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DCLayerTree.cpp
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DCLayerTree.cpp
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "DCLayerTree.h"
#include "GLContext.h"
#include "GLContextEGL.h"
#include "mozilla/gfx/DeviceManagerDx.h"
#include "mozilla/StaticPrefs_gfx.h"
#include "mozilla/webrender/RenderThread.h"
#include "mozilla/Telemetry.h"
#undef _WIN32_WINNT
#define _WIN32_WINNT _WIN32_WINNT_WINBLUE
#undef NTDDI_VERSION
#define NTDDI_VERSION NTDDI_WINBLUE
#include <d3d11.h>
#include <dcomp.h>
#include <dxgi1_2.h>
namespace mozilla {
namespace wr {
/* static */
UniquePtr<DCLayerTree> DCLayerTree::Create(gl::GLContext* aGL,
EGLConfig aEGLConfig,
ID3D11Device* aDevice, HWND aHwnd) {
RefPtr<IDCompositionDevice2> dCompDevice =
gfx::DeviceManagerDx::Get()->GetDirectCompositionDevice();
if (!dCompDevice) {
return nullptr;
}
auto layerTree =
MakeUnique<DCLayerTree>(aGL, aEGLConfig, aDevice, dCompDevice);
if (!layerTree->Initialize(aHwnd)) {
return nullptr;
}
return layerTree;
}
DCLayerTree::DCLayerTree(gl::GLContext* aGL, EGLConfig aEGLConfig,
ID3D11Device* aDevice,
IDCompositionDevice2* aCompositionDevice)
: mGL(aGL),
mEGLConfig(aEGLConfig),
mDevice(aDevice),
mCompositionDevice(aCompositionDevice),
mDebugCounter(false),
mDebugVisualRedrawRegions(false),
mEGLImage(EGL_NO_IMAGE),
mColorRBO(0),
mPendingCommit(false) {}
DCLayerTree::~DCLayerTree() { ReleaseNativeCompositorResources(); }
void DCLayerTree::ReleaseNativeCompositorResources() {
const auto gl = GetGLContext();
DestroyEGLSurface();
// Delete any cached FBO objects
for (auto it = mFrameBuffers.begin(); it != mFrameBuffers.end(); ++it) {
gl->fDeleteRenderbuffers(1, &it->depthRboId);
gl->fDeleteFramebuffers(1, &it->fboId);
}
}
bool DCLayerTree::Initialize(HWND aHwnd) {
HRESULT hr;
RefPtr<IDCompositionDesktopDevice> desktopDevice;
hr = mCompositionDevice->QueryInterface(
(IDCompositionDesktopDevice**)getter_AddRefs(desktopDevice));
if (FAILED(hr)) {
gfxCriticalNote << "Failed to get IDCompositionDesktopDevice: "
<< gfx::hexa(hr);
return false;
}
hr = desktopDevice->CreateTargetForHwnd(aHwnd, TRUE,
getter_AddRefs(mCompositionTarget));
if (FAILED(hr)) {
gfxCriticalNote << "Could not create DCompositionTarget: " << gfx::hexa(hr);
return false;
}
hr = mCompositionDevice->CreateVisual(getter_AddRefs(mRootVisual));
if (FAILED(hr)) {
gfxCriticalNote << "Failed to create DCompositionVisual: " << gfx::hexa(hr);
return false;
}
hr =
mCompositionDevice->CreateVisual(getter_AddRefs(mDefaultSwapChainVisual));
if (FAILED(hr)) {
gfxCriticalNote << "Failed to create DCompositionVisual: " << gfx::hexa(hr);
return false;
}
mCompositionTarget->SetRoot(mRootVisual);
// Set interporation mode to nearest, to ensure 1:1 sampling.
// By default, a visual inherits the interpolation mode of the parent visual.
// If no visuals set the interpolation mode, the default for the entire visual
// tree is nearest neighbor interpolation.
mRootVisual->SetBitmapInterpolationMode(
DCOMPOSITION_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR);
return true;
}
DCSurface* DCLayerTree::GetSurface(wr::NativeSurfaceId aId) const {
auto surface_it = mDCSurfaces.find(aId);
MOZ_RELEASE_ASSERT(surface_it != mDCSurfaces.end());
return surface_it->second.get();
}
void DCLayerTree::SetDefaultSwapChain(IDXGISwapChain1* aSwapChain) {
mRootVisual->AddVisual(mDefaultSwapChainVisual, TRUE, nullptr);
mDefaultSwapChainVisual->SetContent(aSwapChain);
// Default SwapChain's visual does not need linear interporation.
mDefaultSwapChainVisual->SetBitmapInterpolationMode(
DCOMPOSITION_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR);
mPendingCommit = true;
}
void DCLayerTree::MaybeUpdateDebug() {
bool updated = false;
updated |= MaybeUpdateDebugCounter();
updated |= MaybeUpdateDebugVisualRedrawRegions();
if (updated) {
mPendingCommit = true;
}
}
void DCLayerTree::MaybeCommit() {
if (!mPendingCommit) {
return;
}
mCompositionDevice->Commit();
}
void DCLayerTree::WaitForCommitCompletion() {
mCompositionDevice->WaitForCommitCompletion();
}
void DCLayerTree::DisableNativeCompositor() {
MOZ_ASSERT(mCurrentSurface.isNothing());
MOZ_ASSERT(mCurrentLayers.empty());
ReleaseNativeCompositorResources();
mPrevLayers.clear();
mRootVisual->RemoveAllVisuals();
}
bool DCLayerTree::MaybeUpdateDebugCounter() {
bool debugCounter = StaticPrefs::gfx_webrender_debug_dcomp_counter();
if (mDebugCounter == debugCounter) {
return false;
}
RefPtr<IDCompositionDeviceDebug> debugDevice;
HRESULT hr = mCompositionDevice->QueryInterface(
(IDCompositionDeviceDebug**)getter_AddRefs(debugDevice));
if (FAILED(hr)) {
return false;
}
if (debugCounter) {
debugDevice->EnableDebugCounters();
} else {
debugDevice->DisableDebugCounters();
}
mDebugCounter = debugCounter;
return true;
}
bool DCLayerTree::MaybeUpdateDebugVisualRedrawRegions() {
bool debugVisualRedrawRegions =
StaticPrefs::gfx_webrender_debug_dcomp_redraw_regions();
if (mDebugVisualRedrawRegions == debugVisualRedrawRegions) {
return false;
}
RefPtr<IDCompositionVisualDebug> visualDebug;
HRESULT hr = mRootVisual->QueryInterface(
(IDCompositionVisualDebug**)getter_AddRefs(visualDebug));
if (FAILED(hr)) {
return false;
}
if (debugVisualRedrawRegions) {
visualDebug->EnableRedrawRegions();
} else {
visualDebug->DisableRedrawRegions();
}
mDebugVisualRedrawRegions = debugVisualRedrawRegions;
return true;
}
void DCLayerTree::CompositorBeginFrame() {}
void DCLayerTree::CompositorEndFrame() {
auto start = TimeStamp::Now();
// Check if the visual tree of surfaces is the same as last frame.
bool same = mPrevLayers == mCurrentLayers;
if (!same) {
// If not, we need to rebuild the visual tree. Note that addition or
// removal of tiles no longer needs to rebuild the main visual tree
// here, since they are added as children of the surface visual.
mRootVisual->RemoveAllVisuals();
// Add surfaces in z-order they were added to the scene.
for (auto it = mCurrentLayers.begin(); it != mCurrentLayers.end(); ++it) {
auto surface_it = mDCSurfaces.find(*it);
MOZ_RELEASE_ASSERT(surface_it != mDCSurfaces.end());
const auto surface = surface_it->second.get();
const auto visual = surface->GetVisual();
mRootVisual->AddVisual(visual, FALSE, nullptr);
}
}
mPrevLayers.swap(mCurrentLayers);
mCurrentLayers.clear();
mCompositionDevice->Commit();
auto end = TimeStamp::Now();
mozilla::Telemetry::Accumulate(mozilla::Telemetry::COMPOSITE_SWAP_TIME,
(end - start).ToMilliseconds() * 10.);
}
void DCLayerTree::Bind(wr::NativeTileId aId, wr::DeviceIntPoint* aOffset,
uint32_t* aFboId, wr::DeviceIntRect aDirtyRect,
wr::DeviceIntRect aValidRect) {
auto surface = GetSurface(aId.surface_id);
auto layer = surface->GetLayer(aId.x, aId.y);
wr::DeviceIntPoint targetOffset{0, 0};
#ifdef USE_VIRTUAL_SURFACES
gfx::IntRect validRect(aValidRect.origin.x, aValidRect.origin.y,
aValidRect.size.width, aValidRect.size.height);
if (!layer->mValidRect.IsEqualEdges(validRect)) {
layer->mValidRect = validRect;
surface->DirtyAllocatedRect();
}
wr::DeviceIntSize tileSize = surface->GetTileSize();
RefPtr<IDCompositionSurface> compositionSurface =
surface->GetCompositionSurface();
wr::DeviceIntPoint virtualOffset = surface->GetVirtualOffset();
targetOffset.x = virtualOffset.x + tileSize.width * aId.x;
targetOffset.y = virtualOffset.y + tileSize.height * aId.y;
#else
D2D_RECT_F clip_rect;
clip_rect.left = aValidRect.origin.x;
clip_rect.top = aValidRect.origin.y;
clip_rect.right = clip_rect.left + aValidRect.size.width;
clip_rect.bottom = clip_rect.top + aValidRect.size.height;
layer->GetVisual()->SetClip(clip_rect);
RefPtr<IDCompositionSurface> compositionSurface =
layer->GetCompositionSurface();
#endif
*aFboId = CreateEGLSurfaceForCompositionSurface(
aDirtyRect, aOffset, compositionSurface, targetOffset);
mCurrentSurface = Some(compositionSurface);
}
void DCLayerTree::Unbind() {
if (mCurrentSurface.isNothing()) {
return;
}
RefPtr<IDCompositionSurface> surface = mCurrentSurface.ref();
surface->EndDraw();
DestroyEGLSurface();
mCurrentSurface = Nothing();
}
void DCLayerTree::CreateSurface(wr::NativeSurfaceId aId,
wr::DeviceIntPoint aVirtualOffset,
wr::DeviceIntSize aTileSize, bool aIsOpaque) {
auto it = mDCSurfaces.find(aId);
MOZ_RELEASE_ASSERT(it == mDCSurfaces.end());
if (it != mDCSurfaces.end()) {
// DCSurface already exists.
return;
}
auto surface =
MakeUnique<DCSurface>(aTileSize, aVirtualOffset, aIsOpaque, this);
if (!surface->Initialize()) {
gfxCriticalNote << "Failed to initialize DCSurface: " << wr::AsUint64(aId);
return;
}
mDCSurfaces[aId] = std::move(surface);
}
void DCLayerTree::DestroySurface(NativeSurfaceId aId) {
auto surface_it = mDCSurfaces.find(aId);
MOZ_RELEASE_ASSERT(surface_it != mDCSurfaces.end());
auto surface = surface_it->second.get();
mRootVisual->RemoveVisual(surface->GetVisual());
mDCSurfaces.erase(surface_it);
}
void DCLayerTree::CreateTile(wr::NativeSurfaceId aId, int aX, int aY) {
auto surface = GetSurface(aId);
surface->CreateTile(aX, aY);
}
void DCLayerTree::DestroyTile(wr::NativeSurfaceId aId, int aX, int aY) {
auto surface = GetSurface(aId);
surface->DestroyTile(aX, aY);
}
void DCLayerTree::AddSurface(wr::NativeSurfaceId aId,
wr::DeviceIntPoint aPosition,
wr::DeviceIntRect aClipRect) {
auto it = mDCSurfaces.find(aId);
MOZ_RELEASE_ASSERT(it != mDCSurfaces.end());
const auto layer = it->second.get();
const auto visual = layer->GetVisual();
#ifdef USE_VIRTUAL_SURFACES
layer->UpdateAllocatedRect();
wr::DeviceIntPoint virtualOffset = layer->GetVirtualOffset();
aPosition.x -= virtualOffset.x;
aPosition.y -= virtualOffset.y;
#endif
// Place the visual - this changes frame to frame based on scroll position
// of the slice.
visual->SetOffsetX(aPosition.x);
visual->SetOffsetY(aPosition.y);
// Set the clip rect - converting from world space to the pre-offset space
// that DC requires for rectangle clips.
D2D_RECT_F clip_rect;
clip_rect.left = aClipRect.origin.x - aPosition.x;
clip_rect.top = aClipRect.origin.y - aPosition.y;
clip_rect.right = clip_rect.left + aClipRect.size.width;
clip_rect.bottom = clip_rect.top + aClipRect.size.height;
visual->SetClip(clip_rect);
mCurrentLayers.push_back(aId);
}
GLuint DCLayerTree::GetOrCreateFbo(int aWidth, int aHeight) {
const auto gl = GetGLContext();
GLuint fboId = 0;
// Check if we have a cached FBO with matching dimensions
for (auto it = mFrameBuffers.begin(); it != mFrameBuffers.end(); ++it) {
if (it->width == aWidth && it->height == aHeight) {
fboId = it->fboId;
break;
}
}
// If not, create a new FBO with attached depth buffer
if (fboId == 0) {
// Create the depth buffer
GLuint depthRboId;
gl->fGenRenderbuffers(1, &depthRboId);
gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, depthRboId);
gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, LOCAL_GL_DEPTH_COMPONENT24,
aWidth, aHeight);
// Create the framebuffer and attach the depth buffer to it
gl->fGenFramebuffers(1, &fboId);
gl->fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER, fboId);
gl->fFramebufferRenderbuffer(LOCAL_GL_DRAW_FRAMEBUFFER,
LOCAL_GL_DEPTH_ATTACHMENT,
LOCAL_GL_RENDERBUFFER, depthRboId);
// Store this in the cache for future calls.
// TODO(gw): Maybe we should periodically scan this list and remove old
// entries that
// haven't been used for some time?
DCLayerTree::CachedFrameBuffer frame_buffer_info;
frame_buffer_info.width = aWidth;
frame_buffer_info.height = aHeight;
frame_buffer_info.fboId = fboId;
frame_buffer_info.depthRboId = depthRboId;
mFrameBuffers.push_back(frame_buffer_info);
}
return fboId;
}
DCSurface::DCSurface(wr::DeviceIntSize aTileSize,
wr::DeviceIntPoint aVirtualOffset, bool aIsOpaque,
DCLayerTree* aDCLayerTree)
: mDCLayerTree(aDCLayerTree),
mTileSize(aTileSize),
mIsOpaque(aIsOpaque),
mAllocatedRectDirty(true),
mVirtualOffset(aVirtualOffset) {}
DCSurface::~DCSurface() {}
bool DCSurface::Initialize() {
HRESULT hr;
const auto dCompDevice = mDCLayerTree->GetCompositionDevice();
hr = dCompDevice->CreateVisual(getter_AddRefs(mVisual));
if (FAILED(hr)) {
gfxCriticalNote << "Failed to create DCompositionVisual: " << gfx::hexa(hr);
return false;
}
#ifdef USE_VIRTUAL_SURFACES
DXGI_ALPHA_MODE alpha_mode =
mIsOpaque ? DXGI_ALPHA_MODE_IGNORE : DXGI_ALPHA_MODE_PREMULTIPLIED;
hr = dCompDevice->CreateVirtualSurface(
VIRTUAL_SURFACE_SIZE, VIRTUAL_SURFACE_SIZE, DXGI_FORMAT_B8G8R8A8_UNORM,
alpha_mode, getter_AddRefs(mVirtualSurface));
MOZ_ASSERT(SUCCEEDED(hr));
// Bind the surface memory to this visual
hr = mVisual->SetContent(mVirtualSurface);
MOZ_ASSERT(SUCCEEDED(hr));
#endif
return true;
}
void DCSurface::CreateTile(int aX, int aY) {
TileKey key(aX, aY);
MOZ_RELEASE_ASSERT(mDCLayers.find(key) == mDCLayers.end());
auto layer = MakeUnique<DCLayer>(mDCLayerTree);
if (!layer->Initialize(aX, aY, mTileSize, mIsOpaque)) {
gfxCriticalNote << "Failed to initialize DCLayer: " << aX << aY;
return;
}
#ifdef USE_VIRTUAL_SURFACES
mAllocatedRectDirty = true;
#else
mVisual->AddVisual(layer->GetVisual(), FALSE, NULL);
#endif
mDCLayers[key] = std::move(layer);
}
void DCSurface::DestroyTile(int aX, int aY) {
TileKey key(aX, aY);
#ifdef USE_VIRTUAL_SURFACES
mAllocatedRectDirty = true;
#else
auto layer = GetLayer(aX, aY);
mVisual->RemoveVisual(layer->GetVisual());
#endif
mDCLayers.erase(key);
}
#ifdef USE_VIRTUAL_SURFACES
void DCSurface::DirtyAllocatedRect() { mAllocatedRectDirty = true; }
void DCSurface::UpdateAllocatedRect() {
if (mAllocatedRectDirty) {
// The virtual surface may have holes in it (for example, an empty tile
// that has no primitives). Instead of trimming to a single bounding
// rect, supply the rect of each valid tile to handle this case.
std::vector<RECT> validRects;
for (auto it = mDCLayers.begin(); it != mDCLayers.end(); ++it) {
auto layer = GetLayer(it->first.mX, it->first.mY);
RECT rect;
rect.left = (LONG)(mVirtualOffset.x + it->first.mX * mTileSize.width +
layer->mValidRect.x);
rect.top = (LONG)(mVirtualOffset.y + it->first.mY * mTileSize.height +
layer->mValidRect.y);
rect.right = rect.left + layer->mValidRect.width;
rect.bottom = rect.top + layer->mValidRect.height;
validRects.push_back(rect);
}
mVirtualSurface->Trim(validRects.data(), validRects.size());
mAllocatedRectDirty = false;
}
}
#endif
DCLayer* DCSurface::GetLayer(int aX, int aY) const {
TileKey key(aX, aY);
auto layer_it = mDCLayers.find(key);
MOZ_RELEASE_ASSERT(layer_it != mDCLayers.end());
return layer_it->second.get();
}
DCLayer::DCLayer(DCLayerTree* aDCLayerTree) : mDCLayerTree(aDCLayerTree) {}
DCLayer::~DCLayer() {}
bool DCLayer::Initialize(int aX, int aY, wr::DeviceIntSize aSize,
bool aIsOpaque) {
if (aSize.width <= 0 || aSize.height <= 0) {
return false;
}
#ifdef USE_VIRTUAL_SURFACES
// Initially, the entire tile is considered valid, unless it is set by
// the SetTileProperties method.
mValidRect.x = 0;
mValidRect.y = 0;
mValidRect.width = aSize.width;
mValidRect.height = aSize.height;
#else
HRESULT hr;
const auto dCompDevice = mDCLayerTree->GetCompositionDevice();
hr = dCompDevice->CreateVisual(getter_AddRefs(mVisual));
if (FAILED(hr)) {
gfxCriticalNote << "Failed to create DCompositionVisual: " << gfx::hexa(hr);
return false;
}
mCompositionSurface = CreateCompositionSurface(aSize, aIsOpaque);
if (!mCompositionSurface) {
return false;
}
hr = mVisual->SetContent(mCompositionSurface);
if (FAILED(hr)) {
gfxCriticalNote << "SetContent failed: " << gfx::hexa(hr);
return false;
}
// Position this tile at a local space offset within the parent visual
// Scroll offsets get applied to the parent visual only.
mVisual->SetOffsetX(aX * aSize.width);
mVisual->SetOffsetY(aY * aSize.height);
#endif
return true;
}
#ifndef USE_VIRTUAL_SURFACES
RefPtr<IDCompositionSurface> DCLayer::CreateCompositionSurface(
wr::DeviceIntSize aSize, bool aIsOpaque) {
HRESULT hr;
const auto dCompDevice = mDCLayerTree->GetCompositionDevice();
const auto alphaMode =
aIsOpaque ? DXGI_ALPHA_MODE_IGNORE : DXGI_ALPHA_MODE_PREMULTIPLIED;
RefPtr<IDCompositionSurface> compositionSurface;
hr = dCompDevice->CreateSurface(aSize.width, aSize.height,
DXGI_FORMAT_B8G8R8A8_UNORM, alphaMode,
getter_AddRefs(compositionSurface));
if (FAILED(hr)) {
gfxCriticalNote << "Failed to create DCompositionSurface: "
<< gfx::hexa(hr);
return nullptr;
}
return compositionSurface;
}
#endif
GLuint DCLayerTree::CreateEGLSurfaceForCompositionSurface(
wr::DeviceIntRect aDirtyRect, wr::DeviceIntPoint* aOffset,
RefPtr<IDCompositionSurface> aCompositionSurface,
wr::DeviceIntPoint aSurfaceOffset) {
MOZ_ASSERT(aCompositionSurface.get());
HRESULT hr;
const auto gl = GetGLContext();
RefPtr<ID3D11Texture2D> backBuf;
POINT offset;
RECT update_rect;
update_rect.left = aSurfaceOffset.x + aDirtyRect.origin.x;
update_rect.top = aSurfaceOffset.y + aDirtyRect.origin.y;
update_rect.right = update_rect.left + aDirtyRect.size.width;
update_rect.bottom = update_rect.top + aDirtyRect.size.height;
hr = aCompositionSurface->BeginDraw(&update_rect, __uuidof(ID3D11Texture2D),
(void**)getter_AddRefs(backBuf), &offset);
if (FAILED(hr)) {
gfxCriticalNote << "DCompositionSurface::BeginDraw failed: "
<< gfx::hexa(hr);
RenderThread::Get()->HandleWebRenderError(WebRenderError::NEW_SURFACE);
return false;
}
// DC includes the origin of the dirty / update rect in the draw offset,
// undo that here since WR expects it to be an absolute offset.
offset.x -= aDirtyRect.origin.x;
offset.y -= aDirtyRect.origin.y;
D3D11_TEXTURE2D_DESC desc;
backBuf->GetDesc(&desc);
const auto& gle = gl::GLContextEGL::Cast(gl);
const auto& egl = gle->mEgl;
const auto buffer = reinterpret_cast<EGLClientBuffer>(backBuf.get());
// Construct an EGLImage wrapper around the D3D texture for ANGLE.
const EGLint attribs[] = {LOCAL_EGL_NONE};
mEGLImage = egl->fCreateImage(egl->Display(), EGL_NO_CONTEXT,
LOCAL_EGL_D3D11_TEXTURE_ANGLE, buffer, attribs);
// Get the current FBO and RBO id, so we can restore them later
GLint currentFboId, currentRboId;
gl->fGetIntegerv(LOCAL_GL_DRAW_FRAMEBUFFER_BINDING, ¤tFboId);
gl->fGetIntegerv(LOCAL_GL_RENDERBUFFER_BINDING, ¤tRboId);
// Create a render buffer object that is backed by the EGL image.
gl->fGenRenderbuffers(1, &mColorRBO);
gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mColorRBO);
gl->fEGLImageTargetRenderbufferStorage(LOCAL_GL_RENDERBUFFER, mEGLImage);
// Get or create an FBO for the specified dimensions
GLuint fboId = GetOrCreateFbo(desc.Width, desc.Height);
// Attach the new renderbuffer to the FBO
gl->fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER, fboId);
gl->fFramebufferRenderbuffer(LOCAL_GL_DRAW_FRAMEBUFFER,
LOCAL_GL_COLOR_ATTACHMENT0,
LOCAL_GL_RENDERBUFFER, mColorRBO);
// Restore previous FBO and RBO bindings
gl->fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER, currentFboId);
gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, currentRboId);
aOffset->x = offset.x;
aOffset->y = offset.y;
return fboId;
}
void DCLayerTree::DestroyEGLSurface() {
const auto gl = GetGLContext();
if (mColorRBO) {
gl->fDeleteRenderbuffers(1, &mColorRBO);
mColorRBO = 0;
}
if (mEGLImage) {
const auto& gle = gl::GLContextEGL::Cast(gl);
const auto& egl = gle->mEgl;
egl->fDestroyImage(egl->Display(), mEGLImage);
mEGLImage = EGL_NO_IMAGE;
}
}
} // namespace wr
} // namespace mozilla