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gfx2d.vcxproj
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gfx2d.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(DXSDK_DIR)\Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);GFX_LOG_DEBUG;GFX_LOG_WARNING;MFBT_STAND_ALONE;XP_WIN</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
</ClCompile>
<Link>
<TargetMachine>MachineX86</TargetMachine>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EntryPointSymbol>
</EntryPointSymbol>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>USE_SSE2;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<TargetMachine>MachineX86</TargetMachine>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="2D.h" />
<ClInclude Include="BaseMargin.h" />
<ClInclude Include="BasePoint.h" />
<ClInclude Include="BaseRect.h" />
<ClInclude Include="BaseSize.h" />
<ClInclude Include="DrawTargetD2D.h" />
<ClInclude Include="DrawTargetDual.h" />
<ClInclude Include="GradientStopsD2D.h" />
<ClInclude Include="HelpersD2D.h" />
<ClInclude Include="Logging.h" />
<ClInclude Include="Matrix.h" />
<ClInclude Include="PathD2D.h" />
<ClInclude Include="Point.h" />
<ClInclude Include="Rect.h" />
<ClInclude Include="ScaledFontDWrite.h" />
<ClInclude Include="SourceSurfaceD2D.h" />
<ClInclude Include="SourceSurfaceD2DTarget.h" />
<ClInclude Include="Tools.h" />
<ClInclude Include="Types.h" />
<ClInclude Include="UserData.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="DrawTargetD2D.cpp" />
<ClCompile Include="DrawTargetDual.cpp" />
<ClCompile Include="Factory.cpp" />
<ClCompile Include="Matrix.cpp" />
<ClCompile Include="PathD2D.cpp" />
<ClCompile Include="ScaledFontDWrite.cpp" />
<ClCompile Include="SourceSurfaceD2D.cpp" />
<ClCompile Include="SourceSurfaceD2DTarget.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="Makefile.in" />
<CustomBuild Include="ShadersD2D.fx">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">fxc /Tfx_4_0 /FhShadersD2D.h ShadersD2D.fx /Vn d2deffect</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ShadersD2D.h</Outputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>