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SharedSurfaceGralloc.h
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SharedSurfaceGralloc.h
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/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef SHARED_SURFACE_GRALLOC_H_
#define SHARED_SURFACE_GRALLOC_H_
#include "SharedSurfaceGL.h"
#include "mozilla/layers/LayersSurfaces.h"
#include "mozilla/layers/ISurfaceAllocator.h"
namespace mozilla {
namespace layers {
class ISurfaceAllocator;
class SurfaceDescriptorGralloc;
}
namespace gl {
class GLContext;
class GLLibraryEGL;
class SharedSurface_Gralloc
: public SharedSurface_GL
{
public:
static SharedSurface_Gralloc* Create(GLContext* prodGL,
const GLFormats& formats,
const gfxIntSize& size,
bool hasAlpha,
layers::ISurfaceAllocator* allocator);
static SharedSurface_Gralloc* Cast(SharedSurface* surf) {
MOZ_ASSERT(surf->Type() == SharedSurfaceType::Gralloc);
return (SharedSurface_Gralloc*)surf;
}
protected:
GLLibraryEGL* const mEGL;
layers::ISurfaceAllocator* const mAllocator;
// We keep the SurfaceDescriptor around, because we'll end up
// using it often and it's handy to do so. The actual
// GraphicBuffer is kept alive by the sp<GraphicBuffer> in
// GrallocBufferActor; the actor will stay alive until we
// explicitly destroy this descriptor (and thus deallocate the
// actor) it in the destructor of this class. This is okay to do
// on the client, but is very bad to do on the server (because on
// the client, the actor has no chance of going away unless the
// whole app died).
layers::SurfaceDescriptorGralloc mDesc;
const GLuint mProdTex;
SharedSurface_Gralloc(GLContext* prodGL,
const gfxIntSize& size,
bool hasAlpha,
GLLibraryEGL* egl,
layers::ISurfaceAllocator* allocator,
layers::SurfaceDescriptorGralloc& desc,
GLuint prodTex)
: SharedSurface_GL(SharedSurfaceType::Gralloc,
AttachmentType::GLTexture,
prodGL,
size,
hasAlpha)
, mEGL(egl)
, mAllocator(allocator)
, mDesc(desc)
, mProdTex(prodTex)
{}
static bool HasExtensions(GLLibraryEGL* egl, GLContext* gl);
public:
virtual ~SharedSurface_Gralloc();
virtual void Fence();
virtual bool WaitSync();
virtual void LockProdImpl();
virtual void UnlockProdImpl();
virtual GLuint Texture() const {
return mProdTex;
}
layers::SurfaceDescriptorGralloc& GetDescriptor() {
return mDesc;
}
};
class SurfaceFactory_Gralloc
: public SurfaceFactory_GL
{
protected:
WeakPtr<layers::ISurfaceAllocator> mAllocator;
public:
SurfaceFactory_Gralloc(GLContext* prodGL,
const SurfaceCaps& caps,
layers::ISurfaceAllocator* allocator = nullptr);
virtual SharedSurface* CreateShared(const gfxIntSize& size) {
bool hasAlpha = mReadCaps.alpha;
if (!mAllocator) {
return nullptr;
}
return SharedSurface_Gralloc::Create(mGL, mFormats, size, hasAlpha, mAllocator);
}
};
} /* namespace gl */
} /* namespace mozilla */
#endif /* SHARED_SURFACE_GRALLOC_H_ */