeError`.

displayURL : If the script had a special //# sourceURL comment, as described in the source maps specification, then this property's value holds the string that was given. Otherwise, this is null.

element : The [Debugger.Object][object] instance referring to the DOM element to which this source code belongs, if any, or undefined if it belongs to no DOM element. Source belongs to a DOM element in the following cases:

* Source belongs to a `<script>` element if it is the element's text
  content (that is, it is written out as the body of the `<script>`
  element in the markup text), or is the source document referenced by its
  `src` attribute.

* Source belongs to a DOM element if it is an event handler content
  attribute (that is, if it is written out in the markup text as an
  attribute value).

* Source belongs to a DOM element if it was assigned to one of the
  element's event handler IDL attributes as a string. (Note that one may
  assign both strings and functions to DOM elements' event handler IDL
  attributes. If one assigns a function, that function's script's source
  does <i>not</i> belong to the DOM element; the function's definition
  must appear elsewhere.)

(If the sources attached to a DOM element change, the `Debugger.Source`
instances representing superseded code still refer to the DOM element;
this accessor only reflects origins, not current relationships.)

elementAttributeName : If this source belongs to a DOM element because it is an event handler content attribute or an event handler IDL attribute, this is the name of that attribute, a string. Otherwise, this is undefined.

introductionType : If the instance refers to JavaScript source, a string indicating how this source code was introduced into the system. This accessor returns one of the following values:

* `"eval"`, for code passed to `eval`.

* `"Function"`, for code passed to the `Function` constructor.

* `"Function.prototype"`, for `Function.prototype` internally generated code.

* `"Worker"`, for code loaded by calling the Web worker constructor—the
  worker's main script.

* `"importScripts"`, for code by calling `importScripts` in a web worker.

* `"eventHandler"`, for code assigned to DOM elements' event handler IDL
  attributes as a string.

* `"scriptElement"`, for code belonging to `<script>` elements.

* `"javascriptURL"`, for code presented in `javascript:` URLs.

* `"setTimeout"`, for code passed to `setTimeout` as a string.

* `"setInterval"`, for code passed to `setInterval` as a string.

* `undefined`, if the implementation doesn't know how the code was
  introduced.

**If the instance refers to WebAssembly code**, `"wasm"`.

introductionScript, introductionOffset : If the instance refers to JavaScript source, and if this source was introduced by calling a function from debuggee code, then introductionScript is the [Debugger.Script][script] instance referring to the script containing that call, and introductionOffset is the call's bytecode offset within that script. Otherwise, these are both undefined. Taken together, these properties indicate the location of the introducing call.

For the purposes of these accessors, assignments to accessor properties are
treated as function calls. Thus, setting a DOM element's event handler IDL
attribute by assigning to the corresponding JavaScript property creates a
source whose `introductionScript` and `introductionOffset` refer to the
property assignment.

Since a `<script>` element parsed from a web page's original HTML was not
introduced by any scripted call, its source's `introductionScript` and
`introductionOffset` accessors both return `undefined`.

If a `<script>` element was dynamically inserted into a document, then these
accessors refer to the call that actually caused the script to run—usually
the call that made the element part of the document. Thus, they do
<i>not</i> refer to the call that created the element; stored the source as
the element's text child; made the element a child of some uninserted parent
node that was later inserted; or the like.

Although the main script of a worker thread is introduced by a call to
`Worker` or `SharedWorker`, these accessors always return `undefined` on
such script's sources. A worker's main script source and the call that
created the worker are always in separate threads, but
[`Debugger`][debugger-object] is an inherently single-threaded facility: its
debuggees must all run in the same thread. Since the global that created the
worker is in a different thread, it is guaranteed not to be a debuggee of
the [`Debugger`][debugger-object] instance that owns this source; and thus
the creating call is never "in debuggee code". Relating a worker to its
creator, and other multi-threaded debugging concerns, are out of scope for
[`Debugger`][debugger-object].

**If the instance refers to WebAssembly code**, `introductionScript` is
the [`Debugger.Script`][script] instance referring to the same underlying
WebAssembly module. `introductionOffset` is `undefined`.