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imgFrame.h
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imgFrame.h
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef imgFrame_h
#define imgFrame_h
#include "mozilla/MemoryReporting.h"
#include "mozilla/Monitor.h"
#include "mozilla/Move.h"
#include "mozilla/TypedEnum.h"
#include "mozilla/VolatileBuffer.h"
#include "gfxDrawable.h"
#include "imgIContainer.h"
#include "MainThreadUtils.h"
namespace mozilla {
namespace image {
class ImageRegion;
class DrawableFrameRef;
class RawAccessFrameRef;
MOZ_BEGIN_ENUM_CLASS(BlendMethod, int8_t)
// All color components of the frame, including alpha, overwrite the current
// contents of the frame's output buffer region.
SOURCE,
// The frame should be composited onto the output buffer based on its alpha,
// using a simple OVER operation.
OVER
MOZ_END_ENUM_CLASS(BlendMethod)
MOZ_BEGIN_ENUM_CLASS(DisposalMethod, int8_t)
CLEAR_ALL = -1, // Clear the whole image, revealing what's underneath.
NOT_SPECIFIED, // Leave the frame and let the new frame draw on top.
KEEP, // Leave the frame and let the new frame draw on top.
CLEAR, // Clear the frame's area, revealing what's underneath.
RESTORE_PREVIOUS // Restore the previous (composited) frame.
MOZ_END_ENUM_CLASS(DisposalMethod)
MOZ_BEGIN_ENUM_CLASS(Opacity, uint8_t)
OPAQUE,
SOME_TRANSPARENCY
MOZ_END_ENUM_CLASS(Opacity)
/**
* AnimationData contains all of the information necessary for using an imgFrame
* as part of an animation.
*
* It includes pointers to the raw image data of the underlying imgFrame, but
* does not own that data. A RawAccessFrameRef for the underlying imgFrame must
* outlive the AnimationData for it to remain valid.
*/
struct AnimationData
{
AnimationData(uint8_t* aRawData, uint32_t aPaletteDataLength,
int32_t aRawTimeout, const nsIntRect& aRect,
BlendMethod aBlendMethod, DisposalMethod aDisposalMethod,
bool aHasAlpha)
: mRawData(aRawData)
, mPaletteDataLength(aPaletteDataLength)
, mRawTimeout(aRawTimeout)
, mRect(aRect)
, mBlendMethod(aBlendMethod)
, mDisposalMethod(aDisposalMethod)
, mHasAlpha(aHasAlpha)
{ }
uint8_t* mRawData;
uint32_t mPaletteDataLength;
int32_t mRawTimeout;
nsIntRect mRect;
BlendMethod mBlendMethod;
DisposalMethod mDisposalMethod;
bool mHasAlpha;
};
/**
* ScalingData contains all of the information necessary for performing
* high-quality (CPU-based) scaling an imgFrame.
*
* It includes pointers to the raw image data of the underlying imgFrame, but
* does not own that data. A RawAccessFrameRef for the underlying imgFrame must
* outlive the ScalingData for it to remain valid.
*/
struct ScalingData
{
ScalingData(uint8_t* aRawData,
gfx::IntSize aSize,
uint32_t aBytesPerRow,
gfx::SurfaceFormat aFormat)
: mRawData(aRawData)
, mSize(aSize)
, mBytesPerRow(aBytesPerRow)
, mFormat(aFormat)
{ }
uint8_t* mRawData;
gfx::IntSize mSize;
uint32_t mBytesPerRow;
gfx::SurfaceFormat mFormat;
};
class imgFrame
{
typedef gfx::Color Color;
typedef gfx::DataSourceSurface DataSourceSurface;
typedef gfx::DrawTarget DrawTarget;
typedef gfx::IntSize IntSize;
typedef gfx::SourceSurface SourceSurface;
typedef gfx::SurfaceFormat SurfaceFormat;
public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(imgFrame)
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(imgFrame)
imgFrame();
/**
* Initialize this imgFrame with an empty surface and prepare it for being
* written to by a decoder.
*
* This is appropriate for use with decoded images, but it should not be used
* when drawing content into an imgFrame, as it may use a different graphics
* backend than normal content drawing.
*/
nsresult InitForDecoder(const nsIntSize& aImageSize,
const nsIntRect& aRect,
SurfaceFormat aFormat,
uint8_t aPaletteDepth = 0,
bool aNonPremult = false);
nsresult InitForDecoder(const nsIntSize& aSize,
SurfaceFormat aFormat,
uint8_t aPaletteDepth = 0)
{
return InitForDecoder(aSize, nsIntRect(0, 0, aSize.width, aSize.height),
aFormat, aPaletteDepth);
}
/**
* Initialize this imgFrame with a new surface and draw the provided
* gfxDrawable into it.
*
* This is appropriate to use when drawing content into an imgFrame, as it
* uses the same graphics backend as normal content drawing. The downside is
* that the underlying surface may not be stored in a volatile buffer on all
* platforms, and raw access to the surface (using RawAccessRef()) may be much
* more expensive than in the InitForDecoder() case.
*/
nsresult InitWithDrawable(gfxDrawable* aDrawable,
const nsIntSize& aSize,
const SurfaceFormat aFormat,
GraphicsFilter aFilter,
uint32_t aImageFlags);
/**
* Reinitializes an existing imgFrame with new parameters. You must be holding
* a RawAccessFrameRef to the imgFrame, and it must never have been written
* to, marked finished, or aborted.
*
* XXX(seth): We will remove this in bug 1117607.
*/
nsresult ReinitForDecoder(const nsIntSize& aImageSize,
const nsIntRect& aRect,
SurfaceFormat aFormat,
uint8_t aPaletteDepth = 0,
bool aNonPremult = false);
DrawableFrameRef DrawableRef();
RawAccessFrameRef RawAccessRef();
/**
* Make this imgFrame permanently available for raw access.
*
* This is irrevocable, and should be avoided whenever possible, since it
* prevents this imgFrame from being optimized and makes it impossible for its
* volatile buffer to be freed.
*
* It is an error to call this without already holding a RawAccessFrameRef to
* this imgFrame.
*/
void SetRawAccessOnly();
bool Draw(gfxContext* aContext, const ImageRegion& aRegion,
GraphicsFilter aFilter, uint32_t aImageFlags);
nsresult ImageUpdated(const nsIntRect &aUpdateRect);
/**
* Mark this imgFrame as completely decoded, and set final options.
*
* You must always call either Finish() or Abort() before releasing the last
* RawAccessFrameRef pointing to an imgFrame.
*
* @param aFrameOpacity Whether this imgFrame is opaque.
* @param aDisposalMethod For animation frames, how this imgFrame is cleared
* from the compositing frame before the next frame is
* displayed.
* @param aRawTimeout For animation frames, the timeout in milliseconds
* before the next frame is displayed. This timeout is
* not necessarily the timeout that will actually be
* used; see FrameAnimator::GetTimeoutForFrame.
* @param aBlendMethod For animation frames, a blending method to be used
* when compositing this frame.
*/
void Finish(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY,
DisposalMethod aDisposalMethod = DisposalMethod::KEEP,
int32_t aRawTimeout = 0,
BlendMethod aBlendMethod = BlendMethod::OVER);
/**
* Mark this imgFrame as aborted. This informs the imgFrame that if it isn't
* completely decoded now, it never will be.
*
* You must always call either Finish() or Abort() before releasing the last
* RawAccessFrameRef pointing to an imgFrame.
*/
void Abort();
/**
* Returns true if this imgFrame is completely decoded.
*/
bool IsImageComplete() const;
/**
* Blocks until this imgFrame is either completely decoded, or is marked as
* aborted.
*
* Note that calling this on the main thread _blocks the main thread_. Be very
* careful in your use of this method to avoid excessive main thread jank or
* deadlock.
*/
void WaitUntilComplete() const;
IntSize GetImageSize() { return mImageSize; }
nsIntRect GetRect() const;
IntSize GetSize() const { return mSize; }
bool NeedsPadding() const { return mOffset != nsIntPoint(0, 0); }
void GetImageData(uint8_t **aData, uint32_t *length) const;
uint8_t* GetImageData() const;
bool GetIsPaletted() const;
void GetPaletteData(uint32_t **aPalette, uint32_t *length) const;
uint32_t* GetPaletteData() const;
uint8_t GetPaletteDepth() const { return mPaletteDepth; }
/**
* Get the SurfaceFormat for this imgFrame.
*
* This should only be used for assertions.
*/
SurfaceFormat GetFormat() const;
AnimationData GetAnimationData() const;
ScalingData GetScalingData() const;
bool GetCompositingFailed() const;
void SetCompositingFailed(bool val);
void SetOptimizable();
Color SinglePixelColor() const;
bool IsSinglePixel() const;
TemporaryRef<SourceSurface> GetSurface();
TemporaryRef<DrawTarget> GetDrawTarget();
size_t SizeOfExcludingThis(gfxMemoryLocation aLocation,
MallocSizeOf aMallocSizeOf) const;
private: // methods
~imgFrame();
nsresult LockImageData();
nsresult UnlockImageData();
nsresult Optimize();
nsresult Deoptimize();
void AssertImageDataLocked() const;
bool IsImageCompleteInternal() const;
nsresult ImageUpdatedInternal(const nsIntRect& aUpdateRect);
void GetImageDataInternal(uint8_t **aData, uint32_t *length) const;
uint32_t GetImageBytesPerRow() const;
uint32_t GetImageDataLength() const;
int32_t GetStride() const;
TemporaryRef<SourceSurface> GetSurfaceInternal();
uint32_t PaletteDataLength() const
{
return mPaletteDepth ? (1 << mPaletteDepth) * sizeof(uint32_t)
: 0;
}
struct SurfaceWithFormat {
nsRefPtr<gfxDrawable> mDrawable;
SurfaceFormat mFormat;
SurfaceWithFormat() {}
SurfaceWithFormat(gfxDrawable* aDrawable, SurfaceFormat aFormat)
: mDrawable(aDrawable), mFormat(aFormat) {}
bool IsValid() { return !!mDrawable; }
};
SurfaceWithFormat SurfaceForDrawing(bool aDoPadding,
bool aDoPartialDecode,
bool aDoTile,
gfxContext* aContext,
const nsIntMargin& aPadding,
gfxRect& aImageRect,
ImageRegion& aRegion,
SourceSurface* aSurface);
private: // data
friend class DrawableFrameRef;
friend class RawAccessFrameRef;
friend class UnlockImageDataRunnable;
//////////////////////////////////////////////////////////////////////////////
// Thread-safe mutable data, protected by mMonitor.
//////////////////////////////////////////////////////////////////////////////
mutable Monitor mMonitor;
RefPtr<DataSourceSurface> mImageSurface;
RefPtr<SourceSurface> mOptSurface;
RefPtr<VolatileBuffer> mVBuf;
VolatileBufferPtr<uint8_t> mVBufPtr;
nsIntRect mDecoded;
//! Number of RawAccessFrameRefs currently alive for this imgFrame.
int32_t mLockCount;
//! Raw timeout for this frame. (See FrameAnimator::GetTimeoutForFrame.)
int32_t mTimeout; // -1 means display forever.
DisposalMethod mDisposalMethod;
BlendMethod mBlendMethod;
SurfaceFormat mFormat;
bool mHasNoAlpha;
bool mAborted;
//////////////////////////////////////////////////////////////////////////////
// Effectively const data, only mutated in the Init methods.
//////////////////////////////////////////////////////////////////////////////
IntSize mImageSize;
IntSize mSize;
nsIntPoint mOffset;
// The palette and image data for images that are paletted, since Cairo
// doesn't support these images.
// The paletted data comes first, then the image data itself.
// Total length is PaletteDataLength() + GetImageDataLength().
uint8_t* mPalettedImageData;
uint8_t mPaletteDepth;
bool mNonPremult;
//////////////////////////////////////////////////////////////////////////////
// Main-thread-only mutable data.
//////////////////////////////////////////////////////////////////////////////
// Note that the data stored in gfx::Color is *non-alpha-premultiplied*.
Color mSinglePixelColor;
bool mSinglePixel;
bool mCompositingFailed;
bool mOptimizable;
};
/**
* A reference to an imgFrame that holds the imgFrame's surface in memory,
* allowing drawing. If you have a DrawableFrameRef |ref| and |if (ref)| returns
* true, then calls to Draw() and GetSurface() are guaranteed to succeed.
*/
class DrawableFrameRef MOZ_FINAL
{
// Implementation details for safe boolean conversion.
typedef void (DrawableFrameRef::* ConvertibleToBool)(float*****, double*****);
void nonNull(float*****, double*****) {}
public:
DrawableFrameRef() { }
explicit DrawableFrameRef(imgFrame* aFrame)
: mFrame(aFrame)
, mRef(aFrame->mVBuf)
{
if (mRef.WasBufferPurged()) {
mFrame = nullptr;
mRef = nullptr;
}
}
DrawableFrameRef(DrawableFrameRef&& aOther)
: mFrame(aOther.mFrame.forget())
, mRef(Move(aOther.mRef))
{ }
DrawableFrameRef& operator=(DrawableFrameRef&& aOther)
{
MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
mFrame = aOther.mFrame.forget();
mRef = Move(aOther.mRef);
return *this;
}
operator ConvertibleToBool() const
{
return bool(mFrame) ? &DrawableFrameRef::nonNull : 0;
}
imgFrame* operator->()
{
MOZ_ASSERT(mFrame);
return mFrame;
}
const imgFrame* operator->() const
{
MOZ_ASSERT(mFrame);
return mFrame;
}
imgFrame* get() { return mFrame; }
const imgFrame* get() const { return mFrame; }
void reset()
{
mFrame = nullptr;
mRef = nullptr;
}
private:
nsRefPtr<imgFrame> mFrame;
VolatileBufferPtr<uint8_t> mRef;
};
/**
* A reference to an imgFrame that holds the imgFrame's surface in memory in a
* format appropriate for access as raw data. If you have a RawAccessFrameRef
* |ref| and |if (ref)| is true, then calls to GetImageData(), GetPaletteData(),
* and GetDrawTarget() are guaranteed to succeed. This guarantee is stronger
* than DrawableFrameRef, so everything that a valid DrawableFrameRef guarantees
* is also guaranteed by a valid RawAccessFrameRef.
*
* This may be considerably more expensive than is necessary just for drawing,
* so only use this when you need to read or write the raw underlying image data
* that the imgFrame holds.
*/
class RawAccessFrameRef MOZ_FINAL
{
// Implementation details for safe boolean conversion.
typedef void (RawAccessFrameRef::* ConvertibleToBool)(float*****, double*****);
void nonNull(float*****, double*****) {}
public:
RawAccessFrameRef() { }
explicit RawAccessFrameRef(imgFrame* aFrame)
: mFrame(aFrame)
{
MOZ_ASSERT(mFrame, "Need a frame");
if (NS_FAILED(mFrame->LockImageData())) {
mFrame->UnlockImageData();
mFrame = nullptr;
}
}
RawAccessFrameRef(RawAccessFrameRef&& aOther)
: mFrame(aOther.mFrame.forget())
{ }
~RawAccessFrameRef()
{
if (mFrame) {
mFrame->UnlockImageData();
}
}
RawAccessFrameRef& operator=(RawAccessFrameRef&& aOther)
{
MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
if (mFrame) {
mFrame->UnlockImageData();
}
mFrame = aOther.mFrame.forget();
return *this;
}
operator ConvertibleToBool() const
{
return bool(mFrame) ? &RawAccessFrameRef::nonNull : 0;
}
imgFrame* operator->()
{
MOZ_ASSERT(mFrame);
return mFrame.get();
}
const imgFrame* operator->() const
{
MOZ_ASSERT(mFrame);
return mFrame;
}
imgFrame* get() { return mFrame; }
const imgFrame* get() const { return mFrame; }
void reset()
{
if (mFrame) {
mFrame->UnlockImageData();
}
mFrame = nullptr;
}
private:
nsRefPtr<imgFrame> mFrame;
};
} // namespace image
} // namespace mozilla
#endif /* imgFrame_h */