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Queue.h
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Queue.h
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_Queue_H_
#define GPU_Queue_H_
#include "nsWrapperCache.h"
#include "ObjectModel.h"
namespace mozilla {
namespace dom {
template <typename T>
class Sequence;
}
namespace webgpu {
class CommandBuffer;
class Device;
class Fence;
class Queue final : public ObjectBase, public ChildOf<Device> {
public:
GPU_DECL_CYCLE_COLLECTION(Queue)
GPU_DECL_JS_WRAP(Queue)
Queue(Device* const aParent, WebGPUChild* aBridge, RawId aId);
void Submit(
const dom::Sequence<OwningNonNull<CommandBuffer>>& aCommandBuffers);
private:
Queue() = delete;
virtual ~Queue();
void Cleanup() {}
RefPtr<WebGPUChild> mBridge;
const RawId mId;
public:
};
} // namespace webgpu
} // namespace mozilla
#endif // GPU_Queue_H_