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CommandEncoder.h
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CommandEncoder.h
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_CommandEncoder_H_
#define GPU_CommandEncoder_H_
#include "mozilla/dom/TypedArray.h"
#include "mozilla/webgpu/WebGPUTypes.h"
#include "nsWrapperCache.h"
#include "ObjectModel.h"
namespace mozilla {
namespace dom {
template <typename T>
class Sequence;
class GPUComputePipelineOrGPURenderPipeline;
class UnsignedLongSequenceOrGPUExtent3DDict;
struct GPUBufferCopyView;
struct GPUCommandBufferDescriptor;
struct GPUImageBitmapCopyView;
struct GPURenderPassDescriptor;
struct GPUTextureCopyView;
} // namespace dom
namespace webgpu {
class BindGroup;
class Buffer;
class CommandBuffer;
class ComputePassEncoder;
class Device;
class RenderPassEncoder;
class CommandEncoder final : public ObjectBase, public ChildOf<Device> {
public:
GPU_DECL_CYCLE_COLLECTION(CommandEncoder)
GPU_DECL_JS_WRAP(CommandEncoder)
CommandEncoder(Device* const aParent, WebGPUChild* const aBridge, RawId aId);
const RawId mId;
private:
~CommandEncoder();
void Cleanup();
const RefPtr<WebGPUChild> mBridge;
public:
void EndComputePass(Span<const uint8_t> aData, ErrorResult& aRv);
void EndRenderPass(Span<const uint8_t> aData, ErrorResult& aRv);
void CopyBufferToBuffer(const Buffer& aSource, BufferAddress aSourceOffset,
const Buffer& aDestination,
BufferAddress aDestinationOffset,
BufferAddress aSize);
already_AddRefed<ComputePassEncoder> BeginComputePass(
const dom::GPUComputePassDescriptor& aDesc);
already_AddRefed<RenderPassEncoder> BeginRenderPass(
const dom::GPURenderPassDescriptor& aDesc);
already_AddRefed<CommandBuffer> Finish(
const dom::GPUCommandBufferDescriptor& aDesc);
};
} // namespace webgpu
} // namespace mozilla
#endif // GPU_CommandEncoder_H_